bALDUIN
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bal-duin.bsky.social
bALDUIN
@bal-duin.bsky.social
Game Designer & more ;-)

balduin.me
I sincerely invite you to come and say hi and play our game #potatopunk at the #devcom expo area :D
It runs well, is fun, exciting and extra smooth on the big screen!
@biasinteractive.bsky.social

There are also like a ton of other nice games on display here around us that are worth a play, too!
August 18, 2025 at 12:25 PM
#GMTKjam 2025 is over and we finished our game "Senoj and the Loop if Life"
blured.itch.io/the-loop-of-...

This was a blast. #godot and #blender as power-tools to bring our vision of a beautiful 3D-first person platformer to life - playable in Browser!!!
#indie #gamedev #gamejam
Senoj and the Loop of Life by BlurEd, Ultiray
Return the stolen artifact to the ancient temple!
blured.itch.io
August 3, 2025 at 5:01 PM
Sooooo after a "one-in-20-years" power outage in my area yesterday back to modelling loops for the #GMTKjam again!! My brother and I are working on a reverse Indiana Jones adventure - you need to return the "Loop of Life" back to its ancient resting place. Lets see how that turns out ^^
August 1, 2025 at 2:03 PM
A new monster just spawned-in on my cursed sepulchre - summer evenings playing #ageofsigmar in the garden ^^ and we thought these terrain pieces are unstable so you cannot end a move ON them...
June 19, 2025 at 10:21 PM
Animal Time is out and ready to be played on raucherpausegames.itch.io/animal-time as our submission to the #tgccoreblazerjam!

Did some fun #gamejam work again and really nailed my 3D gradient workflow hehe. I am super excited to check out all the other submissions now :D
#gamedev #indie
Animal Time by RaucherPauseGames, BlurEd, Jeldrik
Collect Dough-nanas and do not feed the animals by pressing Q.
raucherpausegames.itch.io
June 9, 2025 at 8:38 AM
I rarely use Unity - I love this output Log thing in the bottom tho. It randomly gives crazy cool loading screen tips.

I mean of course. Who thought they could just pass in objects there are already persistent? Pathetic.

I am doing 3D art here and do not know what that evens means.
June 8, 2025 at 8:34 PM
I always miss #screenshotsaturday so this one is now my official first late screenshot
#gamejam game with my mates at RaucherPauseGames.
Hand placed collisions - I don't know, there might be a faster way but I enjoy the silence of placing boxes.

Will be available on @itch.io later today #indie
June 8, 2025 at 11:22 AM
just a small "how it's going" update.
The space belt elevators are mental - not to mention the dimensions here AND the throughput update on the space belts - my brain hurts a bit and I have too little blue paint...

#shapez2 #factory @tobsprgames.bsky.social
June 6, 2025 at 4:14 PM
I have a pretty good idea of my Warhammer pile of shame. I am about to evaluate my Steam tsundoku pile now as well.

My impression, prior count - about 80% of games that I own I also played.

howtomarketagame.com/2025/06/03/m...

#tsundoku #pileofshame #steam
Most people who buy your game won’t play it – How To Market A Game
howtomarketagame.com
June 4, 2025 at 1:10 PM
@tobsprgames.bsky.social Oh no. Oh no .. I had it in my calendar and forgot about it. Oh goodbye cruel world - the shapez updated just dropped.
Ciao. I am gone now. For some time.
#shapez2 #indie
June 2, 2025 at 6:07 PM
Fest- und weichkochend!!
What a timing - we have a public playable for the #dayofthepotato!

There were so many ideas and some of them made it into systems and features for you to try! Looking forward to new problems to solve next week haha
#indie #gamedev #potatopunk
Did you know that today is the Day of the Potato? We have exciting news to share with you. Potatopunk just entered its first official playtest and you can participate! Join our Discord at discord.potatopunk.com to learn how to become a playtester!
#gamedev #indie #playtest #alpha #dayofthepotato
May 30, 2025 at 5:48 PM
Jamming in room 404 was always part of my favourite game dev activities.
It doesn't have a name yet but a lot of cool art haha. Developed a fancy style for this one ^^

Ready to play next week around Sunday for the #tgccoreblazerjam

#gamejam #indie #room404 #gamedev
May 29, 2025 at 7:21 PM
one of the gems I discovered at gamescom 24 - go argue with your duck
ARGUE WITH YOUR RUBBER DUCK or SEEK COMFORT. It's up to you.
~
We're preparing our new demo. The SEEK COMFORT scene was never before public. We're excited. And nervous.
~
#indiegame #indiegamedev #gamedev #storygame #gaming #digitalartist #illustration #graphicdesign #typography #animation #ducks
May 26, 2025 at 10:15 AM
This looks already like it has "the magic" without even understanding a single bit of gameplay
Discover the secrets of alchemical processes, the hidden secrets of world and even deeper secrets hidden within us…

All Living Things has a steampage, wishlist to be notified for the upcoming early demo!

store.steampowered.com/app/3681340
May 24, 2025 at 6:28 PM
Reposted by bALDUIN
📣 The rush to add AI into everything is a big threat to privacy, as we've been saying.

MS Recall's screenshotting everything is a (not) great example of exactly why.

So, Signal took steps to protect everyone using Signal on Windows 11 from Recall's privacy invasion.👇

signal.org/blog/signal-...
By Default, Signal Doesn't Recall
Signal Desktop now includes support for a new “Screen security” setting that is designed to help prevent your own computer from capturing screenshots of your Signal chats on Windows. This setting is a...
signal.org
May 21, 2025 at 5:08 PM
Dark Ages first impressions: I like Eternal more - until chapter five. I still miss my Castle Doom tho.

Very interesting how the core design has changed and somehow made it back to the original.
#Doom
May 18, 2025 at 5:29 PM
Reposted by bALDUIN
Bungie confirmed its recent alpha for Marathon used "unauthorised" decals and designs after an artist called the studio out

www.gamesindustry.biz/bungie-confi...
Bungie confirms Marathon uses "unauthorised" artwork, is undertaking "thorough review" of in-game assets
Bungie confirmed its recent alpha for Marathon used 'unauthorised' decals and designs, after the developer was accused …
www.gamesindustry.biz
May 16, 2025 at 10:13 AM
Someone googled "cool sci-fi graphic design" and just what - screenshot - ctrl-v into painter, export done? And no one noticed throughout the whole pipeline?

Ouch...
antire.al @antire.al · May 15
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.

@bungie.net @marathonthegame.bungie.net
May 16, 2025 at 8:20 AM
Great small read with some pointers to nice further bigger reads on architecture :)

Watching a lot of @stevelee.bsky.social level design videos on YouTube has really reignited my passion for these things

totter87.medium.com/why-architec...

#leveldesign #architecture
Why Architecture Matters for Level Design
Architect Paul Goldberger’s book, Why Architecture Matters (from which this article takes its title), proclaims that “we could not live…
totter87.medium.com
May 14, 2025 at 1:20 PM
Another Sunday activity: building a new shelf in for the boardgame trailer.
According to our math everything should fit - Twilight Imperium and Frosthaven are the oddballs definitely ^^

#boardgames #trailer
May 11, 2025 at 3:02 PM
Just play-tested the "fresh out of the oven build" of Railroad Scheduler by @kawanka.bsky.social and friends :D
This is gonna be very very cool for all train and Deutsche Bahn (the schedule aspect!) fans!
store.steampowered.com/app/2820250/...
Railroad Scheduler on Steam
Control time to lead your trains to their destinations. Orchestrate all schedules and test them as you go. Don't fear crashes – fix them by going back in time! Master each mission and become the ultim...
store.steampowered.com
May 7, 2025 at 2:05 PM
Reposted by bALDUIN
"We were afraid of SHODAN, but somewhere along the way we lost the plot about how being able to make our own decisions was the thing we didn’t want to lose."

Emma Kostopolus explains how the AI apocalypse is much more boring than we expected in games like System Shock:
The Banality of AI Hell, or: We Were Worried About the Wrong Thing - Unwinnable
I know you’re watching me type this, Copilot.
buff.ly
May 7, 2025 at 12:00 AM
Reposted by bALDUIN
"You Are An Insurance Agent On A Ship" is my favorite video game genre.
May 1, 2025 at 10:54 AM
Reposted by bALDUIN
In response to the Polygon and Giant Bomb news, I created an indie and worker-owned games media starter pack.

I’ll keep adding to it, so suggestions and recommendations are greatly appreciated. Please share!
May 1, 2025 at 11:29 PM
Do not let yourself get fooled by the Arc tech test II
You need to check out Skin Deep now!
May 1, 2025 at 1:43 AM