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AI and Games
@aiandgames.com
Hype-free analysis and deep-dives into AI for game development.

Read the newsletter:
http://www.aiandgames.com

Watch on YouTube:
http://www.youtube.com/@AIandGames

Attend @conference.aiandgames.com:
http://www.aiandgamesconference.com
Pinned
New Video is Out!!!

In the episode @tommy.aiandgames.com explores David Durst’s Stanford research on using transformer neural networks (the kind behind LLMs) to train bots that play Counter-Strike like pros and outperform traditional game AI.

youtu.be/sOgfvb8y9j8

#MLMove #GameAI #GameDev
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
Reposted by AI and Games
These generous flourishing statements are in vogue especially in Japan, where the governments 'AI Action Plan' published last summer expects businesses to show they're embracing the technology.

As I wrote this week, this is why Square Enix is waffling about AI in QA.

bsky.app/profile/aian...
We're still getting back to our regular rhythm at AI and Games HQ, so for this week's edition @tommy.aiandgames.com catches up with the headlines, and gives a quick recap of the AI and Games Conference - plus some official photos from the event!

www.aiandgames.com/p/post-confe...
Post-Conference Blues and Headline Round-Up | 12/11/25
Sponsored by Lingotion: leading the way on legal and ethical AI acting for games.
www.aiandgames.com
November 12, 2025 at 9:56 AM
Reposted by AI and Games
What did we learn at last week's @aiandgames.com conference? Find out over on Video Games Industry Memo (and thanks to Testronic for sponsoring our fine work)

www.videogamesindustrymemo.com/p/four-thing...
Four things we learned at this year’s AI and Games Conference, 06/11/2025
Riot’s safety-first approach to AI, Cyberpunk’s police system simplicity, and investment trends dominate the chat
www.videogamesindustrymemo.com
November 12, 2025 at 11:21 AM
We're still getting back to our regular rhythm at AI and Games HQ, so for this week's edition @tommy.aiandgames.com catches up with the headlines, and gives a quick recap of the AI and Games Conference - plus some official photos from the event!

www.aiandgames.com/p/post-confe...
Post-Conference Blues and Headline Round-Up | 12/11/25
Sponsored by Lingotion: leading the way on legal and ethical AI acting for games.
www.aiandgames.com
November 12, 2025 at 9:22 AM
Don't worry, we know what you're after.
November 10, 2025 at 8:59 AM
With the 2025 @conference.aiandgames.com just around the corner, @tommy.aiandgames.com had something to get off his chest, or at least part of it.

Game AI is facing an existential crisis, and we need to start talking about it.

www.aiandgames.com/p/game-ais-e...
Game AI's Existential Crisis (Part 1) | 29/10/25
Sponsored by Shibboleth
www.aiandgames.com
October 29, 2025 at 6:01 PM
Reposted by AI and Games
With our event just days away, it's time to announce a special surprise!

We made an @aiandgames.com plushie!

Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
October 29, 2025 at 2:36 PM
📽️ NEW VIDEO 📽️

Artifacts is back as @tommy.aiandgames.com chats with the #indiedev team behind co-op #survival #horror 'Blood Typers'!

From its origins as a @gamemakerstoolkit.com #gamejam entry in 2020 to the perils of squeezing a level generator into an online game.

Link: youtu.be/KCBX1pM5fAM
Generating Chaos in Blood Typers | Artifacts #05
YouTube video by AI and Games
youtu.be
October 23, 2025 at 2:27 PM
In this week’s newsletter, @tommy.aiandgames.com dives into the persistent myth that generative AI will slash development costs. And, why the faster and cheaper output won’t fix the real issue: there isn’t enough audience to sustain it.
www.aiandgames.com/p/a-future-w...
#GameDev #IndieDev #GenAI
A Future Where AI is Building, But No One is Buying | The Take 22/10/25
As gaming becomes an increasingly specialist market, saving money is only one side of the coin.
www.aiandgames.com
October 22, 2025 at 11:04 AM
Reposted by AI and Games
I've got a whole bunch of notes written up for a presentation I'd like to do sometime about the AI in this game. (Enemy AI, not generative AI, sad that I always have to disclaim this now.) If you'd be interested in that or if you'd have questions about how it works, please let me know! DMs are open.
The demo of our folk horror card strategy game The Killing Stone is live!

We gots creepy characters and furry friends and so many animated figurines with sweet VFX. Also the enemy AI is pretty diabolical, that's on me.

Please check it out and leave a review!

store.steampowered.com/app/3987180/...
The Killing Stone Demo on Steam
Beat the Devil at his own game. The Killing Stone Demo lets you try out the deckbuilding card battler wrapped in a 17th century folk horror narrative. Clean the sins of a cursed family by bargaining a...
store.steampowered.com
October 14, 2025 at 2:39 AM
Reposted by AI and Games
In this week's edition of @aiandgames.com, I reflected on how conversations really shift depending on where you are in the world.

Presenting at events in both Dublin and Helsinki within a week on current challenges with AI in games led to very different conversations afterwards!
It’s newsletter day! Sponsored by Lingotion, this week @tommy.aiandgames.com reflects on presenting at NEXUS Dublin & @pgconnects.bsky.social Helsinki. Two events with two different takes on (generative) AI in games.
Plus some fresh announcements & news.
Dive in!
www.aiandgames.com/p/two-events...
Two Events, Two AI Perspectives | 15/10/25
Sponsored by Lingotion: leading the way on legal and ethical AI acting for games.
www.aiandgames.com
October 16, 2025 at 11:56 AM
Reposted by AI and Games
Happy birthday to FEAR which turned 20 years old on October 18th. Good lord I remember playing that game in grad school.

We've covered the game three times on @aiandgames.com, with my retrospective interview with @jefforkin.bsky.social back in 2024 being my favourite.

youtu.be/3Of2NtTYcvU?...
F.E.A.R. - The Retrospective | AI and Games
YouTube video by AI and Games
youtu.be
October 18, 2025 at 11:27 PM
It’s newsletter day! Sponsored by Lingotion, this week @tommy.aiandgames.com reflects on presenting at NEXUS Dublin & @pgconnects.bsky.social Helsinki. Two events with two different takes on (generative) AI in games.
Plus some fresh announcements & news.
Dive in!
www.aiandgames.com/p/two-events...
Two Events, Two AI Perspectives | 15/10/25
Sponsored by Lingotion: leading the way on legal and ethical AI acting for games.
www.aiandgames.com
October 15, 2025 at 12:58 PM
Reposted by AI and Games
The demo of our folk horror card strategy game The Killing Stone is live!

We gots creepy characters and furry friends and so many animated figurines with sweet VFX. Also the enemy AI is pretty diabolical, that's on me.

Please check it out and leave a review!

store.steampowered.com/app/3987180/...
The Killing Stone Demo on Steam
Beat the Devil at his own game. The Killing Stone Demo lets you try out the deckbuilding card battler wrapped in a 17th century folk horror narrative. Clean the sins of a cursed family by bargaining a...
store.steampowered.com
October 14, 2025 at 12:35 AM
New Video is Out!!!

In the episode @tommy.aiandgames.com explores David Durst’s Stanford research on using transformer neural networks (the kind behind LLMs) to train bots that play Counter-Strike like pros and outperform traditional game AI.

youtu.be/sOgfvb8y9j8

#MLMove #GameAI #GameDev
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
October 11, 2025 at 2:08 AM
Reposted by AI and Games
If you're heading to the AI & Games Conference next month, don't miss Bram's talk!

Thanks to @aiandgames.com and the other organisers for having us there 🙏🏻
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal.

🗓 Nov 3–4, London

🎟 www.tickettailor.com/events/gamea...

#AIandGames #GameDev #NavigationAI
October 7, 2025 at 9:25 AM
Reposted by AI and Games
📽️ NEW VIDEO on @aiandgames.com!

What if you used generative AI in games to do something players might actually find interesting?

In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.

youtu.be/sOgfvb8y9j8
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
October 10, 2025 at 7:34 PM
Here’s a sneak peek at why you need to be at the AI and Games Conference 2025 this November in London by @tommy.aiandgames.com.
For all the detailed updates check out @conference.aiandgames.com.

#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
October 3, 2025 at 9:15 AM
Reposted by AI and Games
Today I'll be at te Nexus conference here in Dublin - and who would be better to kick it off than @tommy.aiandgames.com #nexus #nexusconference
October 2, 2025 at 8:54 AM
In this week’s newsletter @tommy.aiandgames.com rounds up the news we missed last week. And shares a special editorial on the shaky financing behind the EA buyout along with the naïve optimism around generative AI’s ability to recoup those costs.
www.aiandgames.com/p/a-generati...
A Generative AI Gamble for the EA Buyout? | 01/10/25
Plus Nvidia props up Intel, Game Devs worry about Generative AI quality, and the Xbox Rog Ally X costs HOW MUCH?!?!
www.aiandgames.com
October 1, 2025 at 1:39 PM
Reposted by AI and Games
Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
September 29, 2025 at 11:30 AM
In the newsletters this week @tommy.aiandgames.com is summarising his recent trip to the IEEE Conference, the largest academic conference on games.
And also recap all the announcements for @conference.aiandgames.com.

www.aiandgames.com/p/takeaways-...

#GameAI #gameDev #IEEE
Takeaways from the Largest Academic Conference on Games | 17/09/25
My trip to IEEE Conference on Games 2025
www.aiandgames.com
September 18, 2025 at 5:48 AM
In the last week’s newsletter we covered the investor point of view on the rise of GenAI and its impact on funding. Check out the full interview here.

#GameDev #IndieGames #IndieDevelopers #GameInvestment #GenAI

www.aiandgames.com/p/investor-p...
Contrasting Perspectives from Investors on the Generative AI Gaming Landscape | 03/09/25
We sit down with Carli Stein and Cassia Curran to learn how investors perceive generative AI in games.
www.aiandgames.com
September 8, 2025 at 4:46 AM
Reposted by AI and Games
This week we launched our subscriber drive for 2025, with 20% off annual memberships on @aiandgames.com.

We ask for your help as we work to be a trusted resource on #AI for #gamedev, #indiev and #research.

🧵So let's thread on why we need your help, and what we want to bring to you in future.
We have new goals this year and we need your support to make them happen. You’ve helped us build something special. And now we set bigger goals to provide you with more content and more voices.

As a thank you, we are offering 20% off on all annual plans until Oct 1. 🙏
#AIandGames #GameDev #IndieDev
August 15, 2025 at 10:54 AM
Reposted by AI and Games
I had a great week at Gamescom, but critically I was seeing and hearing more meaningful discussion of where AI sits in the industry beyond hype and outright rejection.

Scribbled down some thoughts on this in this week's newsletter.
Newsletter update - Catch up on all that is happening in the games industry and AI. This week's special is a closer look at Devcom and Gamescom which @tommy.aiandgames.com attended last week.
www.aiandgames.com/p/reflection...

#gamescom #devcom #gamedev #indiegames #AIandGames
Reflections on Gamescom 2025
I keep hearing the term 'AI' getting thrown around...
www.aiandgames.com
August 28, 2025 at 6:08 PM
Reposted by AI and Games
Design Dive returns to @aiandgames.com for this short but fun analysis of narrative design in Donkey Kong Bananza.

Pauline's emotional journey is the real heart of the game's story. With the narrative team relying on a game AI bark systems that react to player progress.

youtu.be/DyGYxtJL_GM?...
Donkey Kong Bananza's Simplest Design Trick | Design Dive
YouTube video by AI and Games
youtu.be
August 29, 2025 at 2:56 PM