AI and Games Conference
@conference.aiandgames.com
Bringing together the leading experts in AI for the video games industry.
http://www.aiandgamesconference.com
AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
http://www.aiandgamesconference.com
AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
Reposted by AI and Games Conference
Congratulations to our Research & Development Director, Duygu Cakmak and the other organisers on day one of the AI and Games Conference 2025!
Welcome to day 1 of AI and Games conference.
November 3, 2025 at 4:05 PM
Congratulations to our Research & Development Director, Duygu Cakmak and the other organisers on day one of the AI and Games Conference 2025!
Reposted by AI and Games Conference
Very happy with how my talk "Debugging Across Time and Platforms: The Power of Determinism" yesterday at @conference.aiandgames.com!
"Managed to make a very deep technical topic entertaining and easy to follow", "One of the worst Arnold Schwarzenegger impressions I have ever heard"
"Managed to make a very deep technical topic entertaining and easy to follow", "One of the worst Arnold Schwarzenegger impressions I have ever heard"
November 5, 2025 at 12:14 PM
Very happy with how my talk "Debugging Across Time and Platforms: The Power of Determinism" yesterday at @conference.aiandgames.com!
"Managed to make a very deep technical topic entertaining and easy to follow", "One of the worst Arnold Schwarzenegger impressions I have ever heard"
"Managed to make a very deep technical topic entertaining and easy to follow", "One of the worst Arnold Schwarzenegger impressions I have ever heard"
Reposted by AI and Games Conference
Had the pleasure to be at Ian Shaw's talk at @conference.aiandgames.com this week and talk quite a lot with Ian! Pathfinding not based on the grid but on delaunay triangulation of the space!
November 6, 2025 at 10:13 PM
Had the pleasure to be at Ian Shaw's talk at @conference.aiandgames.com this week and talk quite a lot with Ian! Pathfinding not based on the grid but on delaunay triangulation of the space!
Day2 all wrapped up! This was amazing!
November 4, 2025 at 6:32 PM
Day2 all wrapped up! This was amazing!
This was bananas! @tommy.aiandgames.com
November 4, 2025 at 6:31 PM
This was bananas! @tommy.aiandgames.com
Reposted by AI and Games Conference
My Havok sweater says "At the Heart of Games" - and today and tomorrow the Heart of Games beats at Goldsmiths University in London at the @conference.aiandgames.com #aiandgames #havok
November 3, 2025 at 9:10 AM
My Havok sweater says "At the Heart of Games" - and today and tomorrow the Heart of Games beats at Goldsmiths University in London at the @conference.aiandgames.com #aiandgames #havok
Reposted by AI and Games Conference
Had a great first day at @conference.aiandgames.com! Lots of great talks, and I even got some cool game recommendations out of it!
November 3, 2025 at 8:56 PM
Had a great first day at @conference.aiandgames.com! Lots of great talks, and I even got some cool game recommendations out of it!
Reposted by AI and Games Conference
The @conference.aiandgames.com is packed! Day 1
November 3, 2025 at 12:32 PM
The @conference.aiandgames.com is packed! Day 1
Welcome to day 1 of AI and Games conference.
November 3, 2025 at 9:07 AM
Welcome to day 1 of AI and Games conference.
Reposted by AI and Games Conference
I'm sorry, what??? 😮 That is amazing.
brb gotta check the size of my hand luggage, for reasons.
brb gotta check the size of my hand luggage, for reasons.
With our event just days away, it's time to announce a special surprise!
We made an @aiandgames.com plushie!
Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
We made an @aiandgames.com plushie!
Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
October 29, 2025 at 2:44 PM
I'm sorry, what??? 😮 That is amazing.
brb gotta check the size of my hand luggage, for reasons.
brb gotta check the size of my hand luggage, for reasons.
With our event just days away, it's time to announce a special surprise!
We made an @aiandgames.com plushie!
Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
We made an @aiandgames.com plushie!
Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
October 29, 2025 at 2:36 PM
With our event just days away, it's time to announce a special surprise!
We made an @aiandgames.com plushie!
Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
We made an @aiandgames.com plushie!
Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
Reposted by AI and Games Conference
CA's Senior Technical Designer, Miguel Lopez-Bachiller Rey and Senior Machine Learning Scientist, James Kwan will share how supervised learning is used to predict combat outcomes in @totalwar.bsky.social in their talk @conference.aiandgames.com
Find out more and get tickets below.
Find out more and get tickets below.
Predicting Combat Outcomes in Total War
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
October 21, 2025 at 2:07 PM
CA's Senior Technical Designer, Miguel Lopez-Bachiller Rey and Senior Machine Learning Scientist, James Kwan will share how supervised learning is used to predict combat outcomes in @totalwar.bsky.social in their talk @conference.aiandgames.com
Find out more and get tickets below.
Find out more and get tickets below.
Only one more week until the AI and Games Conference returns to #London !
Speakers from CD Projekt RED, Warhorse, Ubisoft, EA, Riot, Creative Assembly, Sports Interactive, Unknown World's and more!
Check the full list and grab tickets at:
aiandgamesconference.com
#AI #gamedev #gameAI #indiedev
Speakers from CD Projekt RED, Warhorse, Ubisoft, EA, Riot, Creative Assembly, Sports Interactive, Unknown World's and more!
Check the full list and grab tickets at:
aiandgamesconference.com
#AI #gamedev #gameAI #indiedev
October 27, 2025 at 5:34 PM
Only two weeks to go until the AI and Games Conference returns to London!
Back with an even bigger programme spread over two days, bringing together the leading experts in #gameAI for #gamedev including #indiedev, #research and AAA.
Grab your ticket now at:
www.aiandgamesconference.com
Back with an even bigger programme spread over two days, bringing together the leading experts in #gameAI for #gamedev including #indiedev, #research and AAA.
Grab your ticket now at:
www.aiandgamesconference.com
October 20, 2025 at 9:41 PM
Only two weeks to go until the AI and Games Conference returns to London!
Back with an even bigger programme spread over two days, bringing together the leading experts in #gameAI for #gamedev including #indiedev, #research and AAA.
Grab your ticket now at:
www.aiandgamesconference.com
Back with an even bigger programme spread over two days, bringing together the leading experts in #gameAI for #gamedev including #indiedev, #research and AAA.
Grab your ticket now at:
www.aiandgamesconference.com
The conference schedule is now live on the website.
www.aiandgamesconference.com
www.aiandgamesconference.com
Home - AI and Games Conference
Bringing together the leading experts in AI for the video games industry.
www.aiandgamesconference.com
October 15, 2025 at 8:18 AM
The conference schedule is now live on the website.
www.aiandgamesconference.com
www.aiandgamesconference.com
Predicting Combat Outcomes in Total War
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
October 11, 2025 at 7:30 AM
Predicting Combat Outcomes in Total War
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
Reposted by AI and Games Conference
Here’s a sneak peek at why you need to be at the AI and Games Conference 2025 this November in London by @tommy.aiandgames.com.
For all the detailed updates check out @conference.aiandgames.com.
#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
For all the detailed updates check out @conference.aiandgames.com.
#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
October 3, 2025 at 9:15 AM
Here’s a sneak peek at why you need to be at the AI and Games Conference 2025 this November in London by @tommy.aiandgames.com.
For all the detailed updates check out @conference.aiandgames.com.
#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
For all the detailed updates check out @conference.aiandgames.com.
#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
Reposted by AI and Games Conference
📽️ NEW VIDEO on @aiandgames.com!
What if you used generative AI in games to do something players might actually find interesting?
In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.
youtu.be/sOgfvb8y9j8
What if you used generative AI in games to do something players might actually find interesting?
In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.
youtu.be/sOgfvb8y9j8
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
October 10, 2025 at 7:34 PM
📽️ NEW VIDEO on @aiandgames.com!
What if you used generative AI in games to do something players might actually find interesting?
In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.
youtu.be/sOgfvb8y9j8
What if you used generative AI in games to do something players might actually find interesting?
In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.
youtu.be/sOgfvb8y9j8
🎮 When Research Meets Release Dates: Production-Grade RL for Games
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
October 10, 2025 at 10:31 AM
🎮 When Research Meets Release Dates: Production-Grade RL for Games
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding by Yetunde Longe-Folajimi (Wentworth Institute of Technology), shows how AI can help decode level difficulty & design smarter procedural content.
🎟️ Nov 3–4: www.tickettailor.com/events/gamea...
#GameAI #GameDev
🎟️ Nov 3–4: www.tickettailor.com/events/gamea...
#GameAI #GameDev
October 9, 2025 at 7:30 AM
From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding by Yetunde Longe-Folajimi (Wentworth Institute of Technology), shows how AI can help decode level difficulty & design smarter procedural content.
🎟️ Nov 3–4: www.tickettailor.com/events/gamea...
#GameAI #GameDev
🎟️ Nov 3–4: www.tickettailor.com/events/gamea...
#GameAI #GameDev
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
October 8, 2025 at 7:30 AM
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Databricks #ReinforcementLearning
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Databricks #ReinforcementLearning
October 7, 2025 at 7:30 AM
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Databricks #ReinforcementLearning
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Databricks #ReinforcementLearning
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #NPCs #GenerativeAI
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #NPCs #GenerativeAI
October 6, 2025 at 7:30 AM
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #NPCs #GenerativeAI
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #NPCs #GenerativeAI
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #KingdomComeDeliverance2
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #KingdomComeDeliverance2
October 5, 2025 at 7:30 AM
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #KingdomComeDeliverance2
🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #KingdomComeDeliverance2
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal.
🗓 Nov 3–4, London
🎟 www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NavigationAI
🗓 Nov 3–4, London
🎟 www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NavigationAI
October 4, 2025 at 7:30 AM
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal.
🗓 Nov 3–4, London
🎟 www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NavigationAI
🗓 Nov 3–4, London
🎟 www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NavigationAI