AI and Games Conference
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conference.aiandgames.com
AI and Games Conference
@conference.aiandgames.com
Bringing together the leading experts in AI for the video games industry.

http://www.aiandgamesconference.com

AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
Day2 all wrapped up! This was amazing!
November 4, 2025 at 6:32 PM
This was bananas! @tommy.aiandgames.com
November 4, 2025 at 6:31 PM
Welcome to day 1 of AI and Games conference.
November 3, 2025 at 9:07 AM
With our event just days away, it's time to announce a special surprise!

We made an @aiandgames.com plushie!

Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
October 29, 2025 at 2:36 PM
Only one more week until the AI and Games Conference returns to #London !

Speakers from CD Projekt RED, Warhorse, Ubisoft, EA, Riot, Creative Assembly, Sports Interactive, Unknown World's and more!

Check the full list and grab tickets at:
aiandgamesconference.com

#AI #gamedev #gameAI #indiedev
October 27, 2025 at 5:34 PM
Only two weeks to go until the AI and Games Conference returns to London!

Back with an even bigger programme spread over two days, bringing together the leading experts in #gameAI for #gamedev including #indiedev, #research and AAA.

Grab your ticket now at:
www.aiandgamesconference.com
October 20, 2025 at 9:41 PM
Predicting Combat Outcomes in Total War
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
October 11, 2025 at 7:30 AM
🎮 When Research Meets Release Dates: Production-Grade RL for Games
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
October 10, 2025 at 10:31 AM
From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding by Yetunde Longe-Folajimi (Wentworth Institute of Technology), shows how AI can help decode level difficulty & design smarter procedural content.

🎟️ Nov 3–4: www.tickettailor.com/events/gamea...

#GameAI #GameDev
October 9, 2025 at 7:30 AM
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
October 8, 2025 at 7:30 AM
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ www.tickettailor.com/events/gamea...

#AIandGames #GameDev #Databricks #ReinforcementLearning
October 7, 2025 at 7:30 AM
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #NPCs #GenerativeAI
October 6, 2025 at 7:30 AM
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #KingdomComeDeliverance2
October 5, 2025 at 7:30 AM
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal.

🗓 Nov 3–4, London

🎟 www.tickettailor.com/events/gamea...

#AIandGames #GameDev #NavigationAI
October 4, 2025 at 7:30 AM
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NPC #GOAP
October 3, 2025 at 7:30 AM
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

📍 Nov 3–4, London

🎟️ Tickets: www.tickettailor.com/events/gamea...

#AIandGames #GameDev
October 2, 2025 at 7:30 AM
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #UnrealEngine
October 1, 2025 at 7:30 AM
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI
September 30, 2025 at 7:30 AM
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
September 29, 2025 at 7:30 AM
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev
September 28, 2025 at 7:30 AM
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #LLM
September 27, 2025 at 7:30 AM
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #KCD2 #GameDev
September 26, 2025 at 7:30 AM
How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine).
GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #GenerativeAI
September 25, 2025 at 7:30 AM
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Law
September 24, 2025 at 7:30 AM
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #PCG
September 23, 2025 at 7:30 AM