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Havok
@havokbuzz.bsky.social
Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.
Creating games requires you to create many different representations of your world.
While we can see the graphical world it depends on close interaction to other world representations to function, such as:
🌍audible world
🌎navigable world
🌏physical world
November 13, 2025 at 12:31 PM
Havok for Unreal is constantly evolving.
Over the course of Unreal 5.5, we made 13 releases bringing you the latest features from the Havok SDK and keeping up to date with every engine drop.
How Havok Evolved in Unreal Engine 5.5
A look at the Havok releases for Unreal Engine 5.5 bringing new features and innovations, and improving our fast robust performance.
www.havok.com
October 13, 2025 at 11:32 AM
Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
September 29, 2025 at 11:30 AM
Next week we will be attending NEXUS Dublin Games Conference.
We're looking forward to a great event and connecting with studios from across the industry.
Keep an eye out for Havok folks at the event if you have any questions about how Havok could super-power your game.
September 25, 2025 at 11:25 AM
Game AI and NPC movement isn’t only about getting from A to B. An optimal path can be stilted and unnatural if a character follows it directly.
Bring believable paths to your navigation system using the Havok Smooth Path Solver and Smooth Path Follower.
September 22, 2025 at 11:30 AM
Are you at Tokyo Game Show 2025?
Looking for a solution with:
• Fast reliable performance on all major gaming platforms
• Full compatibility with Unreal Engine
• A decades long history of robust flexible products
Come chat to us! Find out how Havok can super-power your game!
September 18, 2025 at 11:31 AM
Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
September 15, 2025 at 11:30 AM
Havok Cloth saw the introduction of the Skin Sim Cloth Pose feature in the Havok 2025.1 release in July.
This feature enhances realism in cinematics by preventing unnatural cloth behavior during abrupt animation changes.
September 8, 2025 at 11:30 AM
Havok Physics saw improvements to the settling of piles of objects in our 2025.1 release, earlier in the summer.

A new friction model improves stability of piles of objects, eliminating residual motion that previously could keep bodies moving slowly and preventing deactivation.
September 1, 2025 at 11:30 AM
Havok Physics for Unreal powers VOID/BREAKER bringing fast, reliable, performance to deliver a chaotic destruction spectacle! Congratulations to @voidbreakergame.bsky.social on your launch to early access
August 25, 2025 at 11:30 AM
We introduced some of the latest features in Havok Physics for Unreal and Havok Navigation for Unreal during CEDEC 2025.
To find out more and learn about how these features can be applied to your game, check out the recording of the session here:
www.youtube.com/watch?v=XeQ1...
【CEDEC2025】最新のHavokの機能を紹介:高精細なシミュレーションをいろいろな意味で低コストで
YouTube video by CEDECチャンネルYouTube版
www.youtube.com
August 21, 2025 at 11:33 AM
We're excited to be a part of bringing Chief Tech Omnium to Gamescom. This exclusive event is a gathering of executives from top gaming startups to discuss challenges, share knowledge, and grow a community of world-class game creators.
We can't wait to see you there!
August 18, 2025 at 11:37 AM
Next week we will be attending Devcom, along with a number of other events happening around the conference throughout the week.
Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
August 14, 2025 at 11:29 AM
We joined Creek and River at CEDEC 2025 to talk about using Havok Cloth.
Join us as we walk through the entire process, including preparation in Maya, how to use Havok Cloth's setup tool and data export/import for Unreal.
Find the session on youtube here:
www.youtube.com/watch?v=cODy...
【CEDEC2025】Havok Cloth を使ったクロスシミュレーション設定ワークフローのご紹介
YouTube video by CEDECチャンネルYouTube版
www.youtube.com
August 11, 2025 at 11:30 AM
We will be attending SIGGRAPH 2025 @siggraphdigitalart.bsky.social to discuss innovation and advances in Real-Time 3D simulation.

We'll be speaking at 2 sessions and taking part in the glTF EcoSystem Forum hosted by The Khronos Group,
August 7, 2025 at 11:30 AM
Congratulations to Tripwire Interactive on the launch of Killing Floor 3.
We're excited to see Havok Navigation powering the NPC behavior in the latest addition to the series.
August 5, 2025 at 7:31 AM
Havok 2025.1 introduces official support for the Nintendo Switch™ 2.
All Havok products and features are available on Nintendo Switch 2, with cross-platform determinism fully guaranteed.
www.havok.com/blog/havok-2...
July 31, 2025 at 11:19 AM
Let's take a look at the Havok 2025.1 Release Highlights!

This release came out for customers a few weeks ago and includes new features and improvements across all Havok products.

www.havok.com/blog/havok-2...
Havok 2025.1 Release Highlights
Including new package distribution, enhanced visual fidelity of cloth, and smooth pathing for more believable character navigation
www.havok.com
July 28, 2025 at 11:31 AM
CEDEC 2025 is on this week and we can't wait!
We'll be taking part in two sessions over the course of the event:
Introducing the Cross Simulation Setup Workflow with Havok Cloth, presented with Creek & River Inc
cedec.cesa.or.jp/2025/timetab...
Wednesday, 23 July
9:30-10:30
Havok Cloth を使ったクロスシミュレーション設定ワークフローのご紹介 | CEDEC2025
国内最大級のゲーム開発者向けカンファレンス CEDEC 2025公式サイト。「Havok Cloth を使ったクロスシミュレーション設定ワークフローのご紹介」のページです。
cedec.cesa.or.jp
July 21, 2025 at 11:44 AM
This weekend we will be attending BitSummit in Kyoto.
Make sure to keep an eye out for Havok rep and reach out if you want to chat about what Havok could bring to your game.
July 15, 2025 at 9:45 AM
This year at @developconference.com we will be giving a session on Bridging the Many Worlds Representations on Video Games, a look at how we create, maintain, and analyse the various world representations within a game world.
June 23, 2025 at 11:30 AM
A new release of Havok for Unreal is now available!
This update brings all Havok products - Navigation, Physics, and Cloth - to Unreal 5.6.0, making sure you can stay up to date with the latest Unreal version while using Havok products.
June 19, 2025 at 11:41 AM
We’re excited to come on board as a sponsor for @conference.aiandgames.com
Last year was an amazing event with knowledgeable attendees and speakers sharing their expertise on games AI and NPC navigation, and after attending, we knew we needed to be more involved.
We’d like to thank our returning sponsors for their continued support and warmly welcome our new partners. If you’d like to be part of the AI and Games Conference, happening 3–4 Nov at Goldsmiths, University of London, sponsorship opportunities are still available.
contact@aiandgamesconference.com
June 16, 2025 at 11:30 AM
Thanks to @lewispackwood.bsky.social from @edgemagazine.bsky.social for dropping by the Dublin office to talk about Havok through the ages.
We covered so much, from Havok's origins as a student research project, through milestone games for the company, to becoming the industry leading middleware.
June 12, 2025 at 11:02 AM