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Havok
@havokbuzz.bsky.social
Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.
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The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine.

This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game.

Check it out on Steam:
store.steampowered.com/app/4031820/...
Havok Balloons Tech Showcase on Steam
Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.
store.steampowered.com
The Havok Balloons Tech Showcase lets you experience the thousands of interactions that Havok Physics Particles can bring to your game.
As a feature of Havok Physics for Unreal, Physics Particles are integrated directly into the Niagara particles system and are quick and easy to set up.
January 12, 2026 at 11:08 AM
Havok 2025.2 is here!
This release brings new features and improvements across all products, available to both SDK and Unreal customers.

To learn more, check out our website, or get in touch.
www.havok.com/blog/havok-s...
Havok 2025.2 Release | New features & Improvements
Discover what’s new in Havok 2025.2 including voxelized, proxy-based nav mesh generation, portable HCT and large physics world support.
www.havok.com
December 18, 2025 at 12:09 PM
The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine.

This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game.

Check it out on Steam:
store.steampowered.com/app/4031820/...
Havok Balloons Tech Showcase on Steam
Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.
store.steampowered.com
December 15, 2025 at 9:06 AM
Best of luck to all the nominees at The Game Awards today!
It's great to see so many Havok-powered games being recognised for their achievements.
December 11, 2025 at 12:36 PM
Havok Physics Particles are brought to Unreal through a seamless integration into Niagara.

Choose from 3 Havok-powered update modules to enable physics simulation within a Niagara particle system and bring lightweight rigid bodies to your game.
December 8, 2025 at 12:31 PM
Havok usually exists behind the scenes powering your favorite AAA games. And Havok demos are a closed door, industry only event.

However...
December 4, 2025 at 12:31 PM
Ready to make your interactive immersive game worlds a reality?

Havok Physics Particles bring you lightweight, low cost rigid bodies with minimal performance hit.
💥Thousands of simulating physics bodies
💥Versatile and customizable
💥Cross platform deterministic
December 1, 2025 at 12:30 PM
Congratulations to Epic on the release of UE 5.7.0. The Havok for Unreal release UE 5.7.0-R1(2025.1.1) is now available!
November 28, 2025 at 12:27 PM
Want to learn about our games middleware straight from the source?

We're collecting Havok presentations and sessions on our website, bringing knowledge of how we work and what our products can do to one easy to find place!

www.havok.com/presentation...
Presentations and Sessions
Find all public presentations, talks and sessions by Havok in one place, with links to recordings and downloads where possible.
www.havok.com
November 27, 2025 at 9:10 AM
CEDEC+KYUSHU is back on 29th November and we're happy to support the event for another year.
Drop by the Havok booth to learn more about the different Havok products and how they can unlock new capabilities for your game.
November 24, 2025 at 12:32 PM
This week we will be attending the Game Tools & Middleware Forum (GTMF) in Osaka.

Find us around the event or drop by the booth to learn about how Havok can differentiate your game and empower you to push the boundaries of what games can achieve.
November 17, 2025 at 9:36 AM
Creating games requires you to create many different representations of your world.
While we can see the graphical world it depends on close interaction to other world representations to function, such as:
🌍audible world
🌎navigable world
🌏physical world
November 13, 2025 at 12:31 PM
Havok for Unreal is constantly evolving.
Over the course of Unreal 5.5, we made 13 releases bringing you the latest features from the Havok SDK and keeping up to date with every engine drop.
How Havok Evolved in Unreal Engine 5.5
A look at the Havok releases for Unreal Engine 5.5 bringing new features and innovations, and improving our fast robust performance.
www.havok.com
October 13, 2025 at 11:32 AM
Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
September 29, 2025 at 11:30 AM
Next week we will be attending NEXUS Dublin Games Conference.
We're looking forward to a great event and connecting with studios from across the industry.
Keep an eye out for Havok folks at the event if you have any questions about how Havok could super-power your game.
September 25, 2025 at 11:25 AM
Game AI and NPC movement isn’t only about getting from A to B. An optimal path can be stilted and unnatural if a character follows it directly.
Bring believable paths to your navigation system using the Havok Smooth Path Solver and Smooth Path Follower.
September 22, 2025 at 11:30 AM
Are you at Tokyo Game Show 2025?
Looking for a solution with:
• Fast reliable performance on all major gaming platforms
• Full compatibility with Unreal Engine
• A decades long history of robust flexible products
Come chat to us! Find out how Havok can super-power your game!
September 18, 2025 at 11:31 AM
Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
September 15, 2025 at 11:30 AM
Havok Cloth saw the introduction of the Skin Sim Cloth Pose feature in the Havok 2025.1 release in July.
This feature enhances realism in cinematics by preventing unnatural cloth behavior during abrupt animation changes.
September 8, 2025 at 11:30 AM
Havok Physics saw improvements to the settling of piles of objects in our 2025.1 release, earlier in the summer.

A new friction model improves stability of piles of objects, eliminating residual motion that previously could keep bodies moving slowly and preventing deactivation.
September 1, 2025 at 11:30 AM
Havok Physics for Unreal powers VOID/BREAKER bringing fast, reliable, performance to deliver a chaotic destruction spectacle! Congratulations to @voidbreakergame.bsky.social on your launch to early access
August 25, 2025 at 11:30 AM
We introduced some of the latest features in Havok Physics for Unreal and Havok Navigation for Unreal during CEDEC 2025.
To find out more and learn about how these features can be applied to your game, check out the recording of the session here:
www.youtube.com/watch?v=XeQ1...
【CEDEC2025】最新のHavokの機能を紹介:高精細なシミュレーションをいろいろな意味で低コストで
YouTube video by CEDECチャンネルYouTube版
www.youtube.com
August 21, 2025 at 11:33 AM
We're excited to be a part of bringing Chief Tech Omnium to Gamescom. This exclusive event is a gathering of executives from top gaming startups to discuss challenges, share knowledge, and grow a community of world-class game creators.
We can't wait to see you there!
August 18, 2025 at 11:37 AM
Next week we will be attending Devcom, along with a number of other events happening around the conference throughout the week.
Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
August 14, 2025 at 11:29 AM