• More natural trajectories
• Smooth prediction of future trajectories
• Help for animation systems like motion matching for more natural output
Smooth path following is available from Havok 2025.1. Find out more: www.havok.com/blog/havok-2...
• More natural trajectories
• Smooth prediction of future trajectories
• Help for animation systems like motion matching for more natural output
Smooth path following is available from Havok 2025.1. Find out more: www.havok.com/blog/havok-2...
When real-time cloth simulation is disabled, such as during LOD transitions or states like time freeze, the system can fall back to skinning the cloth using a cached simulation pose. This maintains visual consistency while improving performance
When real-time cloth simulation is disabled, such as during LOD transitions or states like time freeze, the system can fall back to skinning the cloth using a cached simulation pose. This maintains visual consistency while improving performance
Handles sudden, discontinuous movements, such as teleporting a character to a new location or snapping to a new pose without blending. This ensures cloth behaves naturally even when the animation jumps.
Handles sudden, discontinuous movements, such as teleporting a character to a new location or snapping to a new pose without blending. This ensures cloth behaves naturally even when the animation jumps.
Transfer Motion:
Ideal for fast, continuous movements, whether at the root level (e.g. a character spinning quickly on the spot) or at a local bone level (e.g. a rapid leg kick). It helps eliminate simulation artifacts caused by quick directional changes.
Transfer Motion:
Ideal for fast, continuous movements, whether at the root level (e.g. a character spinning quickly on the spot) or at a local bone level (e.g. a rapid leg kick). It helps eliminate simulation artifacts caused by quick directional changes.
To find out more about changes in Havok 2025.1, see: www.havok.com/blog/havok-2...
To find out more about changes in Havok 2025.1, see: www.havok.com/blog/havok-2...