Aditia A. Pratama
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aditiapratama.bsky.social
Aditia A. Pratama
@aditiapratama.bsky.social
I help Animation Studio deliver the works by streamline production pipeline | CG Technical Director #b3d #python
aditiapratama.com
Reposted by Aditia A. Pratama
Houdini 21 is here! KineFX gets a Motion Mixer, Animation Catalog, Autorig Builder & enhanced muscles. Copernicus adds GPU Pyro FX, reaction diffusion FX & texture baking. Solaris expands with Shot Builder, Live Rendering & Gaussian Splats & much more. 
www.sidefx.com/products/what...
August 26, 2025 at 9:18 PM
Hi everyone,

This is my study for geometry nodes in Blender 4.5 by following houdini tutorial from Voxyde.

Even though far from perfect, but I really enjoy the process and learn a lot. It's not starightforward though, more with this later.

#b3d #geometrynodes #houdini
August 7, 2025 at 11:37 PM
Hello 2025
January 1, 2025 at 5:23 AM
Reposted by Aditia A. Pratama
Here’s a great blog post from the Fish (friendly interactive shell) team about how they ported the entire project from C++ to Rust in about two years and the lessons they learned. This is a really great case study and postmortem!

fishshell.com/blog/rustport/
Fish 4.0: The Fish Of Theseus
A smart and user-friendly command line shell
fishshell.com
December 29, 2024 at 3:37 AM
So, I just need to update my resume and then this
wiki.inkscape.org/wiki/Multipage, thank you #inkscape
Multipage - Inkscape Wiki
wiki.inkscape.org
December 16, 2024 at 11:56 AM
Reposted by Aditia A. Pratama
omnistep blender first person controller addon
September 27, 2024 at 11:27 PM
Reposted by Aditia A. Pratama
Recordings for Graphics Programming Conference 2024 are now up. The lineup is packed with amazing talks ranging from rendering for games like Tiny Glade, Hades, and Baldur’s Gate 3, to even a talk on designing your own GPU!

youtube.com/playlist?lis...
Graphics Programming Conference 2024 - YouTube
The Graphics Programming Conference is a three day event in November. We have keynotes from industry experts, presentations, and “masterclass” workshops with...
youtube.com
December 4, 2024 at 10:36 PM
Reposted by Aditia A. Pratama
November 29, 2024 at 4:57 PM
Reposted by Aditia A. Pratama
Thank you! 🙌

Typer is now the Python library to build CLIs with most GitHub stars ✨

It just surpassed Click a few days ago (it's still built on top of Click) 😅

To celebrate, a small release, 0.14.0 🎁

Thanks @patrick.wtf and @oxykodit.bsky.social for the help 🙇‍♂️

github.com/fastapi/typer
GitHub - fastapi/typer: Typer, build great CLIs. Easy to code. Based on Python type hints.
Typer, build great CLIs. Easy to code. Based on Python type hints. - fastapi/typer
github.com
November 28, 2024 at 11:12 PM
Reposted by Aditia A. Pratama
Blender supports nested panels in node groups now. This allows making node groups more customizable without overloading users with too many options immediately. #GeometryNodes #b3d #devfund
November 26, 2024 at 4:21 PM
Reposted by Aditia A. Pratama
We contribute to the Blender's dev fund, on a monthly basis.

As @rileyb3d.bsky.social mentions, and that's on point, "There's a long way to go from 0.1% to 2% so GO make a difference and donate. I remember the last big dev-fund push changed the software forever (2.8)".

Make a difference.

#b3d
November 25, 2024 at 10:49 AM
Probably will switch to uv later on...meanwhile still using pyenv...https://bluesock.org/~willkg/blog/dev/switch_pyenv_to_uv.html
Switching from pyenv to uv
Premise The 0.4.0 release of uv does everything I currently do with pip, pyenv, pipx, pip-tools, and pipdeptree. Because of that, I'm in the process of switching to uv. This blog post covers switching
bluesock.org
November 25, 2024 at 3:26 AM
And I started using neovim, and leaving vscode for good this year :)
November 24, 2024 at 5:13 PM
Ok so I switch my terminal to kitty + tmux, and pretty much love it...can't wait to test ghostty though!
November 24, 2024 at 5:09 PM
Wow...this is nice...we can port shadertoy then

github.com/shader-slang...
GitHub - shader-slang/slang: Making it easier to work with shaders
Making it easier to work with shaders. Contribute to shader-slang/slang development by creating an account on GitHub.
github.com
November 22, 2024 at 10:30 AM
Reposted by Aditia A. Pratama
I'm keeping updated this super comprehensive collection of papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others.

drive.google.com/drive/folder...
November 21, 2024 at 9:38 PM
Reposted by Aditia A. Pratama
Try the Rocky Linux Bluesky Starter Pack to connect with the Rocky Linux community! go.bsky.app/Hu9yAK
#RockyLinux #Bluesky #StarterPack
November 20, 2024 at 3:32 PM
Reposted by Aditia A. Pratama
A collection of 53 #Godot #Gamedevs for a quick start into the Godot community.

Check out the feeds as well for related content!
go.bsky.app/B2LcTd4
#godotengine #indiedev
November 19, 2024 at 7:46 PM
#b3d 4.3 now ship Eevee with light linking and shadow linking...oh I wish it's LTS
November 20, 2024 at 1:12 PM
Ok now Nuke 16.0 introducing multi-shot workflow as well
November 20, 2024 at 1:03 PM
Ok let's push Blender how far it can handle multi-shot lighting workflow
November 15, 2024 at 10:29 AM
My timeline here is like clear blue sky :)
November 14, 2024 at 12:50 PM
Reposted by Aditia A. Pratama
Hey #blender #b3d folks on BlueSky! Here's a starterpack for y'all. Qote/reskeet with your starter packs. Let's get together and feel alright! go.bsky.app/6QoxFBT
November 14, 2024 at 5:24 AM