Jacques Lucke
@jacqueslucke.bsky.social
Blender developer and more.
There is a new blog post summarizing our last #GeometryNodes workshop which took place in Amsterdam the week after the Blender Conference.
We discussed topics like assets, physics, volumes and more. #b3d #devfund
code.blender.org/2025/10/geom...
We discussed topics like assets, physics, volumes and more. #b3d #devfund
code.blender.org/2025/10/geom...
Geometry Nodes Workshop: September 2025 — Blender Developers Blog
Summary of what was discussed at the Geometry Nodes workshop in September 2025.
code.blender.org
October 22, 2025 at 3:18 PM
There is a new blog post summarizing our last #GeometryNodes workshop which took place in Amsterdam the week after the Blender Conference.
We discussed topics like assets, physics, volumes and more. #b3d #devfund
code.blender.org/2025/10/geom...
We discussed topics like assets, physics, volumes and more. #b3d #devfund
code.blender.org/2025/10/geom...
Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result.
Get some background info and the design files on my blog: jlucke.com/blog/waterco...
Get some background info and the design files on my blog: jlucke.com/blog/waterco...
October 17, 2025 at 5:08 PM
Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result.
Get some background info and the design files on my blog: jlucke.com/blog/waterco...
Get some background info and the design files on my blog: jlucke.com/blog/waterco...
There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/release...
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/release...
October 7, 2025 at 9:26 PM
There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/release...
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/release...
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...
#b3d #devfund
#b3d #devfund
October 7, 2025 at 9:19 PM
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...
#b3d #devfund
#b3d #devfund
Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relativ...
Rethinking Donations: Relative Giving and Relative Taking
A vision for a new effective funding platform for public benefit projects.
jlucke.com
August 10, 2025 at 6:10 PM
Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relativ...
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund
code.blender.org/2025/08/bund...
code.blender.org/2025/08/bund...
Bundles and Closures — Blender Developers Blog
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
code.blender.org
August 8, 2025 at 12:25 PM
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund
code.blender.org/2025/08/bund...
code.blender.org/2025/08/bund...
Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund
code.blender.org/2025/08/new-...
code.blender.org/2025/08/new-...
New Socket Shapes — Blender Developers Blog
Changing the meaning of socket shapes for Blender 5.0.
code.blender.org
August 8, 2025 at 12:19 PM
Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund
code.blender.org/2025/08/new-...
code.blender.org/2025/08/new-...
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund
code.blender.org/2025/07/geom...
code.blender.org/2025/07/geom...
Geometry Nodes Workshop: July 2025 — Blender Developers Blog
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
code.blender.org
July 25, 2025 at 12:31 PM
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund
code.blender.org/2025/07/geom...
code.blender.org/2025/07/geom...
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.
jlucke.com/blog/persona...
jlucke.com/blog/persona...
Building my website
Sharing some insights into how I built my website.
jlucke.com
July 16, 2025 at 7:29 PM
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.
jlucke.com/blog/persona...
jlucke.com/blog/persona...
Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
June 23, 2025 at 4:46 PM
Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
May 24, 2025 at 7:28 PM
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
May 24, 2025 at 7:17 PM
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
code.blender.org/2025/05/fram...
code.blender.org/2025/05/fram...
May 19, 2025 at 4:27 PM
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
code.blender.org/2025/05/fram...
code.blender.org/2025/05/fram...
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
Declarative Systems in Geometry Nodes — Blender Developers Blog
The future of building high level user-friendly procedural tools with Geometry Nodes.
code.blender.org
May 3, 2025 at 12:35 PM
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes
devtalk.blender.org/t/declarativ...
devtalk.blender.org/t/declarativ...
Declarative Systems in Geometry Nodes
Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described…
devtalk.blender.org
May 1, 2025 at 6:43 AM
I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes
devtalk.blender.org/t/declarativ...
devtalk.blender.org/t/declarativ...
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
April 4, 2025 at 7:10 PM
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a #GeometryNodes workshop. #b3d #EPC2025
Home - Everything Procedural Conference
EVERYTHING PROCEDURAL EPC2025 22-25 April 2025 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES tickets Days Hours Minutes Seconds meet and share knowledge From Tuesday April 22 to Friday April 25 2025…
www.everythingprocedural.com
April 3, 2025 at 6:37 PM
In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a #GeometryNodes workshop. #b3d #EPC2025
Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
docs.blender.org/api/4.5/bpy....
docs.blender.org/api/4.5/bpy....
GeometrySet - Blender Python API
Documentation
docs.blender.org
April 3, 2025 at 5:51 PM
Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
docs.blender.org/api/4.5/bpy....
docs.blender.org/api/4.5/bpy....
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
April 3, 2025 at 5:47 PM
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
On Saturday we had a Blender meetup in the Berlin/Brandenburg area. We plan to do that again in a few months. If you want to be there next time too, feel free to join our group chat: chat.blender.org#/room/#berli... #b3d
March 3, 2025 at 11:17 AM
On Saturday we had a Blender meetup in the Berlin/Brandenburg area. We plan to do that again in a few months. If you want to be there next time too, feel free to join our group chat: chat.blender.org#/room/#berli... #b3d
Panels in node groups can now have a toggle in the panel header. This allows for more compact and cleaner looking node group assets. #b3d #devfund #GeometryNodes
February 28, 2025 at 7:20 PM
Panels in node groups can now have a toggle in the panel header. This allows for more compact and cleaner looking node group assets. #b3d #devfund #GeometryNodes
We just merged a new operator that turns evaluated geometry into separate objects that can be edited manually. #b3d #devfund #GeometryNodes
February 27, 2025 at 3:52 PM
We just merged a new operator that turns evaluated geometry into separate objects that can be edited manually. #b3d #devfund #GeometryNodes
The first meetup will happen on 2025-03-01 (Saturday) at 18:00. Please join our chat channel for more details: chat.blender.org#/room/#berli... #b3d
I want to organize an initial Blender meetup in the Berlin area. It's supposed to be open for users and developers alike. If that sounds interesting to you, please join the following Blender Chat channel or message me. #b3d
https://chat.blender.org/#/room/#berlin-meetup:blender.org
https://chat.blender.org/#/room/#berlin-meetup:blender.org
February 14, 2025 at 9:59 AM
The first meetup will happen on 2025-03-01 (Saturday) at 18:00. Please join our chat channel for more details: chat.blender.org#/room/#berli... #b3d
I want to organize an initial Blender meetup in the Berlin area. It's supposed to be open for users and developers alike. If that sounds interesting to you, please join the following Blender Chat channel or message me. #b3d
https://chat.blender.org/#/room/#berlin-meetup:blender.org
https://chat.blender.org/#/room/#berlin-meetup:blender.org
January 31, 2025 at 1:23 PM
I want to organize an initial Blender meetup in the Berlin area. It's supposed to be open for users and developers alike. If that sounds interesting to you, please join the following Blender Chat channel or message me. #b3d
https://chat.blender.org/#/room/#berlin-meetup:blender.org
https://chat.blender.org/#/room/#berlin-meetup:blender.org
Node inputs values are automatically grayed out now if it is detected that their value does not affect the output value. This works with various switch nodes and node groups that use them. #b3d #devfund #GeometryNodes
January 21, 2025 at 5:51 PM
Node inputs values are automatically grayed out now if it is detected that their value does not affect the output value. This works with various switch nodes and node groups that use them. #b3d #devfund #GeometryNodes