Jacques Lucke
jacqueslucke.bsky.social
Jacques Lucke
@jacqueslucke.bsky.social
Blender developer and more.
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...

#b3d #devfund
October 7, 2025 at 9:19 PM
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.

#b3d #devfund #GeometryNodes
May 24, 2025 at 7:28 PM
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
May 24, 2025 at 7:17 PM
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund

code.blender.org/2025/05/fram...
May 19, 2025 at 4:27 PM
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
April 4, 2025 at 7:10 PM
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
April 3, 2025 at 5:47 PM
Panels in node groups can now have a toggle in the panel header. This allows for more compact and cleaner looking node group assets. #b3d #devfund #GeometryNodes
February 28, 2025 at 7:20 PM
We just merged a new operator that turns evaluated geometry into separate objects that can be edited manually. #b3d #devfund #GeometryNodes
February 27, 2025 at 3:52 PM
Node inputs values are automatically grayed out now if it is detected that their value does not affect the output value. This works with various switch nodes and node groups that use them. #b3d #devfund #GeometryNodes
January 21, 2025 at 5:51 PM