Arthur Cavalier
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acavalie.bsky.social
Arthur Cavalier
@acavalie.bsky.social
PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
Reposted by Arthur Cavalier
September 17, 2025 at 9:01 AM
Reposted by Arthur Cavalier
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:30 PM
Reposted by Arthur Cavalier
New at #SIGGRAPH2025:

Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.

Find the paper and implementations here:
github.com/jakericedesi...
July 29, 2025 at 12:16 AM
Reposted by Arthur Cavalier
Wanna see how to speedup x12 flyover procedural FBM worlds (possibly animated) ?
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
May 7, 2025 at 5:13 PM
Reposted by Arthur Cavalier
Heroes sketchbook commission of Porco Rosso’s plane. Incidentally my favorite film.
June 26, 2025 at 7:32 PM
Reposted by Arthur Cavalier
easy isometric pixel art is still coming... with a ton of new features!

create anything with easymetric soon on @aseprite.org
June 4, 2025 at 2:05 PM
Reposted by Arthur Cavalier
Do you like voxels and implicits' representations and wish you could animate them in real-time?
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
June 3, 2025 at 5:52 PM
Reposted by Arthur Cavalier
The infinite poetry into the waves of Frederick Judd Waugh (1861-1940)
April 9, 2025 at 11:21 AM
Reposted by Arthur Cavalier
"Neon"
for(float i,d,z;i++<1e2;){vec3 p=z*normalize(r.xyy-FC.rgb*2.)-1.;d=max(p.y,0.);p.y-=d+d;p.z+=t;z+=d=.3*(.1*d+.01+length(vec2(cos(p.z*6.)/6.,1.-dot(cos(p),sin(p).yzx)))/++d/d);o+=(cos(p.z+vec4(0,1,3,0))+1.5)/d/z;}o=tanh(o/8e2);
May 15, 2025 at 4:19 PM
Reposted by Arthur Cavalier
I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat.
May 7, 2025 at 1:37 PM
Reposted by Arthur Cavalier
3D Gaussian splatting relies on depth-sorting of splats, which is costly and prone to artifacts (e.g., "popping"). In our latest work, "StochasticSplats", we replace sorted alpha blending by stochastic transparency, an unbiased Monte Carlo estimator from the real-time rendering literature.
April 7, 2025 at 7:57 AM
Reposted by Arthur Cavalier
Dear every fucking piece of technology,

I don't want to download an app.

I don't want to make an account.

I'm not turning on notifications unless I want to.

You dont need my location or permissions for everything.

Fuck off. Leave me alone. I will use you how I want.

I want dumb tech back!
January 13, 2025 at 1:28 AM
I fell in löve (pun intended) with Lua for parameterizing my C/C++ programs and for prototyping.
#screenshotsaturday
December 14, 2024 at 10:42 AM
Reposted by Arthur Cavalier
Hi Everyone, I'm a French researcher working on computer graphics.
My research focuses on Procedural generation and Geometry.
November 22, 2024 at 9:47 AM
@pltc.bsky.social Congrats "Docteur" !
November 21, 2024 at 11:54 AM
Reposted by Arthur Cavalier
SamplingLab : a small tool to live code and visualize samples

aduprat.com/tools/sampli...
November 19, 2024 at 10:33 PM
Reposted by Arthur Cavalier
Since my last post with a protein render seems to have found an audience, here is a video displaying another large system
November 17, 2024 at 9:35 AM
Reposted by Arthur Cavalier
*Introduction post*
I’m a French researcher in computer graphics with a strong interest for pretty pictures and fast computation.
During my PhD, I worked for the illustration of large molecular systems (an example of which is attached, performed with a custom renderer) and Voronoï diagrams.
November 15, 2024 at 10:41 PM
Hi, I'm creating an account here to keep an eye on the computer graphics community. I'm a french research engineer. I work on various kinds of topics such as lighting simulation, topological representation of geometric objects, procedural synthesis, etc. (Vulkan/OpenGL)
November 14, 2024 at 8:45 AM