- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
create anything with easymetric soon on @aseprite.org
create anything with easymetric soon on @aseprite.org
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
for(float i,d,z;i++<1e2;){vec3 p=z*normalize(r.xyy-FC.rgb*2.)-1.;d=max(p.y,0.);p.y-=d+d;p.z+=t;z+=d=.3*(.1*d+.01+length(vec2(cos(p.z*6.)/6.,1.-dot(cos(p),sin(p).yzx)))/++d/d);o+=(cos(p.z+vec4(0,1,3,0))+1.5)/d/z;}o=tanh(o/8e2);
for(float i,d,z;i++<1e2;){vec3 p=z*normalize(r.xyy-FC.rgb*2.)-1.;d=max(p.y,0.);p.y-=d+d;p.z+=t;z+=d=.3*(.1*d+.01+length(vec2(cos(p.z*6.)/6.,1.-dot(cos(p),sin(p).yzx)))/++d/d);o+=(cos(p.z+vec4(0,1,3,0))+1.5)/d/z;}o=tanh(o/8e2);
I don't want to download an app.
I don't want to make an account.
I'm not turning on notifications unless I want to.
You dont need my location or permissions for everything.
Fuck off. Leave me alone. I will use you how I want.
I want dumb tech back!
I don't want to download an app.
I don't want to make an account.
I'm not turning on notifications unless I want to.
You dont need my location or permissions for everything.
Fuck off. Leave me alone. I will use you how I want.
I want dumb tech back!
#screenshotsaturday
#screenshotsaturday
My research focuses on Procedural generation and Geometry.
My research focuses on Procedural generation and Geometry.
I’m a French researcher in computer graphics with a strong interest for pretty pictures and fast computation.
During my PhD, I worked for the illustration of large molecular systems (an example of which is attached, performed with a custom renderer) and Voronoï diagrams.
I’m a French researcher in computer graphics with a strong interest for pretty pictures and fast computation.
During my PhD, I worked for the illustration of large molecular systems (an example of which is attached, performed with a custom renderer) and Voronoï diagrams.