Arthur Cavalier
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acavalie.bsky.social
Arthur Cavalier
@acavalie.bsky.social
PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
I don't really know, as you said, taa is quite popular right now. As for normal mal filtering, i remember that The Order 1886 and Ghost of Tsushima implemented techniques similar to LEAN/LEADR mapping but with other math framework (www.advances.realtimerendering.com)
Advances in Real-Time Rendering in Games
www.advances.realtimerendering.com
October 24, 2025 at 2:09 PM
For specular anti-aliasing there is Tokuyoshi ans Kaplanian's joint work www.jcgt.org/published/00... (and their previous one), they use screen pixel derivatives to modify roughness of the material.
www.jcgt.org
October 24, 2025 at 1:36 PM
I usually teach the basics of git to PhD students and one of the tools that works well is learngitbranching.js.org when I presenting ways to organize their repos vi branches
Learn Git Branching
An interactive Git visualization tool to educate and challenge!
learngitbranching.js.org
September 3, 2025 at 11:58 AM
Nice writeup ! I really love how it's presented with the step-by-step highlights. It makes me want to do something similar to create tutorials/exercises for students
June 6, 2025 at 7:35 PM
I remember testing Nuklear and liking it. It's ANSI C though, not C++
December 8, 2024 at 7:56 PM
"Qui peut l'ångström peut le méga-parsec !"
November 30, 2024 at 11:03 AM