Aggression, Emotion, Methods, Cumulative Science, Partially Overlapping Density Plots, Pizza, Nontrailblazing Discoveries
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
When scientific findings touch on people's identities or values, people don't simply weigh the evidence. They also try to protect their beliefs, self-image, and more.
Read more: spsp.org/news/charact...
When scientific findings touch on people's identities or values, people don't simply weigh the evidence. They also try to protect their beliefs, self-image, and more.
Read more: spsp.org/news/charact...
When scientific findings touch on people's identities or values, people don't simply weigh the evidence. They also try to protect their beliefs, self-image, and more.
Read more: spsp.org/news/charact...
▶️60 openly available experience sampling datasets (16K+ participants, 740K+ obs.) in one place
▶️Harmonized (meta-)data, fully open-source software
▶️Filter & search all data, simply download via R/Python
Find out more:
🌐 openesmdata.org
📝 doi.org/10.31234/osf...
▶️60 openly available experience sampling datasets (16K+ participants, 740K+ obs.) in one place
▶️Harmonized (meta-)data, fully open-source software
▶️Filter & search all data, simply download via R/Python
Find out more:
🌐 openesmdata.org
📝 doi.org/10.31234/osf...
doi.org/10.31222/osf...
doi.org/10.31222/osf...
Would you as an author appreciate this? When yes, when no?
Would you as an author appreciate this? When yes, when no?
Also, some great work by Seetahul and Greitemeyer suggests that participants are more likely to react when they think studies will counteract their interests (journals.sagepub.com/doi/full/10....)
Also, some great work by Seetahul and Greitemeyer suggests that participants are more likely to react when they think studies will counteract their interests (journals.sagepub.com/doi/full/10....)
As a part of this paper, we also created the Transparent Statistical Reporting in Psychology checklist, which researchers can use to improve their statistical reporting practices
www.nature.com/articles/s44...
As a part of this paper, we also created the Transparent Statistical Reporting in Psychology checklist, which researchers can use to improve their statistical reporting practices
www.nature.com/articles/s44...
As a part of this paper, we also created the Transparent Statistical Reporting in Psychology checklist, which researchers can use to improve their statistical reporting practices
www.nature.com/articles/s44...
A big thank you to all collaborators!
journals.sagepub.com/doi/10.1177/...
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
I'm always keen to read research where an intervention's success depends on individual differences.
Here, science-relevant info on videogame (VG) use & aggression:
✳️ WORKS among low VG users
✳️ FAILS among high users (i.e, no change)
✳️ BACKFIRES among very high users!
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
I'm always keen to read research where an intervention's success depends on individual differences.
Here, science-relevant info on videogame (VG) use & aggression:
✳️ WORKS among low VG users
✳️ FAILS among high users (i.e, no change)
✳️ BACKFIRES among very high users!
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
When heavy violent video game players read research that say “these games increase aggression”, they often shift their beliefs in the *opposite* direction.
Open Access link: journals.sagepub.com/doi/10.1177/...
doi.org/10.1016/B978...
doi.org/10.1016/B978...
We’ve rolled out the updated OSF design, making it faster, easier to navigate, and ready for future improvements. Log in, explore the new experience, and see what’s changed: osf.io.
We’ve rolled out the updated OSF design, making it faster, easier to navigate, and ready for future improvements. Log in, explore the new experience, and see what’s changed: osf.io.
Demand characteristics are a fundamental methodological concern in research with humans
Yet little is known about the magnitude and consistency of these effects
In a new paper, I, M. Wyatt, and @mcxfrank.bsky.social take stock of what we’ve learned via meta-analysis
doi.org/10.1525/coll...
@ihandleyminer.bsky.social #OpenScience #PilotStudies
@agataboch.bsky.social #OpenScience #DevPsySky #PilotStudies #PsychScience #Transparency
@ihandleyminer.bsky.social #OpenScience #PilotStudies