Aggression, Emotion, Methods, Cumulative Science, Partially Overlapping Density Plots, Pizza, Nontrailblazing Discoveries
Then after reading “VVGs increase aggression”, they started believing in a negative effect, i.e., that “VVGs decrease aggression”.
Then after reading “VVGs increase aggression”, they started believing in a negative effect, i.e., that “VVGs decrease aggression”.
(middle of the x-axis)
(middle of the x-axis)
Those who read that “VVGs increase aggression”, believed in a stronger effect.
Those who read that “VVGs have no effect”, believed in a null effect.
(still all the way to the left of the x-axis)
Those who read that “VVGs increase aggression”, believed in a stronger effect.
Those who read that “VVGs have no effect”, believed in a null effect.
(still all the way to the left of the x-axis)
Before reading, non-gamers and non-habitual VVG players believed in a small positive effect of VVGs on aggressiveness.
(all the way to the left of the x-axis)
Before reading, non-gamers and non-habitual VVG players believed in a small positive effect of VVGs on aggressiveness.
(all the way to the left of the x-axis)
The slope is the belief.
Each participant gets a slope.
Positive slopes = belief that VVGs increase aggression.
Flat slopes = belief that VVGs have no effect on aggression.
Negative slopes = belief that VVGs decrease aggression.
The slope is the belief.
Each participant gets a slope.
Positive slopes = belief that VVGs increase aggression.
Flat slopes = belief that VVGs have no effect on aggression.
Negative slopes = belief that VVGs decrease aggression.
we used 6 vignette scenarios that involve “a typical video game player” (with randomized levels of pre-play aggressiveness, duration of play, violence level during gaming sessions).
Participants had to estimate the post-play aggressiveness.
we used 6 vignette scenarios that involve “a typical video game player” (with randomized levels of pre-play aggressiveness, duration of play, violence level during gaming sessions).
Participants had to estimate the post-play aggressiveness.
In Study 2, we used standardized fictional abstracts (same fictional authors, same methods, varying conclusions), and we also used a press-style lay article without technical jargon.
In Study 2, we used standardized fictional abstracts (same fictional authors, same methods, varying conclusions), and we also used a press-style lay article without technical jargon.