Wolfechu
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wolfechu.bsky.social
Wolfechu
@wolfechu.bsky.social
Ramblings about Dwarf Fortress, Doctor Who, Tolkien, roguelikes, and other nonsense. He/him
Well, the wooden dwarf fort of foresthalls came to an abrupt end when a dragon showed up.

The wooden walls were surprisingly fireproof. The dwarves and everything else on the map, less so
November 18, 2025 at 5:48 PM
This guy has been sitting at the bottom of a deep pond outside my fort for oh, about a year now.

Can't get out, can't drown, can't hurt anyone. Dwarves don't even notice him.

I'm probably just going to pave over that pond, just in case.

He's happy about how good at swimming he's getting, though
November 18, 2025 at 2:16 AM
Post your favorite Star Trek character. Wrong answers only.
November 16, 2025 at 12:13 AM
Y'all are laughing at 'Babies worship unknown gods' as a bug in Dwarf Fortress, but you really ought to have a nosey at the bug tracker sometime. Nearly every line is a gem.
November 15, 2025 at 9:18 PM
Excuse me, this is Dwarf Fortress. You've not even encountered any of my dwarves yet, but you're off having your own life-changing adventures down in the caves.

Needing a little more focus here, people
November 15, 2025 at 4:04 AM
His "Big Beautiful Bill" is, in hindsight, even more disturbing
November 15, 2025 at 1:04 AM
Reposted by Wolfechu
November 14, 2025 at 11:34 PM
Nothing Trump does can surprise me anymore.

*hears about Bill Clinton*

OK, /one/ thing can surprise me anymore
November 14, 2025 at 11:47 PM
Time for a new dwarf fort. Foresthalls, the new project where I build everything out of wood on the surface, just to annoy the elves.

(I am not currently in contact with any elven civ. I'll let them know when it's ready, so as to not spoil the surprise)
November 14, 2025 at 6:22 PM
Reposted by Wolfechu
November 13, 2025 at 2:42 AM
Dwarf Fortress manages to surprise me regularly, even after this many years.

I've seen plenty of ghosts over the years, but I don't think I've seen one possess another dwarf and make their body throw a tantrum.

I'll hold off on the bolt throwers on this one
November 12, 2025 at 2:08 AM
Turns out: Surprisingly well. Friendly fire doesn't look to be much of a thing, or at least no-one caught a bolt who wasn't being aimed for.

And a couple of these throwing a crossbow bolt out every 2-3 ticks really does help pacify sudden werebeasts.

A+, recommended for all your dwarf taverns
I was joking at first, but we'll see how this plays out
November 11, 2025 at 2:13 AM
Dems doing their signature 'snatching defeat from the jaws of victory' move again, I see
November 11, 2025 at 1:05 AM
So is there like a 'siege weapons' tab or something somewhere I'm missing in Dwarf Fortress? Like how you have a list of workshops, or a list of bedrooms, or...

Manually clicking on every siege weapon to change its state seems laborious, I have to be missing something
November 8, 2025 at 3:08 AM
I don't know how the dwarf fortress siege is going for everyone, all my battles seem to be starting inside the tavern. Beginning to wonder if I should put some bolt throwers by the dining tables
November 7, 2025 at 1:02 AM
Results: Yes. Yes, it does
Oh boy, and time for some more dwarven !!SCIENCE!!. Last time was 'does being bitten by a werecreature while they're in human form transfer the curse?' (No)

This time, it's 'Does a werecreature ranimated in werecreature form as an intelligent undead still curse people it bites?'
November 7, 2025 at 12:57 AM
Only in Dwarf Fortress do you have to parse sentences like this
November 7, 2025 at 12:02 AM
I swear to god after I posted this, I panned right, to see /another/ werebeast in the dining room, and it appears we also have a necromancer patron who's upset by all this and is reanimating severed limbs and summoning that big skeletal nightmare thing there.

Now this is what I call a dwarf tavern
November 6, 2025 at 11:48 PM
We interrupt your floating dwarf shenanigans to bring you your second unannounced werecreature this year, tearing everyone to ribbons in the tavern before you even notice.

This one has antlers!
November 6, 2025 at 11:38 PM
Three in-game days later, we're still at 2fps, people walking around below, and these guys aren't falling.

Ended up using Dfhack to teleport the moody dwarf to the ground. Soon as his boots hit the floor, he's off and running, framerate's normal and everyone else falls normally
The exact moment the tree is cut down, exploding into logs minecraft-style, but everyone is still suspended in mid-air like Wile E Coyote
November 6, 2025 at 10:59 PM
Delightful. The best possible time to be struck by a strange mood is when you're halfway up a fruit tree, and someone else took the ladder away. Goodbye framerate while this guy tries to path to a workshop he can't reach.

A solution is on the way, at 2fps. It involves axes.
November 6, 2025 at 10:33 PM
Didn't know Rupert had it in him
November 6, 2025 at 9:23 PM
Reposted by Wolfechu
November 6, 2025 at 3:06 AM
As good a day as any to look over a few of the best bugs dwarf fortress has had over the years www.pcgamer.com/the-most-rid...
The most ridiculous patch notes from 10 years of Dwarf Fortress
"Undead dwarf contracted were-chameleon curse."
www.pcgamer.com
November 5, 2025 at 7:44 PM