LODs switching is a much less jarring too so I am finally happy, I just better not stare at it so long that I start hating this one too.
#Godot
LODs switching is a much less jarring too so I am finally happy, I just better not stare at it so long that I start hating this one too.
#Godot
#Godot #Gdscript #Terrain3D
github.com/Verisran/Ins...
#Godot #Gdscript #Terrain3D
github.com/Verisran/Ins...
#gamedev #godotengine
#gamedev #godotengine
#Godot #Terrain3D
#Godot #Terrain3D
youtu.be/XLsREP2qXE8
youtu.be/XLsREP2qXE8
(Even if the clouds are secretly outside the atmosphere but shhhh)
Ive been trying to improve the skybox shader too but that has been proving quite hard for me.
#Blender
(Even if the clouds are secretly outside the atmosphere but shhhh)
Ive been trying to improve the skybox shader too but that has been proving quite hard for me.
#Blender
youtu.be/v448bXYI6I0
#GameDev
youtu.be/v448bXYI6I0
#GameDev
#GameDev #RocksAreHardAndSoIsPaintingThem
#GameDev #RocksAreHardAndSoIsPaintingThem
#Godot
youtu.be/vtkYRSCnKnI
#Godot
youtu.be/vtkYRSCnKnI
This morning I finished up my level manager, I can now seamlessly and without pausing the main thread add, remove and cull sections (even entire levels to make seamless transitions) as well as manage the entities tied to those sections.
#Godot
youtu.be/86nFDww2Mls
This morning I finished up my level manager, I can now seamlessly and without pausing the main thread add, remove and cull sections (even entire levels to make seamless transitions) as well as manage the entities tied to those sections.
#Godot
youtu.be/86nFDww2Mls
Would love to have this as my art-style going forward in my development of games but I need to figure out how long it will take for larger assets and if I'm skilled enough to do it.
#3DArt #ScreenShotSaturday
Would love to have this as my art-style going forward in my development of games but I need to figure out how long it will take for larger assets and if I'm skilled enough to do it.
#3DArt #ScreenShotSaturday
It can on request: load, instance x amt and automatically add all as children to the target node.
100x10 projectiles spawned as example, see below post for 1000x1 example
#GDScript #Godot
Still some essential systems work and a lot more modelling (and texturing ☹️) before I fully start developing but this came out quite nice for 20min of setup.
Still some essential systems work and a lot more modelling (and texturing ☹️) before I fully start developing but this came out quite nice for 20min of setup.
Check it out and spread the word!
www.youtube.com/watch?v=WpwZ...
#Blender #3Dart
Check it out and spread the word!
www.youtube.com/watch?v=WpwZ...
#Blender #3Dart
As for the building, I have recently started WIP for some assets for a DayZ inspired Survival Horror ❄️(Stairs are hard)
#GameDev #Godot
Very rarely when setting a new position by calling the activate() function inside _input() the HurtBox (hb) child just stops existing.
The amount of nodes in the scene also contributes to how often this happens.
Very rarely when setting a new position by calling the activate() function inside _input() the HurtBox (hb) child just stops existing.
The amount of nodes in the scene also contributes to how often this happens.
#godot #godotengine
godotengine.org/article/dev-...
#godot #godotengine
godotengine.org/article/dev-...