Verisan
verisan.bsky.social
Verisan
@verisan.bsky.social
Game dev student and solo godot dev!

Youtube: https://www.youtube.com/@ran_ver
Redid my tree because I became unsatisfied with my attempt.
LODs switching is a much less jarring too so I am finally happy, I just better not stare at it so long that I start hating this one too.
#Godot
August 9, 2025 at 9:10 AM
I made a node that creates collisions for instanced meshes for the Terrain3D add-on for Godot, enjoy :)

#Godot #Gdscript #Terrain3D
github.com/Verisran/Ins...
GitHub - Verisran/Instancer-Collision-Addon-For-Terrain3D: A single node that generates collisions for Terrain3D instances
A single node that generates collisions for Terrain3D instances - Verisran/Instancer-Collision-Addon-For-Terrain3D
github.com
July 18, 2025 at 8:00 AM
Reposted by Verisan
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
Trees really add a lot to the atmosphere

Theyre still WIP and have no LODs but I may finally sleep, for now. 🍞

#Godot
July 13, 2025 at 9:47 AM
Finally getting results Im happy with for the pine tree branch #Blender
July 13, 2025 at 8:42 AM
Id say these little grass tufts turned out pretty good for the second time ever making foliage. But damn got to redo that rock texture after increasing the Texel Density
#Godot #Terrain3D
July 11, 2025 at 8:20 AM
Took a few too many refactors but the item spawn system is mostly done
youtu.be/XLsREP2qXE8
Randomised Item spawn test
YouTube video by Verisan
youtu.be
July 8, 2025 at 10:46 PM
Pretty proud of the improvements to my planets shaders.
(Even if the clouds are secretly outside the atmosphere but shhhh)

Ive been trying to improve the skybox shader too but that has been proving quite hard for me.
#Blender
April 21, 2025 at 7:09 PM
Not much to update on as I have been busy with Uni coursework but the Inventory system is almost complete, all that's left is displaying internal inventory components of items and item rotation.
youtu.be/v448bXYI6I0

#GameDev
Almost complete Dayz inspired Multi-slot Inventory system in Godot
YouTube video by Verisan
youtu.be
April 17, 2025 at 12:26 PM
Biblically accurate flashlight
#Godot
April 10, 2025 at 4:49 PM
Reposted by Verisan
A humble start to integrating one plugin with another - The #godot Road Generator addon in the next update should have at least passable flattening capabilities for all yet Terrain3D plugin users! Don't worry, it'll get a little smoother than this soon #gamedev #terrain #procgen
March 25, 2025 at 8:59 PM
Pretty happy with this rock texture but maaaan painting rocks is hard lol, will have to tune the normal map down a bit though

#GameDev #RocksAreHardAndSoIsPaintingThem
March 25, 2025 at 3:53 PM
Trying out the Terrain3D addon for #Godot by Tokisan games
Its really makes it so easy to make terrain
March 22, 2025 at 10:07 PM
Almost done with the grid inventory system, all that's left is item_id cleanup (pic 2) after moving an item, item snapping to grid and automatic placement. Really wishing #GDScript had structs or typed nested arrays rn. I had to resort to using a resource to fake nested arrays for the grid
March 11, 2025 at 4:25 AM
Been a while since my last update, mostly working on back-end stuff but I finally reworked my Character Controller and now it works when rotated in any direction. But the gravity is still is being a headache when set to a diagonal relative to the player so more work to do
#Godot
youtu.be/vtkYRSCnKnI
Omnidirectional Character Controller Upgrade - Godot Devlog
YouTube video by Verisan
youtu.be
March 3, 2025 at 2:13 PM
Been a bit since my last update.
This morning I finished up my level manager, I can now seamlessly and without pausing the main thread add, remove and cull sections (even entire levels to make seamless transitions) as well as manage the entities tied to those sections.

#Godot
youtu.be/86nFDww2Mls
Level Section Culling Test - GODOT Devlog
YouTube video by Verisan
youtu.be
February 1, 2025 at 2:02 PM
Reposted by Verisan
Superhero landing because of course

#screenshotsaturday #gamedev #GodotEngine
January 18, 2025 at 5:13 PM
Learned to properly unwrap UVs and painted all the textures manually, really proud of this
Would love to have this as my art-style going forward in my development of games but I need to figure out how long it will take for larger assets and if I'm skilled enough to do it.

#3DArt #ScreenShotSaturday
January 18, 2025 at 5:07 PM
Reworked and finished my Node Request System, now instead of a Thread to itself it uses WorkerThreadPool
It can on request: load, instance x amt and automatically add all as children to the target node.

100x10 projectiles spawned as example, see below post for 1000x1 example
#GDScript #Godot
January 11, 2025 at 7:48 PM
A little test trying out the Environment fog settings in #Godot.
Still some essential systems work and a lot more modelling (and texturing ☹️) before I fully start developing but this came out quite nice for 20min of setup.
January 10, 2025 at 2:47 AM
Setting presets working 🫡🫡🫡
Just the UI to dynamically add, name and import them left to do.
I really hope I don't think of any other features to add to the settings system for now (this wasn't planned)

#GDScript #Godot
January 5, 2025 at 9:19 AM
This blender add-on is REALLY good, it makes painting directly onto the material of a model so incredibly easy that it seems too good to be true, and its free.
Check it out and spread the word!
www.youtube.com/watch?v=WpwZ...

#Blender #3Dart
Turning Blender into Photoshop | Paint System addon Tutorial
YouTube video by Tawan Sunflower
www.youtube.com
January 4, 2025 at 7:20 AM
Settings rewrite for the project template complete! Made it an Autoload and decoupled from the menu, rewrote the Rebind Button, much easier to maintain now.

As for the building, I have recently started WIP for some assets for a DayZ inspired Survival Horror ❄️(Stairs are hard)
#GameDev #Godot
January 2, 2025 at 11:49 PM
Ran into the weirdest of bugs in #Godot while stress testing projectiles.
Very rarely when setting a new position by calling the activate() function inside _input() the HurtBox (hb) child just stops existing.

The amount of nodes in the scene also contributes to how often this happens.
December 21, 2024 at 11:56 PM
Reposted by Verisan
As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!

#godot #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 dev 7
One last build before the holidays!
godotengine.org
December 20, 2024 at 11:47 AM