Verisan
verisan.bsky.social
Verisan
@verisan.bsky.social
Game dev student and solo godot dev!

Youtube: https://www.youtube.com/@ran_ver
Projectiles are Node3D + Sprite3D each
Of course, my poor PC does lag there from 1000 of them existing and being added to the Scene in one tick (that's easily avoided by just staggering the requests)
Also can be used as a level loader!

Try it here!
github.com/Verisran/Verisan-GodotLibraryScripts
January 11, 2025 at 7:48 PM
Reworked and finished my Node Request System, now instead of a Thread to itself it uses WorkerThreadPool
It can on request: load, instance x amt and automatically add all as children to the target node.

100x10 projectiles spawned as example, see below post for 1000x1 example
#GDScript #Godot
January 11, 2025 at 7:48 PM
Setting presets working 🫡🫡🫡
Just the UI to dynamically add, name and import them left to do.
I really hope I don't think of any other features to add to the settings system for now (this wasn't planned)

#GDScript #Godot
January 5, 2025 at 9:19 AM
Merged my PushArea functionality (basically knockback with a bit more options) into the Damage system.
Now just some decoupling left and hopefully that's 𝘢𝘤𝘵𝘶𝘢𝘭𝘭𝘺 it for the damage system this time... (I have reopened this milestone twice now)

#Godot #Solodev #Gamedev
December 12, 2024 at 8:21 AM
Here is a video example of the target dummy with a health node and hitbox attached to it

RaycastGun does 5 damage
TargetDummy has 20 health

however the hitbox doubles that damage so it receives 10 damage on each hit of that hitbox

armor pen calculations were left out for now but also soon™
3/4
November 27, 2024 at 12:30 AM