Of course, my poor PC does lag there from 1000 of them existing and being added to the Scene in one tick (that's easily avoided by just staggering the requests)
Also can be used as a level loader!
Try it here!
github.com/Verisran/Verisan-GodotLibraryScripts
Of course, my poor PC does lag there from 1000 of them existing and being added to the Scene in one tick (that's easily avoided by just staggering the requests)
Also can be used as a level loader!
Try it here!
github.com/Verisran/Verisan-GodotLibraryScripts
It can on request: load, instance x amt and automatically add all as children to the target node.
100x10 projectiles spawned as example, see below post for 1000x1 example
#GDScript #Godot
RaycastGun does 5 damage
TargetDummy has 20 health
however the hitbox doubles that damage so it receives 10 damage on each hit of that hitbox
armor pen calculations were left out for now but also soon™
3/4
RaycastGun does 5 damage
TargetDummy has 20 health
however the hitbox doubles that damage so it receives 10 damage on each hit of that hitbox
armor pen calculations were left out for now but also soon™
3/4