You can see more of my art on fanbox/patreon! I also do commissions!
I don’t speak English fluently, so I apologize if my responses are a bit rough! #nsfw
You can see more of my art on fanbox/patreon! I also do commissions!
I don’t speak English fluently, so I apologize if my responses are a bit rough! #nsfw
Hoping to add a story mode in the next few weeks
#gamedev #gamejam
Hoping to add a story mode in the next few weeks
#gamedev #gamejam
Card art: the Basics collection.
Pros: no marketing costs, these are everyone's go-to staple already.
Cons: Very low profit, just 1-for-1 with manufacturing cost, no other special effect.
Card art: the Basics collection.
Pros: no marketing costs, these are everyone's go-to staple already.
Cons: Very low profit, just 1-for-1 with manufacturing cost, no other special effect.
Got some animated transitions going when cards move between zones, and also a very basic AI for the computer opponent.
Got some animated transitions going when cards move between zones, and also a very basic AI for the computer opponent.
If you think that all meaningful parts of life should be replaced for some theoretical future gain in efficiency, then boy do we have a tool for you.
If you think that all meaningful parts of life should be replaced for some theoretical future gain in efficiency, then boy do we have a tool for you.
dragulair.itch.io/undressing-m...
dragulair.itch.io/undressing-m...
R&D lets you buy cards from the center row
Manufacturing and Marketing are required to sell clothes, which earn sales (victory points)
R&D lets you buy cards from the center row
Manufacturing and Marketing are required to sell clothes, which earn sales (victory points)