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tyzone.bsky.social
@tyzone.bsky.social
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And with that, my first Godot project (2D/3D Puzzle game) is online. Please let me know what you think! tyzone.itch.io/persok #gamedev #godot
Persok by tyzone
Geometry-defying Sokoban
tyzone.itch.io
Reposted
In the anticipation of my next puzzle game Herd which will come in November this year, I recorded the preview of solving the first few puzzles!

youtu.be/pfB6VDWQ79M
Herd - Preview (First 8 puzzles)
YouTube video by Letibus Design
youtu.be
September 8, 2025 at 6:25 PM
Reposted
WORKWORKWORK is OUT NOW as a PDF download!

Workworkwork is a futuristic book of more than 100 brain-twisting logic puzzles.

You can also preorder the physical book, releasing on July 28th, for a 10% discount and to receive the PDF link.

blazgracar.com/www
June 20, 2025 at 2:30 PM
Reposted
A fantastic set of custom LOK/Abdec hybrid puzzles by @tyzone.bsky.social ! I really enjoyed playtesting these, give them a go if you're familiar with the two systems :)
Been spending some time making puzzles in the styles of LOK and ABDEC, two puzzle systems developed by @letibus.bsky.social. Here's a 9-puzzle collection, titled Language Barrier, which combines both of their mechanics! (spoilers for late ABDEC/LOK mechanics in there)
June 12, 2025 at 2:16 PM
Been spending some time making puzzles in the styles of LOK and ABDEC, two puzzle systems developed by @letibus.bsky.social. Here's a 9-puzzle collection, titled Language Barrier, which combines both of their mechanics! (spoilers for late ABDEC/LOK mechanics in there)
June 12, 2025 at 2:06 PM
Reposted
We've made a new trailer for ABSCONDER, just in time for our appearance at Nordic Game next week!

Check it out here:
www.youtube.com/watch?v=W_YK...

#gamedev #swissgames #indiedev
ABSCONDER | Demo Gameplay Trailer | 2025
YouTube video by obleak games
www.youtube.com
May 18, 2025 at 6:22 PM
Reposted
🟥 A Little Perspective now has a store page! 🟥

store.steampowered.com/app/3485300/...

Check out the new trailer, bless the Steam algorithm with a wishlist, and tell your puzzle-loving friends :) Demo will be available in the coming months!

#indiegame #puzzle
March 21, 2025 at 6:28 PM
Finally got around to updating my 2D/3D Sokoban game, adding a few more levels that play around with the weird space-bending mechanics of it. You can check it out here! tyzone.itch.io/persok #gamedev #godot
Persok by tyzone
Geometry-defying Sokoban
tyzone.itch.io
April 28, 2025 at 11:30 PM
Reposted
A highly anticipated release, a few sokobans, and some exciting news in this month's Thinky Third Thursday!
thinkygames.com/feat...
Alan Hazelden's Thinky Third Thursday — April 2025 · Thinky Games
Welcome to Thinky Third Thursday, curated by Alan Hazelden of Draknek & Friends – a monthly roundup of thinky puzzle games that have caught my eye.
thinkygames.com
April 18, 2025 at 2:00 AM
Reposted
My book-pushing puzzle game, Tome Tumble Tournament, got a Steam page and a trailer! Wishlist here: store.steampowered.com/app/3596820/...

Cover art by JuliaBart youtube.com/@JuliaBart
Music by Chris Zabriskie, used under CC BY 4.0 license chriszabriskie.com

#screenshotsaturday #indiegame #gamedev
April 19, 2025 at 2:45 PM
This has so much charm oh my god??
dungeon crawler (but you make the dungeon)
April 11, 2025 at 6:43 AM
Been working on a level editor for my game! While working on the prototype I was... making levels in minecraft and then writing a JSON file by hand to import them to the game. Now that I'm actually implementing a bunch of stuff at once it's nice to have a much faster workflow lmao #godot #gamedev
April 1, 2025 at 10:08 PM
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I kinda start to enjoy it...

Music from Mirror's Edge.
#gamedev
March 22, 2025 at 1:31 PM
And with that, my first Godot project (2D/3D Puzzle game) is online. Please let me know what you think! tyzone.itch.io/persok #gamedev #godot
Persok by tyzone
Geometry-defying Sokoban
tyzone.itch.io
March 25, 2025 at 8:58 PM
Reposted
Making shadows in my game about manipulating light! #gamedev #indiedev
March 24, 2025 at 6:58 AM
Camera was made a little smoother. I've also added directional keys around the map so you know which key will make you fall in which direction. This would get confusing sometimes when rotating the same level a bunch of times, and I feel like it's much less of a problem now. #gamedev #godot
March 17, 2025 at 5:42 PM
Added falling object previews to make the logic easier to follow. Also you choose which direction to fall with WASD now, instead of with the camera; this solves the issue of objects always falling "behind" themselves from your POV, making it hard to see where they'll land. #gamedev #godot
March 14, 2025 at 10:45 AM
Working on a perspective-based puzzle game, hoping to get a demo out soon enough #gamedev #godot
March 13, 2025 at 1:09 PM