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tyzone.bsky.social
@tyzone.bsky.social
Been working on a level editor for my game! While working on the prototype I was... making levels in minecraft and then writing a JSON file by hand to import them to the game. Now that I'm actually implementing a bunch of stuff at once it's nice to have a much faster workflow lmao #godot #gamedev
April 1, 2025 at 10:08 PM
Camera was made a little smoother. I've also added directional keys around the map so you know which key will make you fall in which direction. This would get confusing sometimes when rotating the same level a bunch of times, and I feel like it's much less of a problem now. #gamedev #godot
March 17, 2025 at 5:42 PM
Added falling object previews to make the logic easier to follow. Also you choose which direction to fall with WASD now, instead of with the camera; this solves the issue of objects always falling "behind" themselves from your POV, making it hard to see where they'll land. #gamedev #godot
March 14, 2025 at 10:45 AM
Working on a perspective-based puzzle game, hoping to get a demo out soon enough #gamedev #godot
March 13, 2025 at 1:09 PM