Seth (💾DataDevils😈)
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tomatolamp.bsky.social
Seth (💾DataDevils😈)
@tomatolamp.bsky.social
Mid-30's video producer from lowa(US) raised on Resident Evil & Ape Escape.

❤️character-action games
❤️unconventional controls
❤️horror manga/comics
❤️animation in all its forms

Working on Data Devils (Steam page coming soon!)

Jam games: tomatolamp.itch.io
Pinned
#DataDevils is a co-op adventure inspired by LoZ:4Swords & Ape Escape

Risk all you can carry to traverse procedurally generated worlds, collect gadgets, discover endemic life, and battle to capture powerful devils. Unlock the world bosses & liberate the data-scape from Death itself!

#pitchyagame
Reposted by Seth (💾DataDevils😈)
Handcrafted by a team of three, OKU takes you on a poetic journey through the Japanese countryside 🌸

Pack your bags and wishlist on Steam: store.steampowered.com/app/3590650/...
January 31, 2026 at 12:05 PM
Reposted by Seth (💾DataDevils😈)
New stupid mask day with @artbrister.bsky.social in Elden Ring
January 17, 2026 at 7:09 PM
Reposted by Seth (💾DataDevils😈)
we schmovin'

area visuals are WIP (so much so that I forgot to turn off the sun inside the cave, oops)

game: ABYSS X ZERO 👇

#gamedev #indiegame #lowpoly #axz
January 15, 2026 at 11:46 PM
Reposted by Seth (💾DataDevils😈)
Some old Krampuses sketches
December 27, 2025 at 2:31 AM
Reposted by Seth (💾DataDevils😈)
Hi everyone!

This is a little animation I made this year. I plan to make a short animated film featuring my characters. I hope I accomplish this next year!
December 25, 2025 at 2:03 AM
Seasons greetings
December 25, 2025 at 10:59 PM
If you see this post a comics cover you love
December 22, 2025 at 1:27 AM
Reposted by Seth (💾DataDevils😈)
Reply or quote if you are anti-AI, anti-generative-AI and pro human-made art!
December 21, 2025 at 1:20 PM
Very excited for the next few weeks of game dev. Things are coming together, nothing too visually atm - BUT SOON!

I've been busy with work (thankfully) and personal life (we have a baby on the way!) but seeing all of your work sustains and motivates me. Happy holidays everyone!

#GameDev #IndieDev
December 20, 2025 at 9:01 PM
Reposted by Seth (💾DataDevils😈)
🌫️ HAZE 1.1.5 has been submitted and it's currently pending approval!

But in case you missed some of these, here's a quick rundown of all the new features that got added to HAZE from its release until 1.1.5 ✨

Stay tuned for the update, it's gonna be a great one 👀
HAZE | New features in HAZE 1.1.5
YouTube video by Technically Harry
youtu.be
December 12, 2025 at 1:07 PM
Reposted by Seth (💾DataDevils😈)
Animated him
December 11, 2025 at 10:04 PM
Reposted by Seth (💾DataDevils😈)
The Kudo method could fix me.
December 10, 2025 at 7:10 AM
Reposted by Seth (💾DataDevils😈)
天地無用! wishlist commission
Inking process:
www.patreon.com/posts/145128884
December 5, 2025 at 11:25 AM
Reposted by Seth (💾DataDevils😈)
"Oh sure, let me instantly generate every storefront image at once" is something no game developer ever said... until I added this feature to Kenney Game Assets All-in-1! 🎉

(Coming later this month!)
December 4, 2025 at 2:20 PM
Reposted by Seth (💾DataDevils😈)
Worst is easy: try to make your dream game immediately.

Coding is like learning any skill, best done from small beginnings. Make a little ‘click the button’ game in Godot. Then try to make the button move when you click it. Then make it change colour. Find joy in the making
December 3, 2025 at 8:06 PM
Accidentally had a 1979 double-feature last night with The Magnificent Butcher and Demon Pond. Two movies that will stay with me for a long time!
December 1, 2025 at 10:41 PM
#DataDevils Log:

I should have some more groundbreaking updates to share soon buuuut not today.

I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.

#IndieDev #GameDev #Unity3D
November 2, 2025 at 10:43 PM
Forgot I needed my gas mask to exist in Iowa this weekend. Corn dust bleeding out my eyes like a Death Stranding cutscene.
October 5, 2025 at 5:40 PM
Finally got around to getting the biggest survival horror games of the year.
September 30, 2025 at 11:23 PM
Reposted by Seth (💾DataDevils😈)
Smile Bomb 💣 - #yuyuhakusho #art
September 29, 2025 at 8:42 PM
#DataDevils Log:

Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!

Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.

#GameDev #IndieDev #Unity3D
September 27, 2025 at 11:20 PM
Reposted by Seth (💾DataDevils😈)
A visual history of the awesomeness of the matte painting.

For 120 years of filmmaking, sets and extras have been faked in post instead of being filmed practically, for logistics, schedule and budget purposes.

Matte painters are still on the credits of modern films. Talent remains, tools change.
September 6, 2025 at 12:17 PM
Reposted by Seth (💾DataDevils😈)
guy trying to ask if a game is a roguelike without saying the word "roguelike": does it have the runs
September 20, 2025 at 11:14 PM