Whelm 🐧
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lessergames.com
Whelm 🐧
@lessergames.com
So many emails asking for keys. It looks like the scam is to pick a real streamer and post their official links for proof. Then they use a plausible looking email to ask for the keys.

Sorry if there were any legit requests mixed in. Too many to vet, and I need to work on the actual game.

#gamedev
December 23, 2025 at 11:04 AM
Nice, safe spot for a selfie.
December 22, 2025 at 4:44 PM
The big wheel update is live.

#gamedev #indiegame
December 22, 2025 at 4:16 PM
Reply or quote if you are anti-AI, anti-generative-AI and pro human-made art!
December 21, 2025 at 1:20 PM
Coming in the next update. I figured a flat pier would be tedious to walk across.

#gamedev #indiegame
December 21, 2025 at 8:31 AM
A physics game set in the 1800s. The wheel was inevitable.

#gamedev #indiegame
December 19, 2025 at 11:51 AM
Reposted by Whelm 🐧
This is fascinating and I think a thing all indie game devs should think about.

I know a lot of people aim for the middle and aim for the mainstream, but I personally don't think that's the right thing to do.
Keep thinking about this term "pre-digested" that Kojima used to describe art that's instantly gratifying. And how it's better when people grow to love something instead.

I've gravitated, as player and designer, toward the latter, but that term "pre-digested" is new and feels very strong.
December 17, 2025 at 8:42 PM
Reposted by Whelm 🐧
The twins now have line-of-sight and geometry awareness, and can hide from the player and peek out from holes, using correct angles. They'll also wait for cover fire from their teammate before running across an open space.
#GodotEngine #gamedev #indiedev
December 18, 2025 at 1:36 AM
I just added keyboard and mouse support. Plus basic remapping and camera sensitivity. I may have slightly broken the menu camera(it's too slow now), but I'll fix that tomorrow.
December 17, 2025 at 8:15 PM
A few people have ignored my warnings and bought the game already. I appreciate you all.

Adding keyboard and mouse support next. Still don't recommend it, but it seems necessary.
December 15, 2025 at 11:39 AM
First minor update is live.

#gamedev
December 14, 2025 at 5:44 PM
It is not in fact a mobile game.

It's barely a game.
December 14, 2025 at 1:11 PM
I should have an update out tonight. Polishing up one of my favourite features.
December 14, 2025 at 4:31 AM
The Early Access is live. As promised it's currently a big, empty mess. But hey. Nowhere to go but up.

Video unrelated.

#gamedev
December 11, 2025 at 4:14 PM
The Early Access is launching in a few days. It's not even close to ready, but it's the best I could do with the time I had. I made a promise to release it before the end of the year so I can't delay.

I'm still working feverishly, but I don't recommend buying the game until maybe mid January.
December 5, 2025 at 9:22 AM
Reposted by Whelm 🐧
Your reviews are so so important to indie games. 500 reviews may not seem like a lot, but to the vast majority of indies it's a ton.

Your reviews largely make or break discoverability for a game.
Taking some time today to look through all the Steam games I like by small scrappy indies (especially ones who are my friends!) and making sure to leave a review for anyone who isn't already Overwhelmingly Positive (which requires 500+ reviews with 95%+ positive)

I recommend you do the same!
December 3, 2025 at 1:33 AM
There's no recovering from this one.
December 1, 2025 at 10:20 PM
Looks like something I'd put in my game. Just needs some random pipes.
November 30, 2025 at 12:17 AM
Most well behaved toddler.

#gamedev #indiegame
November 29, 2025 at 9:19 PM
Would I get banned for this?

#gamedev
November 28, 2025 at 9:00 AM
If you make an absurd game, you have to go all in.

"Why doesn't the penguin eat fish? Not very plausib..."

"Hush. Check out this big ball thingamajig. Later hater."

#gamedev
November 27, 2025 at 5:56 PM
Quick travel.

#gamedev #indiegame
November 27, 2025 at 3:04 PM
Quote your art with glasses on!
November 26, 2025 at 1:45 PM
That feels like just the right amount of derpiness.

#gamedev #indiegame
November 26, 2025 at 3:24 AM
Steam: 60k.
Me: No, 2k.
Steam: Best I can do is 20.

#gamedev
November 26, 2025 at 1:11 AM