❤️character-action games
❤️unconventional controls
❤️horror manga/comics
❤️animation in all its forms
Working on Data Devils (Steam page coming soon!)
Jam games: tomatolamp.itch.io
I should have some more groundbreaking updates to share soon buuuut not today.
I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.
#IndieDev #GameDev #Unity3D
I should have some more groundbreaking updates to share soon buuuut not today.
I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.
#IndieDev #GameDev #Unity3D
Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!
Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.
#GameDev #IndieDev #Unity3D
Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!
Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.
#GameDev #IndieDev #Unity3D
Knockin out bugs & tweakin visuals. Just getting started but hoping to balance lines, an offset rim effect, & simple textures to land somewhere between Windwaker & UPA revival.
Shoutout to @ameye.dev's Linework asset for making it easy to experiment!
#GameDev #IndieDev #Unity3D
Knockin out bugs & tweakin visuals. Just getting started but hoping to balance lines, an offset rim effect, & simple textures to land somewhere between Windwaker & UPA revival.
Shoutout to @ameye.dev's Linework asset for making it easy to experiment!
#GameDev #IndieDev #Unity3D
Good timing. I recently experimented with adding flaming eyes to the evil ones. (the effect is currently a default prefab from the "All-in-One VFX" asset pack 😅)
Good timing. I recently experimented with adding flaming eyes to the evil ones. (the effect is currently a default prefab from the "All-in-One VFX" asset pack 😅)
Been busy with new features and bug fixes. I've finally been experimenting with the visual style too - including tweaking materials, experimenting with outlines, and deciding on a style of the "corrupted" DataDevils that you'll encounter in the wild.
#IndieDev #GameDev #Unity3D
Been busy with new features and bug fixes. I've finally been experimenting with the visual style too - including tweaking materials, experimenting with outlines, and deciding on a style of the "corrupted" DataDevils that you'll encounter in the wild.
#IndieDev #GameDev #Unity3D
Officially moved over to the prototype hub - excited to share more as things become somewhat "final"!
But it's 2 AM here, I spent all night monkeying around...
#IndieDev #GameDev #Unity3D
Officially moved over to the prototype hub - excited to share more as things become somewhat "final"!
But it's 2 AM here, I spent all night monkeying around...
#IndieDev #GameDev #Unity3D
Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.
#IndieDev #GameDev #Unity3D
Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.
#IndieDev #GameDev #Unity3D
I think this works! Don't ask about limits on the save file yet...there are none...
I think this works! Don't ask about limits on the save file yet...there are none...
I considered something similar for storage. Where the host can assign chests in the hub but it's too complicated and limiting.
I considered something similar for storage. Where the host can assign chests in the hub but it's too complicated and limiting.
Today I will finally (probably) get around to settling on a storage solution for player items (maybe).
This was never meant to be a long term solution but I'm striving for as few menus as possible...
#indieDev #GameDev #Unity3D
Today I will finally (probably) get around to settling on a storage solution for player items (maybe).
This was never meant to be a long term solution but I'm striving for as few menus as possible...
#indieDev #GameDev #Unity3D
It reminds me of my 10 yo self playing Phantasy Star Online alone. Chatting it up with NPCs like a sad dweeb.
#GameDev #IndieDev #Unity3D
One can dream. Otherwise, I guess this is my legacy.
One can dream. Otherwise, I guess this is my legacy.
Recently, I added camera FX and proto-anims for strafing and ladder climbing. Syncing root motion with the ability to grab the ladder from any position was tricky but I'm happy with it!
#IndieDev #GameDev #Unity3D
Recently, I added camera FX and proto-anims for strafing and ladder climbing. Syncing root motion with the ability to grab the ladder from any position was tricky but I'm happy with it!
#IndieDev #GameDev #Unity3D
Risk all you can carry to traverse procedurally generated worlds, collect gadgets, discover endemic life, and battle to capture powerful devils. Unlock the world bosses & liberate the data-scape from Death itself!
#pitchyagame
Risk all you can carry to traverse procedurally generated worlds, collect gadgets, discover endemic life, and battle to capture powerful devils. Unlock the world bosses & liberate the data-scape from Death itself!
#pitchyagame
Now I can import some of the more exciting prototype animations - like the hammer attacks which are all still tagged with the "launch" property.
This probably needs reined in...
#GameDev #IndieDev #Unity3D
Now I can import some of the more exciting prototype animations - like the hammer attacks which are all still tagged with the "launch" property.
This probably needs reined in...
#GameDev #IndieDev #Unity3D
A prototype of the second of four procedural worlds is well underway and I'm simultaneously tightening up all of the enemy AI to handle the variety of terrain.
#GameDev #IndieDev #Unity3D
A prototype of the second of four procedural worlds is well underway and I'm simultaneously tightening up all of the enemy AI to handle the variety of terrain.
#GameDev #IndieDev #Unity3D
Making a proc-gen game with NPC partners in Unity has had its fair share of challenges. I'd put off implementing proper navigation for this falling floor room until now but I'm pretty happy with this janky solution.
#Unity3D #IndieDev #GameDev
Making a proc-gen game with NPC partners in Unity has had its fair share of challenges. I'd put off implementing proper navigation for this falling floor room until now but I'm pretty happy with this janky solution.
#Unity3D #IndieDev #GameDev
I put some Xenoblade in my 4 Swords meets ApeEscape metroidvania party game. Its a lot.
More soon!
#GameDev #IndieDev #Unity3D
I put some Xenoblade in my 4 Swords meets ApeEscape metroidvania party game. Its a lot.
More soon!
#GameDev #IndieDev #Unity3D
#GameDev #IndieDev #Blender3D #Unity3D
#GameDev #IndieDev #Blender3D #Unity3D