Seth (💾DataDevils😈)
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tomatolamp.bsky.social
Seth (💾DataDevils😈)
@tomatolamp.bsky.social
Mid-30's video producer from lowa(US) raised on Resident Evil & Ape Escape.

❤️character-action games
❤️unconventional controls
❤️horror manga/comics
❤️animation in all its forms

Working on Data Devils (Steam page coming soon!)

Jam games: tomatolamp.itch.io
#DataDevils Log:

I should have some more groundbreaking updates to share soon buuuut not today.

I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.

#IndieDev #GameDev #Unity3D
November 2, 2025 at 10:43 PM
Just saying...
October 3, 2025 at 9:21 PM
Finally got around to getting the biggest survival horror games of the year.
September 30, 2025 at 11:23 PM
#DataDevils Log:

Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!

Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.

#GameDev #IndieDev #Unity3D
September 27, 2025 at 11:20 PM
#DataDevils log:

Knockin out bugs & tweakin visuals. Just getting started but hoping to balance lines, an offset rim effect, & simple textures to land somewhere between Windwaker & UPA revival.

Shoutout to @ameye.dev's Linework asset for making it easy to experiment!

#GameDev #IndieDev #Unity3D
September 11, 2025 at 8:17 PM
Show your OC's eyes. Indie game edition.

Good timing. I recently experimented with adding flaming eyes to the evil ones. (the effect is currently a default prefab from the "All-in-One VFX" asset pack 😅)
September 11, 2025 at 3:07 PM
#DataDevils Log:

Been busy with new features and bug fixes. I've finally been experimenting with the visual style too - including tweaking materials, experimenting with outlines, and deciding on a style of the "corrupted" DataDevils that you'll encounter in the wild.

#IndieDev #GameDev #Unity3D
September 10, 2025 at 4:47 AM
#DataDevils Log:

Officially moved over to the prototype hub - excited to share more as things become somewhat "final"!

But it's 2 AM here, I spent all night monkeying around...

#IndieDev #GameDev #Unity3D
September 6, 2025 at 7:01 AM
#DataDevils log: Working on new animations and have the enemy DataDevils are acting a little more...colorful.

Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.

#IndieDev #GameDev #Unity3D
August 26, 2025 at 4:34 AM
Got me reminiscing about the titles I grew up with. Honestly, these two probably had as big of an impact on my love for gaming as some of my all time favorites.
August 16, 2025 at 3:12 PM
The plan is to add stations for each item type. Eqp. dresser/weapon rack/gadget wall/etc. - each will let users scroll through a list of the contents and withdraw them. Maybe 4 mannequins to store favored loadouts?

I think this works! Don't ask about limits on the save file yet...there are none...
August 13, 2025 at 8:15 PM
The hub display allows the host to give guests permissions to use 1 of 4 slots. Slots let users summon Data Devils from their save files and make trades with other players.

I considered something similar for storage. Where the host can assign chests in the hub but it's too complicated and limiting.
August 13, 2025 at 8:15 PM
#DataDevils Log:

Today I will finally (probably) get around to settling on a storage solution for player items (maybe).

This was never meant to be a long term solution but I'm striving for as few menus as possible...

#indieDev #GameDev #Unity3D
August 13, 2025 at 8:15 PM
Finally added textchat for PCs and decided to put the NPC-voice on it. Now the character creator lets you pick from different voices, adjust pitch, etc.

It reminds me of my 10 yo self playing Phantasy Star Online alone. Chatting it up with NPCs like a sad dweeb.

#GameDev #IndieDev #Unity3D
August 12, 2025 at 3:06 AM
I'm motivated by wanting my game to have a bigger impact than the Hank Hill Lethal Company skin I threw together in twenty minutes one night.

One can dream. Otherwise, I guess this is my legacy.
July 20, 2025 at 8:30 PM
#DataDevils log: It's my busiest time of year so I've had a healthy break from dev.

Recently, I added camera FX and proto-anims for strafing and ladder climbing. Syncing root motion with the ability to grab the ladder from any position was tricky but I'm happy with it!

#IndieDev #GameDev #Unity3D
July 7, 2025 at 5:55 PM
#DataDevils is a co-op adventure inspired by LoZ:4Swords & Ape Escape

Risk all you can carry to traverse procedurally generated worlds, collect gadgets, discover endemic life, and battle to capture powerful devils. Unlock the world bosses & liberate the data-scape from Death itself!

#pitchyagame
June 6, 2025 at 11:14 PM
#DataDevils Log: Reworked the player rig to support animated weapon bones and root motion.

Now I can import some of the more exciting prototype animations - like the hammer attacks which are all still tagged with the "launch" property.

This probably needs reined in...

#GameDev #IndieDev #Unity3D
June 6, 2025 at 3:54 AM
Been putting off importing new animations for a *while* because I knew changes to the rig were going to cause issues. This is looking like a tomorrow me problem...
June 1, 2025 at 12:43 AM
#DataDevils Log: Life moves fast but I'm still here making my little (way too big) game.

A prototype of the second of four procedural worlds is well underway and I'm simultaneously tightening up all of the enemy AI to handle the variety of terrain.

#GameDev #IndieDev #Unity3D
May 21, 2025 at 6:07 PM
Comics!
April 13, 2025 at 11:20 PM
#DataDevils log:

Making a proc-gen game with NPC partners in Unity has had its fair share of challenges. I'd put off implementing proper navigation for this falling floor room until now but I'm pretty happy with this janky solution.

#Unity3D #IndieDev #GameDev
March 21, 2025 at 7:46 PM
He is perfect. Everything I do here will be for him.
February 28, 2025 at 7:50 AM
#DataDevils' shield can now deflect & parry attacks. Parried enemies are stunned & can be kicked into the air where they take extra damage & are suspended with each hit.

I put some Xenoblade in my 4 Swords meets ApeEscape metroidvania party game. Its a lot.

More soon!

#GameDev #IndieDev #Unity3D
February 28, 2025 at 12:28 AM
Before DataDevils, a friend & I played around with expanding a jam game I had been working on. It was a lot of fun to take those hastily thrown together ideas & have the freedom to take them anywhere but sometimes limitations are better...

#GameDev #IndieDev #Blender3D #Unity3D
February 18, 2025 at 7:50 PM