❤️character-action games
❤️unconventional controls
❤️horror manga/comics
❤️animation in all its forms
Working on Data Devils (Steam page coming soon!)
Jam games: tomatolamp.itch.io
I should have some more groundbreaking updates to share soon buuuut not today.
I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.
#IndieDev #GameDev #Unity3D
I should have some more groundbreaking updates to share soon buuuut not today.
I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.
#IndieDev #GameDev #Unity3D
Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!
Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.
#GameDev #IndieDev #Unity3D
Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!
Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.
#GameDev #IndieDev #Unity3D
Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.
#IndieDev #GameDev #Unity3D
Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.
#IndieDev #GameDev #Unity3D
Today I will finally (probably) get around to settling on a storage solution for player items (maybe).
This was never meant to be a long term solution but I'm striving for as few menus as possible...
#indieDev #GameDev #Unity3D
Today I will finally (probably) get around to settling on a storage solution for player items (maybe).
This was never meant to be a long term solution but I'm striving for as few menus as possible...
#indieDev #GameDev #Unity3D
It reminds me of my 10 yo self playing Phantasy Star Online alone. Chatting it up with NPCs like a sad dweeb.
#GameDev #IndieDev #Unity3D
Recently, I added camera FX and proto-anims for strafing and ladder climbing. Syncing root motion with the ability to grab the ladder from any position was tricky but I'm happy with it!
#IndieDev #GameDev #Unity3D
Recently, I added camera FX and proto-anims for strafing and ladder climbing. Syncing root motion with the ability to grab the ladder from any position was tricky but I'm happy with it!
#IndieDev #GameDev #Unity3D
Now I can import some of the more exciting prototype animations - like the hammer attacks which are all still tagged with the "launch" property.
This probably needs reined in...
#GameDev #IndieDev #Unity3D
Now I can import some of the more exciting prototype animations - like the hammer attacks which are all still tagged with the "launch" property.
This probably needs reined in...
#GameDev #IndieDev #Unity3D
Making a proc-gen game with NPC partners in Unity has had its fair share of challenges. I'd put off implementing proper navigation for this falling floor room until now but I'm pretty happy with this janky solution.
#Unity3D #IndieDev #GameDev
Making a proc-gen game with NPC partners in Unity has had its fair share of challenges. I'd put off implementing proper navigation for this falling floor room until now but I'm pretty happy with this janky solution.
#Unity3D #IndieDev #GameDev
I put some Xenoblade in my 4 Swords meets ApeEscape metroidvania party game. Its a lot.
More soon!
#GameDev #IndieDev #Unity3D
I put some Xenoblade in my 4 Swords meets ApeEscape metroidvania party game. Its a lot.
More soon!
#GameDev #IndieDev #Unity3D