Seth (💾DataDevils😈)
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tomatolamp.bsky.social
Seth (💾DataDevils😈)
@tomatolamp.bsky.social
Mid-30's video producer from lowa(US) raised on Resident Evil & Ape Escape.

❤️character-action games
❤️unconventional controls
❤️horror manga/comics
❤️animation in all its forms

Working on Data Devils (Steam page coming soon!)

Jam games: tomatolamp.itch.io
#DataDevils Log:

I should have some more groundbreaking updates to share soon buuuut not today.

I'd been feeling disheartened lately so I prototyped a slide because sliding makes everything better.

#IndieDev #GameDev #Unity3D
November 2, 2025 at 10:43 PM
#DataDevils Log:

Lately, I've been experimenting with combat. Stamina, enemy behavior, player count, networking...lots of choices to make. But only a few more hurdles & I'll be going all-in on art!

Meanwhile, I added a context-sensitive sit emote, cuz I'm very focused.

#GameDev #IndieDev #Unity3D
September 27, 2025 at 11:20 PM
#DataDevils log: Working on new animations and have the enemy DataDevils are acting a little more...colorful.

Prototyped this (totally original) attack - the plan is for it to knock the players over if they are hit directly or step in it later.

#IndieDev #GameDev #Unity3D
August 26, 2025 at 4:34 AM
#DataDevils Log:

Today I will finally (probably) get around to settling on a storage solution for player items (maybe).

This was never meant to be a long term solution but I'm striving for as few menus as possible...

#indieDev #GameDev #Unity3D
August 13, 2025 at 8:15 PM
Finally added textchat for PCs and decided to put the NPC-voice on it. Now the character creator lets you pick from different voices, adjust pitch, etc.

It reminds me of my 10 yo self playing Phantasy Star Online alone. Chatting it up with NPCs like a sad dweeb.

#GameDev #IndieDev #Unity3D
August 12, 2025 at 3:06 AM
#DataDevils log: It's my busiest time of year so I've had a healthy break from dev.

Recently, I added camera FX and proto-anims for strafing and ladder climbing. Syncing root motion with the ability to grab the ladder from any position was tricky but I'm happy with it!

#IndieDev #GameDev #Unity3D
July 7, 2025 at 5:55 PM
#DataDevils Log: Reworked the player rig to support animated weapon bones and root motion.

Now I can import some of the more exciting prototype animations - like the hammer attacks which are all still tagged with the "launch" property.

This probably needs reined in...

#GameDev #IndieDev #Unity3D
June 6, 2025 at 3:54 AM
#DataDevils log:

Making a proc-gen game with NPC partners in Unity has had its fair share of challenges. I'd put off implementing proper navigation for this falling floor room until now but I'm pretty happy with this janky solution.

#Unity3D #IndieDev #GameDev
March 21, 2025 at 7:46 PM
#DataDevils' shield can now deflect & parry attacks. Parried enemies are stunned & can be kicked into the air where they take extra damage & are suspended with each hit.

I put some Xenoblade in my 4 Swords meets ApeEscape metroidvania party game. Its a lot.

More soon!

#GameDev #IndieDev #Unity3D
February 28, 2025 at 12:28 AM