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@substract.bsky.social
🎀indie gamedev or something🎀❤️ love 90s fps ❤️
🎀 working on Abglantz 🎀 #godot #fps
|| adult || bi/ pan|| (he/him) (◕ω◕✿)
no minors please
Pinned
Working on my FPS game Abglantz.
Get the Demo here:
store.steampowered.com/app/1809960/...
Abglantz on Steam
Enter a realm of nightmares and claw and shoot your way through hordes of bloodthirsty vermin and things that are much, much worse in this retro FPS
store.steampowered.com
I turned 40 today
what the fuck man
February 10, 2026 at 5:36 PM
February 10, 2026 at 9:19 AM
I started mapping for this game when I was like 14 or 15.
There is special place in my heart for this one.
February 9, 2026 at 3:39 PM
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I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.
February 7, 2026 at 7:27 PM
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My games has reached 4,000 wishlists on Steam! I’m thankful for the support it’s gotten it’s nearly a year since I started this. store.steampowered.com/app/4041730/... #indiegame #gamedev
February 7, 2026 at 4:26 PM
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UT2k4 is alive and free (soon)
www.reddit.com/r/unrealtour...
February 4, 2026 at 8:37 AM
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#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 5:43 PM
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We're happy to announce that MeowGun: Hell Denizen is out of Early Access and in 24% discount!

🐈HAPPY CAT SOUNDS🐈
Go try it neeooww~!

Here's a release trailer we whipped up, hope you'll get a few laughs. ;D We'll take a lil' break now, meow :3

store.steampowered.com/app/2347390/...
#indiedev #FPS
January 24, 2026 at 3:07 PM
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QBJ3 has been updated!
lots of map fixes and updates, and weapon tweaks.
go grab it!
www.slipseer.com/index.php?re...
January 20, 2026 at 7:01 AM
when you got an appointment to get your junk lasered and your laser hair removal lady tells you she bought a new high end laser that is really fucking strong an you are simultaneously like "yesssss" and "ruh-roh"
January 18, 2026 at 7:08 PM
Holy shit the Acolyte Demo is beautiful. Top tier pixel graphics and atmosphere!
January 18, 2026 at 4:19 PM
Post a game you remember playing that nobody else remembers:
January 15, 2026 at 2:19 PM
Welp, so an issiue that bothered me is (was) that rigid bodys, pretty much exclusively gibs could randomly fall through the floor, especially when jumping around on them (lol)
So today i tested all kinds of settings to prevent this...
January 14, 2026 at 8:34 PM
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One of my guinea pigs for testing my IWAD was @lvendead.bsky.social's FORLORN.

I kept second-guessing my work while testing in vanilla Doom 2 because the texture use is so eclectic, but this mapset gave me a really lovely cohesion to compare my textures and make sure they went together nicely.
November 23, 2025 at 8:35 PM
you can not make this shit up.
January 13, 2026 at 4:09 PM
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Started work on the factory environments
#gamedev #screenshotsaturday
January 11, 2026 at 12:16 PM
QBJ3 is really great and a work of art but it made me realise I'm not into those extreme high enemy count maps.
My personal feel is that it takes something off the experience and makes the whole thing go stale quick, and believe me, I do not like saying that, but it's just how I feel. ...
January 12, 2026 at 11:53 AM
youtu.be/-TAi6KmKxN0?...

I love this track oh so much
KISS Psycho Circus (PC) - Medley/Theme 2
YouTube video by Retro Gaming Sounds
youtu.be
January 12, 2026 at 9:35 AM
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testing turret
January 12, 2026 at 8:05 AM
*sigh*
sometimes you just change a little tiny thing in the code, think nothing of it, weeks later you notice something isn't working right -__-
January 12, 2026 at 8:32 AM
underwater
January 11, 2026 at 5:11 PM
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i made a map for this!
January 4, 2026 at 12:53 AM
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new Quake map: One Need Not Be A House, a large non-linear concrete bunker island / brick brutalism map that I made for Quake Brutalism Jam 3 (single player mega mod with 77 modernist levels)... download link + full design notes here: www.blog.radiator.debacle.us/2026/01/one-...
January 3, 2026 at 11:19 PM
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Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign
January 10, 2026 at 4:04 PM