#gamedev #indiedev #isometrichorror
#gamedev #indiedev #isometrichorror
Check out the results of the previous years:
pixeljoint.com/2024/11/08/7...
pixeljoint.com/2023/11/04/6...
pixeljoint.com/2022/11/14/6...
pixeljoint.com/2021/10/31/6...
pixeljoint.com/2020/10/30/6...
Check out the results of the previous years:
pixeljoint.com/2024/11/08/7...
pixeljoint.com/2023/11/04/6...
pixeljoint.com/2022/11/14/6...
pixeljoint.com/2021/10/31/6...
pixeljoint.com/2020/10/30/6...
what do you guys think?
#gamedev #indiedev #isometrichorror
what do you guys think?
#gamedev #indiedev #isometrichorror
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
#gamedev #indiedev #isometrichorror #bunkt
#gamedev #indiedev #isometrichorror #bunkt
#indiedev #gamedev #isometrichorror #bunkt
#indiedev #gamedev #isometrichorror #bunkt
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday
#indiedev #gamedev #horrorisometric #godot
#indiedev #gamedev #horrorisometric #godot
#gamedev #indiedev #godot #horrorisometric #bunkt
#gamedev #indiedev #godot #horrorisometric #bunkt
Done implementing roll mechanic. this one definitely need a cool down 😁.
#indiedev #gamedev #godot #horrorisometric
Done implementing roll mechanic. this one definitely need a cool down 😁.
#indiedev #gamedev #godot #horrorisometric