Alvin
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spazmantiz.bsky.social
Alvin
@spazmantiz.bsky.social
Working on BUNKT
testing cutscene with command pattern

#gamedev #indiedev #isometricgame #godotengine
November 4, 2025 at 1:38 PM
Someone left a key in vending machine.

#gamedev #indiedev #screenshotsaturday #godotengine
November 1, 2025 at 2:28 PM
November 1, 2025 at 4:49 AM
updating hud and character sprite

#gamedev #indiedev #isometricgame #bunkt
October 28, 2025 at 7:58 AM
QoL update: hide wall if room too small

#gamedev #indiedev #isometrichorror #bunkt
October 23, 2025 at 8:23 AM
Playing around with steering and object pooling, I just like the feel of satisfaction when you collect orbs after defeating enemies in God of War. I might use that for the currency purpose. 🔴

#gamedev #indiedev #isometrichorror
October 19, 2025 at 2:13 AM
October 18, 2025 at 7:25 AM
Added new enemy 🐛

is foreground too distracting?

#gamedev #indiedev #isometrichorror
October 11, 2025 at 7:11 PM
October 3, 2025 at 1:00 PM
Reposted by Alvin
October 2, 2025 at 8:56 AM
Updating room management system, I took different approach because old one is too resource demanding (for my 2015 ThinkPad). but still can't figuring out the wall part 😄

what do you guys think?

#gamedev #indiedev #isometrichorror
October 2, 2025 at 3:00 PM
Tinkering with color correction and dirtying up the floor.

#gamedev #indiedev #isometrichorror
October 1, 2025 at 6:26 AM
Added new mechanic for undiscovered area/room 👀

#indiedev #gamedev #bunkt #isometrichorror
September 29, 2025 at 10:25 AM
Just finished setting up camera management!
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).

#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
September 27, 2025 at 11:47 AM
Experimenting with a new tileset and techniques to capture a bunker vibe, using caves and tunnels as the entry.

#gamedev #indiedev #isometrichorror #bunkt
September 11, 2025 at 3:31 PM
Exploring new level layouts to bring more depth.

#indiedev #gamedev #isometrichorror #bunkt
September 8, 2025 at 7:23 PM
Got the leg and body sprites separated so animations can run independently. Still experimenting with how to make melee combat feel really satisfying!

#indiedev #gamedev #isometrichorror #bunkt
August 27, 2025 at 6:32 AM
Push box puzzle...mind the gaps

#indiedev #gamedev #isometrichorror #godot #bunkt
August 25, 2025 at 1:33 PM
Adding off-screen indicator for enemy position

#indiedev #gamedev #isometrichorror #godot #bunkt
August 24, 2025 at 9:23 AM
Just updated the wall visibility system!

Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.

#gamedev #indiedev #isometrichorror #screenshotsaturday
May 31, 2025 at 6:37 AM
finally done implementing enemy patrol line, player outline, and shadow. still figuring out how to make wall dark if there is no light 😁

#indiedev #gamedev #horrorisometric #godot
May 20, 2025 at 5:12 AM
Update, I'm liking sprite getting for visual cue.

#gamedev #indiedev #godot #horrorisometric #bunkt
April 29, 2025 at 7:18 PM
Adding grass as spot for player to hide. maybe add jiggle animation next?

#gamedev #indiedev #godot #horrorisometric #bunkt
April 29, 2025 at 11:21 AM
April 28, 2025 at 5:48 PM
They see me rollin' 🌀

Done implementing roll mechanic. this one definitely need a cool down 😁.

#indiedev #gamedev #godot #horrorisometric
April 26, 2025 at 9:35 PM