#gamedev #godotengine #madewithgodot #isometricgame
#gamedev #godotengine #madewithgodot #isometricgame
#gamedev #indiedev #isometrichorror
#gamedev #indiedev #isometrichorror
what do you guys think?
#gamedev #indiedev #isometrichorror
what do you guys think?
#gamedev #indiedev #isometrichorror
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
#gamedev #indiedev #isometrichorror #bunkt
#gamedev #indiedev #isometrichorror #bunkt
#indiedev #gamedev #isometrichorror #bunkt
#indiedev #gamedev #isometrichorror #bunkt
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday
#indiedev #gamedev #horrorisometric #godot
#indiedev #gamedev #horrorisometric #godot
#gamedev #indiedev #godot #horrorisometric #bunkt
#gamedev #indiedev #godot #horrorisometric #bunkt