(he/him) (◕ω◕✿) #godot #fps
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH
anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH
anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
I think it's neato
I think it's neato
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
thanks neo-puritan freaks!
thanks neo-puritan freaks!
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.