Rui Coelho
ruicoelho.bsky.social
Rui Coelho
@ruicoelho.bsky.social
💻 Game Engine Programmer | 🎧 Norma Jean and ETID | 👾 PC and Switch | 🎾 Back on court | 🎸 Trying electric guitar
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THIS ANIMATION IS SO INSANE
September 12, 2025 at 1:42 PM
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🚨 CREATORS 🚨

Fancy getting your name down early for our SICK new game;
@denshattack.bsky.social !?

🚃Crazy trains - crazier tricks
🤖 Giant Mecha Boss Battles
🤯 Multi-track drifting!!

If interested, feel free to DM or check my email below!

RTs appreciated 🙏
August 27, 2025 at 1:50 PM
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Super early look at Kenney Creator, my new modeling software for indies. It'll feature many blocks and tools to create any sort of model - aiming for a Q1 2026 release! ✨
September 5, 2025 at 10:02 AM
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Someday itd be real fun to try out this comic idea again.
September 4, 2025 at 10:12 PM
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Need help improving your in-house game engine or your game engine tools?

I'm available for contract work.

I'm an expert game engine and tools programmer proficient in C / C++ / C# / Odin.

More information and contact e-mail here: zylinski.se/portfolio
September 3, 2025 at 1:35 PM
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This is some of the hardest shit I've seen in my life
August 28, 2025 at 6:42 AM
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Thanks so much for all your kind messages ✨ You’ve been amazing, and I’m really excited to keep building #MakeRoom. My girlfriend gathered all the ideas and feedback from your reviews, and I’m now working on the next update introducing a color wheel!
August 12, 2025 at 6:49 PM
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I am excited to share this new single-header C library I have been working on for a while now: vecmath.h, a comprehensive vector/matrix math library for graphics/games/3d.
It allows you to write vector math code in C that looks like this:
July 21, 2025 at 3:09 PM
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I just had to Ctrl-C copy something as the same moment a command window popped up from a job I was running and Windows will autofocus new windows so this killed the job 😭
August 1, 2025 at 8:05 AM
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Quite sad to hear @filipepina.bsky.social passed away. Among other things a dev and a teacher, he was already making video games when I was taking the first step and nearly everyone in the industry knew him, from his several works, in person or by name. RIP friend. www.msn.com/pt-pt/notici...
MSN
www.msn.com
July 25, 2025 at 7:45 AM
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New Post: How I Write Type Safe Generic Data Structures in C
danielchasehooper.com/posts/typech...
June 30, 2025 at 4:37 PM
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Hey! Wrapping up my current gamedev contract soon so I'm exploring what’s next.15+ years experience, gameplay, engine & porting to consoles. Also made my own games with custom engine. Seeking a team to work on cool stuff (Unity, GM2, C++, C#, Godot or other - I learn fast :)

www.david-amador.com
May 21, 2025 at 5:00 PM
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Oh hey, the talk I did 4 years ago at Indigo is publicly online again: vimeo.com/1043392470
Here I do a walk-through of solving a real graphics bug in Shadow of the Tomb Raider. I was hoping this would be helpful for students or novice programmers who were maybe interested in graphics.
INDIGO 2021 - Rebecca Fernandez-O'Shea (Nixxes) A Day In The Life of a AAA Graphics Programmer
This is "INDIGO 2021 - Rebecca Fernandez-O'Shea (Nixxes) A Day In The Life of a AAA Graphics Programmer" by Dutch Game Garden (2008 - 2025) on Vimeo,…
vimeo.com
May 22, 2025 at 11:20 PM
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You’ll grow things. You’ll lose things.
You’ll become something you don’t recognize.
Neverway trailer is out. Wishlist now on Steam
April 10, 2025 at 4:26 PM
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I'm gonna have to frame this one.
April 6, 2025 at 6:29 PM
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Eternal Life of Goldman looks pretty good
March 27, 2025 at 2:19 PM
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morning expression warmups

🍓 #art #digital #sketch
March 27, 2025 at 5:09 PM
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Perhaps the Gamers are alright
March 20, 2025 at 6:44 AM
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I like drawing people doing things and it got a little out of hand haha. Though i want to someday be comfortable colouring my own comics so it was good practice. Not bad for 5.5 hours from blank page to finished i think ✨
January 28, 2025 at 9:08 PM
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Saw this on Reddit and got a chuckle:
January 29, 2025 at 2:03 AM
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January 22, 2025 at 1:32 PM
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I made a Doom source port that runs within a PDF file.

PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields.

doompdf.pages.dev/doom.pdf

github.com/ading2210/do...
January 13, 2025 at 4:16 AM
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Chair Stop-Motion 🪑💨 Made with 444 pictures taken over 10 days
January 10, 2025 at 3:38 PM
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Hey there bsky!

I'm looking for an internship in graphics/engine programming anywhere in the world (I'm willing to relocate). If you happen to know any open positions or if you work at a company that is taking interns, feel free to contact me!

Portfolio ⬇️
January 8, 2025 at 2:20 PM