Kim Kulling
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kimkulling.bsky.social
Kim Kulling
@kimkulling.bsky.social
System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on https://kimkulling.de/, Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp
Linktree: https://linktr.ee/kimkulling
Reposted by Kim Kulling
One of the best interactive resources for understanding light and shadows. Unique visual explanations you won’t find anywhere else.
ciechanow.ski/lights-and-s...

#gamedev #indiedev #unity3d #godot #unrealengine
January 2, 2026 at 1:33 PM
Reposted by Kim Kulling
Progress in the world forge! Lots of processing to be ported to GPU-accelerated passes for updating the world map visuals, but it's getting there... Here's a quick sample of adding mountain ranges #gamedev #indiedev #godotengine #screenshotsaturday
December 27, 2025 at 11:59 AM
Have you ever created a mini framework for your company? Here are some thoughts about it: laike9m.com/blog/avoid-m... #developer #cpp
laike9m.com
December 26, 2025 at 11:27 AM
Have you ever created a mini framework for your company? Here are some thoughts about it: laike9m.com/blog/avoid-m... #developer #cpp
laike9m.com
December 26, 2025 at 11:26 AM
What I leearned today? People say juniors should learn to ask questions. What they don’t say is that seniors should learn to answer them without making someone regret it. #developer #collaboration #agile #gamedev
December 17, 2025 at 10:47 AM
Reposted by Kim Kulling
Multiplying matrices in C++
mariusbancila.ro
December 15, 2025 at 8:37 AM
Reposted by Kim Kulling
Book of the Day: C++ Lambda Story by Bartlomiej Filipek
meetingcpp.com/mcpp/books/b...
#cplusplus
#cpp
Bartlomiej Filipek
C++ Lambda Story is a concise and practical book that reveals all aspects of one of the most powerful Modern C++ features
meetingcpp.com
December 15, 2025 at 4:03 PM
Reposted by Kim Kulling
Experience the chilling demo of "Mutter," a unique stop-motion horror adventure where you must survive and uncover the truth as your mother transforms into a monster amid the backdrop of war.

Play the demo: playtester.io/mutter

#IndieGaming #GameDev #Gaming #IndieDev #IndieGame
December 14, 2025 at 12:00 PM
There is a fixed version of assimp-view on github.com/assimp/assim.... It now supports vs2026 as well #assimp #gamedev
GitHub - assimp/assimp_view: The Asset-Importer-Lib Viewer
The Asset-Importer-Lib Viewer. Contribute to assimp/assimp_view development by creating an account on GitHub.
github.com
December 12, 2025 at 9:05 PM
A common problem I saw in building games is the scale when your city/empire/deck gets bigger: switch from micromanagement to rule the big scale tasks instead #gamedev #gamedesign
December 11, 2025 at 3:04 PM
Reposted by Kim Kulling
Nouvel extrait de gameplay pour Planet of Lana 2, toujours prévu pour début 2026 #IndieDev
December 11, 2025 at 2:41 PM
Reposted by Kim Kulling
V1.1 of Statement features Statement Lens: A fully interactive advanced visual debugger for Statement! A very powerful debugger for your #statemachine!

Itch
refreshertowel.itch.io/statement

Docs
refreshertowel.github.io/docs/stateme...

#gamemaker #indiedev #gml #finitestatemachine #statemachines
December 11, 2025 at 2:49 PM
Reposted by Kim Kulling
Linux-Kernel: Rust-Support offiziell abgesegnet | heise online
heise.de/-11109733 #Linux #LinuxKernel #Rustlang
Linux-Kernel: Rust-Support offiziell abgesegnet
Rust wird Assembler und C bei der Programmierung des Linux-Kernels ebenbürtig – zumindest offiziell, denn praktisch gibt es noch viel zu tun.
heise.de
December 11, 2025 at 12:23 PM
Reposted by Kim Kulling
Book of the Day: Beautiful C++ by J. Guy Davidson and Kate Gregory
meetingcpp.com/mcpp/books/b...
#cplusplus
#cpp
J. Guy Davidson, Kate Gregory
This book is a deep review of thirty of the Core Guidelines
meetingcpp.com
December 11, 2025 at 1:14 PM
Reposted by Kim Kulling
Jesus Christ, we have a global pandemic and then Instagram moms decide to make a new one in order to be «natural».

The future is so much dumber than I ever imagined.
December 11, 2025 at 1:52 PM
What I learned today during my #assimp refactorings: Stability over decates is a Feature. #gamedev #legacycode
December 11, 2025 at 2:25 PM
Reposted by Kim Kulling
Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor | Discussion
GitHub - KaijuEngine/kaiju: General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor - KaijuEngine/kaiju
github.com
December 9, 2025 at 3:20 PM
Reposted by Kim Kulling
I have added a free-read link to my latest #WTF post for #developer:
medium.com/the-wtf-coll...
WTF: C++ Initialization Is Driving Me Crazy
Read this for free…
medium.com
December 3, 2025 at 7:14 PM
Reposted by Kim Kulling
If you want to register your own importers to #assimp: medium.com/realtime-ren... #gamedev
Assimp Hacks 7: Register your custom importer
Read me for free
medium.com
December 3, 2025 at 8:20 PM
If you want to register your own importers to #assimp: medium.com/realtime-ren... #gamedev
Assimp Hacks 7: Register your custom importer
Read me for free
medium.com
December 3, 2025 at 8:20 PM