Nico aka. Rothbilly
banner
rothly.bsky.social
Nico aka. Rothbilly
@rothly.bsky.social
Game developer generalist, Tech Art & Ui designer
Reposted by Nico aka. Rothbilly
big inspector improvement for arrays
October 28, 2025 at 10:30 AM
Reposted by Nico aka. Rothbilly
godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...
September 2025 dev update
godot-rust
godot-rust.github.io
September 29, 2025 at 10:35 PM
Reposted by Nico aka. Rothbilly
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Reposted by Nico aka. Rothbilly
Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps 🙂
Texturing in blender with ucupaint
What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...
passivestar.xyz
August 30, 2025 at 10:23 PM
Reposted by Nico aka. Rothbilly
quick intro to smart materials in ucupaint
Smart materials in ucupaint
I recently added a button to ucupaint to make it possible to copy layers from an ucupaint material from blender asset library into the current ucupaint material: Previously to do that you’d need to dr...
passivestar.xyz
September 8, 2025 at 5:29 PM
Reposted by Nico aka. Rothbilly
btw did you know you can bake textures of other objects into ucupaint layers?
August 28, 2025 at 9:27 PM
Reposted by Nico aka. Rothbilly
GAME, the German game industry trade association, released this *damn* good statement on the unjust NSFW game takedowns

www.linkedin.com/feed/update/...
July 29, 2025 at 2:39 PM
Reposted by Nico aka. Rothbilly
So… did you escape, Outfinder?

📍 Only on our Itch io
🔗 linktr.ee/Outfindgames

#Indiegame
July 9, 2025 at 4:02 PM
Reposted by Nico aka. Rothbilly
Lilly🤝Willy

📍 Find unique games on our Itch.io
🔗 Link in our bio

#Indiegames
July 24, 2025 at 5:29 PM
A small update: we keep working in Lilly & Wiily. Now we are planing a multiplayer update, here some ui work we made past week. You can purchase an early access of our game here for only 2 dolars! and help the development: outfind.itch.io/lilly-and-wi... #indiegame #indiedev #godotengine
July 25, 2025 at 3:24 PM
Reposted by Nico aka. Rothbilly
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=34
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
May 26, 2025 at 10:26 AM
slime-team.itch.io/lilly-and-wi... we are releasing openly Lilly & Willy as a demo, we are currently looking for feedback! #gamedev #indiedev #godotengine #godot #plataformer
May 2, 2025 at 2:44 AM
Reposted by Nico aka. Rothbilly
Say it after me: Chat GPT is not a search engine. It does not scan the web for information, it just generates statistically likely sentences. You cannot use it a search engine, or as a substitute for searching.

Now. Please never use an LLM for information searches ever again.
April 30, 2025 at 11:31 PM
slime-team.itch.io/lilly-and-wi... we are releasing the close beta of our game Lilly&Willy, we are looking for feedback, please give it a try!pass: playtest #gamedev #indiedev #godotengine #godot #plataformer
May 1, 2025 at 5:06 AM
Reposted by Nico aka. Rothbilly
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
He-yo! I'm proud to announce we are close to launch a playtest version of our next game! #indiedev #gamedev #godot #godotengine
April 16, 2025 at 10:32 PM
Reposted by Nico aka. Rothbilly
Hey ! Happy #PortfolioDay 🐓

I'm Inès, a Swiss freelance concept artist living in France. I love to paint stylized and colorful environment (and birds) 💫

🪿http://artstation.com/ourka
💌ourka.contact@gmail.com
April 8, 2025 at 9:01 PM
Reposted by Nico aka. Rothbilly
Get ready to squeak with delight as we unveil Mouse Work! A 1-4 player party game for Switch 2 using mouse controls! Control adorable mice working various jobs in their desire to earn some extra cheddar. Coming Soon!

#MouseWork #Nitrome #NintendoSwitch2
April 7, 2025 at 9:02 PM
Reposted by Nico aka. Rothbilly
Scripted a little Godot addon to semi-automate making pretty light shafts. Super versatile, and can be used for things like holograms, flashlights, treasure chests, even UI.

I put it up for free here: github.com/CozyCubeGame...

#GodotEngine #gamedev #indiedev
April 3, 2025 at 3:47 PM
Reposted by Nico aka. Rothbilly
Stop sharing the Ghibli AI slop, what is wrong with you:

aftermath.site/studio-ghibli-...
March 27, 2025 at 11:22 PM
Reposted by Nico aka. Rothbilly
Our first development snapshot for #GodotEngine 4.5 has arrived!

The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.

With a first harvest of ca. 400 PRs, it's time to start testing!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 dev 1 – Godot Engine
The feature freeze has melted away—here comes the flood!
godotengine.org
March 20, 2025 at 7:53 PM
Reposted by Nico aka. Rothbilly
Working on more game assets!

This pack will contain a bunch of resources, in multiple stages. I'm done with metals, gems, and food, lots more to go! :)

#gamedev #indiedev #blender3d
March 14, 2025 at 3:44 PM
Reposted by Nico aka. Rothbilly
hey so on may 16-17 I'll be in malaga/spain showcasing my 3D modeling tool #half-edge at @guadalindie.bsky.social!

I'll be on the show floor so you can try it out c:
March 14, 2025 at 1:15 PM
Reposted by Nico aka. Rothbilly
Godot 4.4 launched last week to a great reception!

We’re now preparing 4.4.1 to address regressions and ensure a smooth upgrade for all users. Help us test the release candidate and report any issues you encounter.

godotengine.org/article/rele...
Release candidate: Godot 4.4.1 RC 1 – Godot Engine
Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!
godotengine.org
March 14, 2025 at 11:51 AM
Reposted by Nico aka. Rothbilly
March 13, 2025 at 5:44 PM