Riley Labrecque
rileylabrecque.com
Riley Labrecque
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve

Once upon a time I made Steamworks.NET

🌲Seattle
Reposted by Riley Labrecque
Gemini is predicting Google will announce its death 10 years from now.

That’s a very optimistic timeline.
December 10, 2025 at 6:21 AM
Reposted by Riley Labrecque
i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
youtu.be
November 1, 2025 at 7:06 PM
Reposted by Riley Labrecque
dear imgui 1.92.5 released! 🪩
github.com/ocornut/imgu...
- many fixes/changes for Tables, InputText, Keyboard navigation, disable mode, single-axis auto sizing, backends etc.
- webgpu backend update for latest Emscripten API changes & native Dawn/WGPU.
November 20, 2025 at 5:26 PM
Reposted by Riley Labrecque
Reposted by Riley Labrecque
November 14, 2025 at 11:08 PM
Reposted by Riley Labrecque
🚀🚀LITTLE ROCKET LAB IS OUT NOW!!! 🚀🚀

4 years of development, finally available on Steam and Game Pass

store.steampowered.com/app/2451100/...

RTs unbelievably appreciated!! <3
October 7, 2025 at 5:25 PM
Reposted by Riley Labrecque
New blog post:
In 2021 I found an invisible memory leak in a tool (VS Code) that I have never used. Impossible? Easy:
randomascii.wordpress.com/2025/10/09/f...
Finding a VS Code Memory Leak
In 2021 I found a huge memory leak in VS code, totalling around 64 GB when I first saw it, but with no actual limit on how high it could go. I found this leak despite two obstacles that should have…
randomascii.wordpress.com
October 9, 2025 at 8:27 PM
Izzy is definitely worth talking to if you have a devops/it/build/systems engineer type role open!
hi hello my husband recently accepted a job in Victoria, BC so we are hoping to immigrate to Canada before the year is over

soooo i will be leaving my in-office IT job and be out of work again. shares and job leads welcome!
hi i’m izzy, i am a game designer and programmer that likes making tools to support ppl’s cool projects. i’m also good at writing and a bunch of other stuff probably idk iznaut.com
October 5, 2025 at 12:12 AM
Reposted by Riley Labrecque
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
September 30, 2025 at 5:40 PM
Reposted by Riley Labrecque
One of my coworkers, @tearsofjake.bsky.social, has a talk at SIGGRAPH this year about this really cool steerable perlin noise technique that was used on Moana 2. He's just posted some handy reference implementations for Houdini, Unity, Godot, and Blender; check it out!

github.com/jakericedesi...
GitHub - jakericedesigns/SteerablePerlinNoise: Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025 - jakericedesigns/SteerablePerlinNoise
github.com
July 28, 2025 at 7:01 PM
Reposted by Riley Labrecque
Ten years ago, on April 30, 2015, the first version of the site was released.
It's hard to believe it's been a full decade. Happy anniversary!

keygenmusic.tk#track=AGAiN/...
April 30, 2025 at 8:04 PM
Reposted by Riley Labrecque
For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.

www.youtube.com/watch?v=T1tX...
Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast
www.youtube.com
July 19, 2025 at 4:27 PM
Reposted by Riley Labrecque
Officially announcing my new game:

GARBAGE COUNTRY.

A lonely road trip through the ruins of a forgotten world.

feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.
June 8, 2025 at 8:53 PM
Reposted by Riley Labrecque
Hey hey,

insight time!

still working on the steam implementation.
it's a whole lot of work and I'm very happy about the .net Steamworks wrapper.

Shoutout to @rileylabrecque.com for the great work❣️

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg
GitHub - rlabrecque/Steamworks.NET: Steamworks wrapper for Unity / C#
Steamworks wrapper for Unity / C#. Contribute to rlabrecque/Steamworks.NET development by creating an account on GitHub.
github.com
June 26, 2025 at 4:25 PM
Reposted by Riley Labrecque
i have been driven slightly mad by so much of this industry pretending nothing has changed when...everything has changed
We're really just going through with all this, aren't we

aftermath.site/summer-game-fe...
June 4, 2025 at 9:28 PM
Reposted by Riley Labrecque
The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on!
www.youtube.com/watch?v=FJtF...
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025
YouTube video by IGN
www.youtube.com
June 3, 2025 at 6:09 PM
I dont know Kim but this is hilarious and more people should see this
hello folks! the time has come again for me to start thinking about The Next Thing, so if you're looking to hire a level designer might you consider: me

check me out at iibo.games ~
May 31, 2025 at 6:15 AM
Reposted by Riley Labrecque
Morrowind was about a world becoming real on your computer. Oblivion was about buckets suspended on ropes responding to arrows fired at them and the DXT BC1 compression algorithm.
April 29, 2025 at 4:44 AM
Reposted by Riley Labrecque
hey if you want someone better than a jr game dev who doesn't use ai but will accept jr wages these dms are open
April 19, 2025 at 4:43 PM
Reposted by Riley Labrecque
Signal boosting my board scan wiki: wiki.nataliethenerd.com

This is just a nice visual site featuring the content from the repo, I know some people aren't comfortable navigating github.
February 27, 2025 at 12:54 PM
Reposted by Riley Labrecque
January 26, 2025 at 5:36 AM
Reposted by Riley Labrecque
2 years ago I responded to a Tweet from @shankmods.bsky.social

It turned into an unforgettable adventure

Shank is a great storyteller, and the video he made chronicling the whole ordeal is truly something special

Even if you have no interest in CRTs, it’s worth a watch!

youtu.be/JfZxOuc9Qwk?...
What Happened to the World's Largest Tube TV?
YouTube video by Shank Mods
youtu.be
December 22, 2024 at 2:09 PM