Currently working on "All one Click"
https://www.ootbg.com/
https://store.steampowered.com/search/?developer=Out+of+the+Box+Games+UG
Open to collaborate as game dev on your project
The hero of my new ARPG/rogue-like game.
The development just started and updates will be posted regularly over the next months until the release.
Feel free to follow and whishlist on steam:
store.steampowered.com/app/2588750
#indiedev #gamedev #rpg #rogue
again I worked on the max level special effect for the spells in "All one Click".
The Waterling will come up with splash damage (no pun intended) in a small area on its termination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The Waterling will come up with splash damage (no pun intended) in a small area on its termination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
this week I've implemented another type of XP to collect.
Collect enough blue XP and you will level up.
But what might be the purpose of the red one?
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
this week I've implemented another type of XP to collect.
Collect enough blue XP and you will level up.
But what might be the purpose of the red one?
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Arcane Ray" has a CC effect that pushes enemies back.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Arcane Ray" has a CC effect that pushes enemies back.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
currently working on the boss of the game.
The animations are still in the making therefore, I only want provide a rather pixelated sneak peak challenging your imagination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
currently working on the boss of the game.
The animations are still in the making therefore, I only want provide a rather pixelated sneak peak challenging your imagination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "ChainLightning" targets an additional enemy per hit.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "ChainLightning" targets an additional enemy per hit.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I've implemented several small animated highlights.
Those are rendered onto Coas coat and represent the casted spells.
Red for Fireball, blue for ChainLightning and pink for ArcaneRay.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I've implemented several small animated highlights.
Those are rendered onto Coas coat and represent the casted spells.
Red for Fireball, blue for ChainLightning and pink for ArcaneRay.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
last week I worked on steam achievements for "All one Click".
I created 22 achievements and their corresponding images.
Below you can see those images in random order locked and unlocked.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
last week I worked on steam achievements for "All one Click".
I created 22 achievements and their corresponding images.
Below you can see those images in random order locked and unlocked.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Spikes" comes with a crowd control effect that pins enemies to their position.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Spikes" comes with a crowd control effect that pins enemies to their position.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
Again I optimize a game mechanics. This time the target finding algorithm.
The next target for the chain lightning was the closest to Coa.
Now it is the enemy closest to the last target.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
Again I optimize a game mechanics. This time the target finding algorithm.
The next target for the chain lightning was the closest to Coa.
Now it is the enemy closest to the last target.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
I've been working on the special effect every spell on "All on Click" gets if max level.
The fireball, for example, cascades into several fireballs and thus becomes a kind of area spell.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
I've been working on the special effect every spell on "All on Click" gets if max level.
The fireball, for example, cascades into several fireballs and thus becomes a kind of area spell.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I was working the max level for the spells (that comes with a special effect) when I noticed that spells always impact at the same spot.
Now it is a random position within the collider area
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I was working the max level for the spells (that comes with a special effect) when I noticed that spells always impact at the same spot.
Now it is a random position within the collider area
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
"Dangler", the latest enemy from "All one Click", can now be fought back.
It also learned how to attack .. but nothing some well placed spells can't handle.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
"Dangler", the latest enemy from "All one Click", can now be fought back.
It also learned how to attack .. but nothing some well placed spells can't handle.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I thought the XP-Bar needed some details.
So I've decided to make a shader with voronoi noise.
On top you can have a look at the result underneath the shader graph is presented.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I thought the XP-Bar needed some details.
So I've decided to make a shader with voronoi noise.
On top you can have a look at the result underneath the shader graph is presented.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
the latest enemy in AoC is here.
It is called "Dangler" and is already showing how it will b a thread for Coa.
Fortunately, it hasn't learned how to attack yet.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
the latest enemy in AoC is here.
It is called "Dangler" and is already showing how it will b a thread for Coa.
Fortunately, it hasn't learned how to attack yet.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
some time ago I utilized Unities SpriteAtlas to reduce DrawCalls big time.
This week I figured out multi page atlases don't bring those benefits.
Solution was to increase the page size.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
some time ago I utilized Unities SpriteAtlas to reduce DrawCalls big time.
This week I figured out multi page atlases don't bring those benefits.
Solution was to increase the page size.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
since last week the "Stalker" learned to attack and (fortunately for Coa) can be defeated.
As usual I've implemented two kill animations to raise the variety in the game.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
since last week the "Stalker" learned to attack and (fortunately for Coa) can be defeated.
As usual I've implemented two kill animations to raise the variety in the game.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I reworked the enemy wave manager.
Now I have total control over the number and interval of spawning enemies per wave and with that the maximum of collectable xp.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
insight time!
I reworked the enemy wave manager.
Now I have total control over the number and interval of spawning enemies per wave and with that the maximum of collectable xp.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
the latest enemy to fight against has arrived.
It is called "Stalker" and is a huge, long legged creature with sharp talons.
Until now it only passes by ... but not for long.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
the latest enemy to fight against has arrived.
It is called "Stalker" and is a huge, long legged creature with sharp talons.
Until now it only passes by ... but not for long.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
that's what seems to be happening if your portal is going rogue 😋 ...
#indiedev #indiegame #gamedev #rpg
that's what seems to be happening if your portal is going rogue 😋 ...
#indiedev #indiegame #gamedev #rpg
insight time!
some weeks ago I've optimize memory usage via transferring enemy properties to ScriptableObjects.
This way values such as MoveSpeed or MaxHealth are stored in only one place.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
insight time!
some weeks ago I've optimize memory usage via transferring enemy properties to ScriptableObjects.
This way values such as MoveSpeed or MaxHealth are stored in only one place.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
adding some bugs to the game (pun intended 😋) via adding additional environmental assets.
Now we have different kind of butterflies, some ants and shallow hills.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
adding some bugs to the game (pun intended 😋) via adding additional environmental assets.
Now we have different kind of butterflies, some ants and shallow hills.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
Woohoo!
#oolo #indiegames
Woohoo!
#oolo #indiegames
insight time!
the release of the next enemy is on the endge ... you can almost feel its breath.
I already have a name for it ... wanne guess?
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
insight time!
the release of the next enemy is on the endge ... you can almost feel its breath.
I already have a name for it ... wanne guess?
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
the "Swarm" can now attack and fortunately can get attacked by Coa.
Also I implemented two different kill animations to increase the variety.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
the "Swarm" can now attack and fortunately can get attacked by Coa.
Also I implemented two different kill animations to increase the variety.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg #trailertuesday
Here's some exploration and card match gameplay.
Also, also, have some early music from Ben Wolland, the game's composer!
#screenshotsaturday #gamedev #indiegame #cardgame #dungeoncrawler #ue5
Here's some exploration and card match gameplay.
Also, also, have some early music from Ben Wolland, the game's composer!
#screenshotsaturday #gamedev #indiegame #cardgame #dungeoncrawler #ue5