Out of the Box Games
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ootbg19.bsky.social
Out of the Box Games
@ootbg19.bsky.social
Out of the Box Games is an independent videogame development studio
Currently working on "All one Click"

https://www.ootbg.com/
https://store.steampowered.com/search/?developer=Out+of+the+Box+Games+UG

Open to collaborate as game dev on your project
Pinned
This is Coa.
The hero of my new ARPG/rogue-like game.

The development just started and updates will be posted regularly over the next months until the release.

Feel free to follow and whishlist on steam:
store.steampowered.com/app/2588750

#indiedev #gamedev #rpg #rogue
Hey hey,

again I worked on the max level special effect for the spells in "All one Click".
The Waterling will come up with splash damage (no pun intended) in a small area on its termination.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
November 18, 2025 at 10:59 AM
Hey hey,

insight time!

this week I've implemented another type of XP to collect.
Collect enough blue XP and you will level up.
But what might be the purpose of the red one?

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
November 13, 2025 at 11:19 AM
Hey hey,

again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Arcane Ray" has a CC effect that pushes enemies back.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
November 11, 2025 at 1:01 PM
Hey hey,

insight time!

currently working on the boss of the game.
The animations are still in the making therefore, I only want provide a rather pixelated sneak peak challenging your imagination.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
November 6, 2025 at 11:38 AM
Hey hey,

again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "ChainLightning" targets an additional enemy per hit.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
November 4, 2025 at 11:44 AM
Hey hey,

insight time!

I've implemented several small animated highlights.
Those are rendered onto Coas coat and represent the casted spells.
Red for Fireball, blue for ChainLightning and pink for ArcaneRay.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
October 30, 2025 at 10:26 AM
Hey hey,

insight time!

last week I worked on steam achievements for "All one Click".
I created 22 achievements and their corresponding images.
Below you can see those images in random order locked and unlocked.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
October 23, 2025 at 10:59 AM
Hey hey,

again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Spikes" comes with a crowd control effect that pins enemies to their position.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
October 21, 2025 at 1:26 PM
Hey hey,

insight time!

Again I optimize a game mechanics. This time the target finding algorithm.
The next target for the chain lightning was the closest to Coa.
Now it is the enemy closest to the last target.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
October 16, 2025 at 10:46 AM
Hey hey,

I've been working on the special effect every spell on "All on Click" gets if max level.
The fireball, for example, cascades into several fireballs and thus becomes a kind of area spell.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
October 14, 2025 at 9:49 AM
Hey hey,

insight time!

I was working the max level for the spells (that comes with a special effect) when I noticed that spells always impact at the same spot.
Now it is a random position within the collider area

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
October 9, 2025 at 10:29 AM
Hey hey,

"Dangler", the latest enemy from "All one Click", can now be fought back.
It also learned how to attack .. but nothing some well placed spells can't handle.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
October 7, 2025 at 10:56 AM
Hey hey,

insight time!

I thought the XP-Bar needed some details.
So I've decided to make a shader with voronoi noise.
On top you can have a look at the result underneath the shader graph is presented.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
October 2, 2025 at 10:35 AM
Hey hey,

the latest enemy in AoC is here.
It is called "Dangler" and is already showing how it will b a thread for Coa.
Fortunately, it hasn't learned how to attack yet.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg #trailertuesday
September 30, 2025 at 2:27 PM
Hey hey,

insight time!

some time ago I utilized Unities SpriteAtlas to reduce DrawCalls big time.
This week I figured out multi page atlases don't bring those benefits.
Solution was to increase the page size.

Please follow and wishlist:
tinyurl.com/StoreAoc

#indiedev #indiegame #gamedev #rpg
September 25, 2025 at 10:36 AM
Hey hey,

since last week the "Stalker" learned to attack and (fortunately for Coa) can be defeated.
As usual I've implemented two kill animations to raise the variety in the game.

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg #trailertuesday
September 23, 2025 at 10:25 AM
Hey hey,

insight time!

I reworked the enemy wave manager.
Now I have total control over the number and interval of spawning enemies per wave and with that the maximum of collectable xp.

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg
September 18, 2025 at 11:16 AM
Hey hey,

the latest enemy to fight against has arrived.
It is called "Stalker" and is a huge, long legged creature with sharp talons.
Until now it only passes by ... but not for long.

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg #trailertuesday
September 16, 2025 at 11:45 AM
Hey hey,

that's what seems to be happening if your portal is going rogue 😋 ...

#indiedev #indiegame #gamedev #rpg
September 15, 2025 at 10:26 AM
Hey hey,

insight time!

some weeks ago I've optimize memory usage via transferring enemy properties to ScriptableObjects.
This way values such as MoveSpeed or MaxHealth are stored in only one place.

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg
September 11, 2025 at 10:48 AM
Hey hey,

adding some bugs to the game (pun intended 😋) via adding additional environmental assets.
Now we have different kind of butterflies, some ants and shallow hills.

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg #trailertuesday
September 9, 2025 at 10:21 AM
Reposted by Out of the Box Games
Thanks to everyone who gave OOLO a review! We're now sitting at enough to get a formal rating of POSITIVE from Steam.

Woohoo!

#oolo #indiegames
September 7, 2025 at 12:44 AM
Hey hey,

insight time!

the release of the next enemy is on the endge ... you can almost feel its breath.
I already have a name for it ... wanne guess?

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg
September 4, 2025 at 8:04 AM
Hey hey,

the "Swarm" can now attack and fortunately can get attacked by Coa.
Also I implemented two different kill animations to increase the variety.

Please follow and wishlist:
store.steampowered.com/app/2588750

#indiedev #indiegame #gamedev #rpg #trailertuesday
September 2, 2025 at 10:30 AM
Reposted by Out of the Box Games
Time and space are inextricably linked in Curse of Cards' Amber Archives...
Here's some exploration and card match gameplay.

Also, also, have some early music from Ben Wolland, the game's composer!

#screenshotsaturday #gamedev #indiegame #cardgame #dungeoncrawler #ue5
August 30, 2025 at 7:17 AM