Currently working on "All one Click"
https://www.ootbg.com/
https://store.steampowered.com/search/?developer=Out+of+the+Box+Games+UG
Open to collaborate as game dev on your project
The hero of my new ARPG/rogue-like game.
The development just started and updates will be posted regularly over the next months until the release.
Feel free to follow and whishlist on steam:
store.steampowered.com/app/2588750
#indiedev #gamedev #rpg #rogue
insight time!
I optimized cpu hungry tasks via splitting em across multi frames.
Now I'm at 200+ frames per second with 5k+ enemies on the screen.
Since hard to demonstrate - enjoy a PoisonTouch barrage
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I optimized cpu hungry tasks via splitting em across multi frames.
Now I'm at 200+ frames per second with 5k+ enemies on the screen.
Since hard to demonstrate - enjoy a PoisonTouch barrage
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
I've added an effect to the LevelUp Screen.
Now it is more appealing and reflects the excitement, when a levelup is achieved.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
I've added an effect to the LevelUp Screen.
Now it is more appealing and reflects the excitement, when a levelup is achieved.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
After several different approaches, hundreds of enemy waves and thousands of killed enemies the skills are finally, finally balanced.
The next step will be defining the waves for the game.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
After several different approaches, hundreds of enemy waves and thousands of killed enemies the skills are finally, finally balanced.
The next step will be defining the waves for the game.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
I'm still working on balancing the spells of Coa.
In the meantime enjoy some Arcane Ray action.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
I'm still working on balancing the spells of Coa.
In the meantime enjoy some Arcane Ray action.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
I currently work on balancing the spells of Coa.
In the meantime enjoy some spike action.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
I currently work on balancing the spells of Coa.
In the meantime enjoy some spike action.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
If I had one wish for 2026, it be sparing me how fast, easy and cool your new stuff was made by your LLM/GenAI of choice, without acknowledging the immense destruction it poses to our environment, our society and our culture.
If I had one wish for 2026, it be sparing me how fast, easy and cool your new stuff was made by your LLM/GenAI of choice, without acknowledging the immense destruction it poses to our environment, our society and our culture.
insight time!
I've implemented an AudioComposer managing AudioSources to be active or inactive depending on the distance to the AudioListener and a number of simultaneous active Sources of the same type.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I've implemented an AudioComposer managing AudioSources to be active or inactive depending on the distance to the AudioListener and a number of simultaneous active Sources of the same type.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
if you win against the final boss of "All one click" you will find yourself in the scenery below.
All peaceful, calm and the colors flow back into the games world.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
if you win against the final boss of "All one click" you will find yourself in the scenery below.
All peaceful, calm and the colors flow back into the games world.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I've implemented a sound system.
GameObjects have their own sound settings referencing the sound assets along a manager that plays the required sound effect via the respective AudioSource.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I've implemented a sound system.
GameObjects have their own sound settings referencing the sound assets along a manager that plays the required sound effect via the respective AudioSource.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
the worst outcome of the boss fight would be the scene below.
You lose, but you'll get a silver crown at least.
Not a golden one, sadly ... lucky you, the next run is just one click away.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
the worst outcome of the boss fight would be the scene below.
You lose, but you'll get a silver crown at least.
Not a golden one, sadly ... lucky you, the next run is just one click away.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
the boss fight is implemented but should not be spoiled so I've decided to present a small detail from the fight.
I made blisters in 2 sizes indicating the boss is taking damage.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
the boss fight is implemented but should not be spoiled so I've decided to present a small detail from the fight.
I made blisters in 2 sizes indicating the boss is taking damage.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
the final boss of "All one click" is here.
It is big, it is in a bad mood, it got tentacles and is ready to get its ass kicked.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
the final boss of "All one click" is here.
It is big, it is in a bad mood, it got tentacles and is ready to get its ass kicked.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The PoisonTouch spreads its leftover ticks evenly among nearby enemies if possible.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The PoisonTouch spreads its leftover ticks evenly among nearby enemies if possible.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
no insight time!
Since I'm working on the boss of "All one Click" currently I got no insights to share.
So I've decided to show some storm ⚡⚡🌩️⚡
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
no insight time!
Since I'm working on the boss of "All one Click" currently I got no insights to share.
So I've decided to show some storm ⚡⚡🌩️⚡
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The Waterling will come up with splash damage (no pun intended) in a small area on its termination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The Waterling will come up with splash damage (no pun intended) in a small area on its termination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
this week I've implemented another type of XP to collect.
Collect enough blue XP and you will level up.
But what might be the purpose of the red one?
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
this week I've implemented another type of XP to collect.
Collect enough blue XP and you will level up.
But what might be the purpose of the red one?
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Arcane Ray" has a CC effect that pushes enemies back.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Arcane Ray" has a CC effect that pushes enemies back.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
currently working on the boss of the game.
The animations are still in the making therefore, I only want provide a rather pixelated sneak peak challenging your imagination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
currently working on the boss of the game.
The animations are still in the making therefore, I only want provide a rather pixelated sneak peak challenging your imagination.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "ChainLightning" targets an additional enemy per hit.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "ChainLightning" targets an additional enemy per hit.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I've implemented several small animated highlights.
Those are rendered onto Coas coat and represent the casted spells.
Red for Fireball, blue for ChainLightning and pink for ArcaneRay.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I've implemented several small animated highlights.
Those are rendered onto Coas coat and represent the casted spells.
Red for Fireball, blue for ChainLightning and pink for ArcaneRay.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
last week I worked on steam achievements for "All one Click".
I created 22 achievements and their corresponding images.
Below you can see those images in random order locked and unlocked.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
last week I worked on steam achievements for "All one Click".
I created 22 achievements and their corresponding images.
Below you can see those images in random order locked and unlocked.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Spikes" comes with a crowd control effect that pins enemies to their position.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Spikes" comes with a crowd control effect that pins enemies to their position.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
Again I optimize a game mechanics. This time the target finding algorithm.
The next target for the chain lightning was the closest to Coa.
Now it is the enemy closest to the last target.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
Again I optimize a game mechanics. This time the target finding algorithm.
The next target for the chain lightning was the closest to Coa.
Now it is the enemy closest to the last target.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
I've been working on the special effect every spell on "All on Click" gets if max level.
The fireball, for example, cascades into several fireballs and thus becomes a kind of area spell.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
I've been working on the special effect every spell on "All on Click" gets if max level.
The fireball, for example, cascades into several fireballs and thus becomes a kind of area spell.
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg #trailertuesday
insight time!
I was working the max level for the spells (that comes with a special effect) when I noticed that spells always impact at the same spot.
Now it is a random position within the collider area
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg
insight time!
I was working the max level for the spells (that comes with a special effect) when I noticed that spells always impact at the same spot.
Now it is a random position within the collider area
Please follow and wishlist:
tinyurl.com/StoreAoc
#indiedev #indiegame #gamedev #rpg