Pedro de Medeiros 👾
@pvmm.bsky.social
Left-wing atheist, free software enthusiast, retro games/emulator programmer and horror fan that transforms coffee into code.
Arkanoid project is not dead. Here is a small update. #msx2 #msx #homebrew #msxgl #sdcc #gamedev #arkanoid www.youtube.com/watch?v=AHT7...
Arkanoid project (MSX2): all power-up pills
YouTube video by Pedro de Medeiros
www.youtube.com
November 10, 2025 at 9:18 PM
I release a new version of my image conversion tool to make MSX2 games in screen 5 #msx #msx2 #gamedev #retrocomputing github.com/pvmm/XPM2SC5
GitHub - pvmm/XPM2SC5: Converts xpm image into MSX2 SCREEN5 (GRAPHICS4)
Converts xpm image into MSX2 SCREEN5 (GRAPHICS4). Contribute to pvmm/XPM2SC5 development by creating an account on GitHub.
github.com
August 18, 2025 at 1:55 AM
I release a new version of my image conversion tool to make MSX2 games in screen 5 #msx #msx2 #gamedev #retrocomputing github.com/pvmm/XPM2SC5
Trying Danilo Angelo's tile editor I created this little experiment. Do you know what game this is? #msxtileforge #msx #gamedev #arcade github.com/DamnedAngel/...
August 8, 2025 at 6:38 PM
Trying Danilo Angelo's tile editor I created this little experiment. Do you know what game this is? #msxtileforge #msx #gamedev #arcade github.com/DamnedAngel/...
Reposted by Pedro de Medeiros 👾
We've acquired the historic game magazine Computer Entertainer.
As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free.
Learn more: gamehistory.org/computerente...
As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free.
Learn more: gamehistory.org/computerente...
August 6, 2025 at 2:00 PM
We've acquired the historic game magazine Computer Entertainer.
As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free.
Learn more: gamehistory.org/computerente...
As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free.
Learn more: gamehistory.org/computerente...
A brilliant 80s computer games history video. #r-type #speccy #zxspectrum #arcade #gameports youtu.be/5lKs5jlB5n8
Fraud Squad, Tax Evasion & Being Sued! | The R-Type ZX Spectrum Story
YouTube video by Seb's Place
youtu.be
June 18, 2025 at 5:51 PM
A brilliant 80s computer games history video. #r-type #speccy #zxspectrum #arcade #gameports youtu.be/5lKs5jlB5n8
Brick collision and removal #msx2 #arkanoid #msxgl #gamedev #openmsx #msx #8bit youtu.be/1tPeYFQbxUM
Arkanoid project (MSX2): hit the bricks!
YouTube video by Pedro de Medeiros
youtu.be
June 18, 2025 at 1:45 AM
Reposted by Pedro de Medeiros 👾
By popular request, I’m now offering hardcover editions alongside the paperback version. The new edition is larger, printed with Amazon's premium ink and bound with a sturdy cover. amazon.com/dp/B0F4P5RB25
June 10, 2025 at 9:06 PM
By popular request, I’m now offering hardcover editions alongside the paperback version. The new edition is larger, printed with Amazon's premium ink and bound with a sturdy cover. amazon.com/dp/B0F4P5RB25
Oh god, stop the proliferation of retrocomputer groups and channels on every social network. My attention is not infinite.
June 8, 2025 at 2:25 PM
Oh god, stop the proliferation of retrocomputer groups and channels on every social network. My attention is not infinite.
Reposted by Pedro de Medeiros 👾
#Gaurodan is out!
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
May 30, 2025 at 7:46 AM
#Gaurodan is out!
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
Adding stuff to the Arkanoid project: blocks and more collision angles depending on where VAUS hits the ball #msx #msx2 #arkanoid #gamedev #retro #msxgl #8bit youtu.be/9Jfnxcu_ZGM
Arkanoid project (MSX2): blocks added
YouTube video by Pedro de Medeiros
youtu.be
May 29, 2025 at 3:12 AM
Trying to analyse arcade Arkanoid for my new MSX2 port I bumped into this page that explains a lot already of how the game is supposed to work. Now back to fixing ball deflection #arkanoid #msx2 #arcade #gamedev #retro strategywiki.org/wiki/Arkanoi...
Arkanoid/Gameplay
strategywiki.org
May 28, 2025 at 3:04 AM
Reposted by Pedro de Medeiros 👾
The silicon valley model of consent
April 1, 2025 at 3:59 AM
The silicon valley model of consent
Reposted by Pedro de Medeiros 👾
Some nice work! BTW, for those who like exploring old source code, #flashgame Dino Run 1 is on GitHub: github.com/pixeljam/Din...
#retrodev #retrogaming #opensource #indiedev #gamedev
#retrodev #retrogaming #opensource #indiedev #gamedev
April 30, 2025 at 12:20 AM
Some nice work! BTW, for those who like exploring old source code, #flashgame Dino Run 1 is on GitHub: github.com/pixeljam/Din...
#retrodev #retrogaming #opensource #indiedev #gamedev
#retrodev #retrogaming #opensource #indiedev #gamedev
I updated my SCREEN5 image exporter to GIMP3 #msx #gamedev #msxdev #gimp #gimp3 #python github.com/pvmm/gimp-ms...
GitHub - pvmm/gimp-msx-g4.py: GIMP script to export bitmap as MSX2-compatible GRAPHICS 4 file (aka SCREEN 5)
GIMP script to export bitmap as MSX2-compatible GRAPHICS 4 file (aka SCREEN 5) - pvmm/gimp-msx-g4.py
github.com
April 29, 2025 at 10:57 PM
github.com/openMSX/open... following up on the last improvement, I created some context menus that copy sprite pattern and colours too. Yet another nail to the old debugger coffin, I hope.
Context menu copies sprite pattern to clipboard by pvmm · Pull Request #1902 · openMSX/openMSX
Mirrors the context menu that copies tile patterns and colours to the clipboard.
github.com
April 22, 2025 at 11:41 PM
github.com/openMSX/open... following up on the last improvement, I created some context menus that copy sprite pattern and colours too. Yet another nail to the old debugger coffin, I hope.
PR#1899
Context menu that copies pattern and colour to clipboard
github.com/openMSX/open... #openMSX #debugger #tileset
Context menu that copies pattern and colour to clipboard
github.com/openMSX/open... #openMSX #debugger #tileset
April 18, 2025 at 7:52 PM
PR#1899
Context menu that copies pattern and colour to clipboard
github.com/openMSX/open... #openMSX #debugger #tileset
Context menu that copies pattern and colour to clipboard
github.com/openMSX/open... #openMSX #debugger #tileset
April 13, 2025 at 8:53 PM
Reposted by Pedro de Medeiros 👾
I'm hosting a pixelart - "first dot to advanced technique" course from next month. The course is ten sessions every Tuesday and covers everything from 1bit to isometric and beyond. It'll be full of practical tasks and portfolio opportunities!
www.d6learning.com/course/pixel...
www.d6learning.com/course/pixel...
Pixelart: from the first pixel to advanced techniques
A guide to the tools and techniques to making your own pixelart – a course for beginners and intermediates alike.
www.d6learning.com
April 9, 2025 at 10:20 AM
I'm hosting a pixelart - "first dot to advanced technique" course from next month. The course is ten sessions every Tuesday and covers everything from 1bit to isometric and beyond. It'll be full of practical tasks and portfolio opportunities!
www.d6learning.com/course/pixel...
www.d6learning.com/course/pixel...
April 9, 2025 at 6:38 PM