Helge Maus | pixeltrain3d
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pixeltrain3d.bsky.social
Helge Maus | pixeltrain3d
@pixeltrain3d.bsky.social
Helge Maus is a Senior Trainer & Mentor
// www.pixeltrain.net | 3d | animation | game art | game dev //

Blender for Production | Godot Game Development for Indies

Excited about 3d, animation, vfx, games, comics, manga, anime, art, music ...
Reposted by Helge Maus | pixeltrain3d
#MACHIN3tools 1.13.4 is out! #b3d

machin3.io/MACHIN3tools - Blender Market, Gumroad, Documentation

What's new: machin3.io/MACHIN3tools...
November 18, 2025 at 2:49 PM
Reposted by Helge Maus | pixeltrain3d
We've made it to the news! Thank you GamesMarkt for spreading the word, you've perfectly captured everything that makes #GodotFest great. And best part is that we'll be doing it again next year! 👉 www.gamesmarket.global/first-godotf...
First GodotFest in Munich Attracts 330 Developers
Under the new title GodotFest, the Godot engine event tradition in Munich continues. 300 people attended the event by local hosts GameDev Events Munich. The schedule was perfectly tuned in on the need...
www.gamesmarket.global
November 14, 2025 at 1:47 PM
Reposted by Helge Maus | pixeltrain3d
Going to spend this weekend having a #GodotFest "lite" at home.

Catching up on all talks I missed. Watch them now:

https://youtube.com/@godotfest
November 13, 2025 at 10:53 AM
Reposted by Helge Maus | pixeltrain3d
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
November 7, 2025 at 11:57 AM
Reposted by Helge Maus | pixeltrain3d
The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest
November 5, 2025 at 2:34 PM
Reposted by Helge Maus | pixeltrain3d
Reposted by Helge Maus | pixeltrain3d
It’s time to update your Blender! Two new releases are available today. 🚀

🔶 Blender 4.5.4 LTS addresses 63 issues since 4.5.3
🔹 Blender 4.2.15 LTS addresses 13 issues since 4.2.14

📖 Download and read what's changed: www.blender.org/download/lts/

#b3d #DevFund
www.blender.org
October 29, 2025 at 2:31 PM
Reposted by Helge Maus | pixeltrain3d
Folks! I’m looking for an illustrator to do some in-game artwork for an unannounced project on a contract basis in November.

Feel free to shoot me a DM with your portfolio if you’re interested!

Must be based in the UK, and absolutely no AI 🌟
October 24, 2025 at 10:43 AM
Next #Godot beginner's online course (German) is coming up 🔥

Would you like to learn how to implement your first game ideas
how to develop 2D & 3D games, how to program player interactions with GDScript, and have a lot of fun while doing it 🎮 ?

👉 visualisierungs-akademie.ch/de/kurs/godo...
Godot Einführungskurs • Visualisierungs-Akademie
Godot Einführungskurs: Dein Start in die Game-Entwicklung für 2D & 3D
visualisierungs-akademie.ch
October 24, 2025 at 10:02 AM
Reposted by Helge Maus | pixeltrain3d
Did we mention the PlayStation team is going to be at #GodotFest? And you can meet them too!
October 23, 2025 at 1:42 PM
Reposted by Helge Maus | pixeltrain3d
Hey everyone!

I'd like to invite you to the @polygontreehouse.bsky.social Discord server.

Whether you're a fan of our games, indie games in general, or are an indie dev yourself, you'd be more than welcome.

👉 discord.gg/polygontreehouse
October 23, 2025 at 10:04 AM
Reposted by Helge Maus | pixeltrain3d
This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!
🚀 W4 Consoles beta for #NintendoSwitch2 is here!  Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
October 21, 2025 at 3:48 AM
Reposted by Helge Maus | pixeltrain3d
The floodgates have opened, with over 300 improvements in its wake 🌊

The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 2 – Godot Engine
Open the floodgates!
godotengine.org
October 20, 2025 at 9:22 PM
Reposted by Helge Maus | pixeltrain3d
Yea! Our Adventure game 'Elroy and the Aliens' runs great on #SteamDeck🎯 Steam said so.

#indiegame
October 21, 2025 at 9:30 AM
Reposted by Helge Maus | pixeltrain3d
I made an update to the @godotfest.com website and you can now favourite the talks you want to see and create your own schedule.

godotfest.com/schedule

#godotengine #godotfest
October 19, 2025 at 1:01 PM
Reposted by Helge Maus | pixeltrain3d
I'm a BIG fan of physical media, so it's safe to say I'm SUPER STOKED that our multi-awarding winning indie game Mythwrecked will be getting a physical release!!! 🎉🎉🎉

Snag your copy below & signal boosts are most welcome folks.

🏝️ bit.ly/mythwrecked
October 17, 2025 at 2:38 PM
Reposted by Helge Maus | pixeltrain3d
We are alarmed by reports that Germany is on the verge of a catastrophic about-face, reversing its longstanding and principled opposition to the EU’s Chat Control proposal which, if passed, could spell the end of the right to privacy in Europe. signal.org/blog/pdfs/ge...
signal.org
October 3, 2025 at 4:14 PM
Reposted by Helge Maus | pixeltrain3d
TerraBrush running in Godot 4.5 WITHOUT C# 🙈!
All features are ready now, I'm just doing the final tests!

Wanna help me test it?

#GodotEngine #gamedev #indiedev
October 5, 2025 at 4:36 AM
Reposted by Helge Maus | pixeltrain3d
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
Material Maker 1.4
Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...
rodzilla.itch.io
October 5, 2025 at 10:39 AM
Reposted by Helge Maus | pixeltrain3d
Spent an evening trying to track down orphan nodes in our godot project.

rp.wtf/articles/hun...

#godotengine #godot
Hunting orphan nodes in Godot | rp.wtf
My experience of finding and fixing some memory leaks in our Godot game.
rp.wtf
September 25, 2025 at 10:21 AM
Reposted by Helge Maus | pixeltrain3d
mobile is in such an unjustifiably terrible place right now. find me a single indie dev that doesn’t have an existing audience and isn’t using a gross business model on mobile to survive. just one! i don’t know any success stories like that over the last few years.
September 25, 2025 at 12:32 AM
Reposted by Helge Maus | pixeltrain3d
📯📯📯ANNOUNCEMENT📯📯📯
Casebook 1899: The Leipzig Murders
🗓️ Launching Sep 4th 2025

🔍 Search clues and quiz suspects
🔀 Draw your own conclusions
🔪 Choices affect multiple endings
⛪️ Explore late 19thC pixel-art Leipzig
🇩🇪 Authentic German voicing

Wishlist on Steam!
👉👉 s.team/a/1841190
August 7, 2025 at 1:02 PM
Reposted by Helge Maus | pixeltrain3d
German Adventure Casebook 1899 – The Leipzig Murders launched the same day as Silksong. In his article, dev Gregor Müller @homonarransstudio.bsky.social is looking back at the launch, the condition of a uniquely German-voiced game and crowdfunding as a tool.
www.gamesmarket.global/en/games-and...
September 18, 2025 at 10:39 AM
Reposted by Helge Maus | pixeltrain3d
#godotengine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️

https://github.com/godotengine/godot/pull/110623
September 17, 2025 at 5:35 PM
Reposted by Helge Maus | pixeltrain3d
Another Godot 4.5 feature not so many would notice but will be incredibly useful (and perfectly integrated with Godot localization system) is the localization preview! 🤩

#indiegame #indiedev #gamedev #solodev #Godot
September 16, 2025 at 10:20 PM