Helge Maus | pixeltrain3d
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Helge Maus | pixeltrain3d
@pixeltrain3d.bsky.social
Helge Maus is a Senior Trainer & Mentor
// www.pixeltrain.net | 3d | animation | game art | game dev //

Blender for Production | Godot Game Development for Indies

Excited about 3d, animation, vfx, games, comics, manga, anime, art, music ...
Reposted by Helge Maus | pixeltrain3d
Attention Austrian Game Developers!
We are awarding the SAGA again this year to the most amazing games from Austria at the button Festival in Graz.
Prize Pool: 1500€

Submit your game to the SAGA 2026 (free)
docs.google.com/form...
#gamedev #austria
but wait there is more...
January 13, 2026 at 12:45 PM
Reposted by Helge Maus | pixeltrain3d
As is tradition, Vienna game culture hub @subotron.bsky.social and Vienna Business Agency are funding three visits to gamescom from Vienna with 1.500€, to spend as the indie studies see fit. The application deadline is 9 March.

www.gamesmarket.global/subotron-and...
Subotron and Vienna Business Agency Sponsor Three gamescom Trips
As is tradition, Vienna game culture hub Subotron and Vienna Business Agency are funding three visits to gamescom from Vienna with 1.500€, to spend as the indie studies see fit. The application deadli...
www.gamesmarket.global
January 19, 2026 at 1:17 PM
The new release of Material Maker 1.5 has been released:
👉 rodzilla.itch.io/material-mak...

Anyone looking for a free open-source solution for procedurally creating materials, textures, sprite sheets, etc. should definitely check it out.

More info like that on my Patreon:
👉 kurzlinks.de/3p4w
Material Maker 1.5
First of all, Happy New Year! May your year be seamless and your nodes well aligned. ;) Material Maker 1.5 is now available for download, with lots of user interface improvements and a few new nodes.....
rodzilla.itch.io
January 19, 2026 at 11:26 AM
Reposted by Helge Maus | pixeltrain3d
Material Maker 1.5 (the open source procedural material authoring tool) is now available on itchio.

It has loads of UI updates and a few new nodes that were contributed by williamchange, and a few bugs fixes.

rodzilla.itch.io/material-mak...
Material Maker 1.5
First of all, Happy New Year! May your year be seamless and your nodes well aligned. ;) Material Maker 1.5 is now available for download, with lots of user interface improvements and a few new nodes.....
rodzilla.itch.io
January 18, 2026 at 3:20 PM
Reposted by Helge Maus | pixeltrain3d
Wishlist & try Hyperslice 👇
s.team/a/2977820
s.team
January 18, 2026 at 3:43 PM
Reposted by Helge Maus | pixeltrain3d
Looking back on 2025: typed signals, async/await and many godot-rust games!

Happy new year everyone!🎆
godot-rust.github.io/dev/godot-ru...
2025 in Review: A growing ecosystem
godot-rust
godot-rust.github.io
January 1, 2026 at 8:04 AM
My next German-language online #trainings for „Godot Game Development“ in collaboration with the VAK are online.

From your first steps in #Godot to the expert level:

Godot Introductory Course – Focus on Basics for #GameDevelopment in 2D & 3D, January 29 + 30, 2026

👉 visualisierungs-akademie.ch/de
Home • Visualisierungs-Akademie
Visualisierungs-Akademie Schweiz GmbH - Seminare, Workshops und Individualschulungen
visualisierungs-akademie.ch
January 15, 2026 at 3:58 PM
Reposted by Helge Maus | pixeltrain3d
You don't need to pay Apple or start a new subscription to unleash your creativity. We asked creatives what free software they use to get the job done and here are their picks.

kde.org/for/creators/

A graphical thread 🧵 ▶️

#creativity #design #audio #editing #art
January 15, 2026 at 11:19 AM
Reposted by Helge Maus | pixeltrain3d
🎉 Happy to announce that #COGITO - our #Godot 4 first person template is now updated to 1.1.5 with lots of polishes, bug fixes and features like the spatial prompt UI and full localization.

💾 Godot Asset Store: store-beta.godotengine.org/asset/philip...

#MadeWithGodot #GodotEngine #MadeWithCogito
Cogito - Godot Asset Store
Cogito is a fully-featured Immersive First Person Template Project for Godot 4
store-beta.godotengine.org
January 8, 2026 at 7:01 PM
Reposted by Helge Maus | pixeltrain3d
Over the holidays, I started playing the point-and-click adventure game "Elroy and the Aliens" by Motiviti Games.

Amazing 🎉
👉 store.steampowered.com/app/1082190/...

My thoughts on my (free) Patreon:
👉 www.patreon.com/posts/elroy-...

Have fun!
Elroy and the Aliens by Motiviti Games | Helge Maus
Get more from Helge Maus on Patreon
www.patreon.com
January 8, 2026 at 1:32 PM
Reposted by Helge Maus | pixeltrain3d
friends! acquaintances! help!

i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

know someone who's a good fit? pls forward this, ty!

hiddenfolks.com/job-opening/...
Job opening: game designer @ Hidden Folks
We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
hiddenfolks.com
January 8, 2026 at 12:58 PM
Today is my first work day in the new year, so it's time to write my traditional years review on my (free) Patreon:
👉 www.patreon.com/c/pixeltrain3d

I wish you all a healthy, successful and creative year 2026.
The world needs more real (indie) artists and art than ever.

Ci vediamo,
Helge
Let's talk about 2026 | Helge Maus
Get more from Helge Maus on Patreon
www.patreon.com
January 5, 2026 at 2:25 PM
Reposted by Helge Maus | pixeltrain3d
Happy birthday to the one and only, Hayao Miyazaki.
January 5, 2026 at 12:37 PM
Reposted by Helge Maus | pixeltrain3d
With the game finally released and having had some time to regain some much-needed energy, I would be remiss if 2025 ended without a long-overdue #godot addon update.

Has the usual fixes and general improvements but also some 3D QoL editor features.

More things to come in the new year!
December 30, 2025 at 4:13 PM
Reposted by Helge Maus | pixeltrain3d
Mastodon gilt vielen als Alternative zu X aka Twitter. Marco Wähner sprach auf dem #39c3 darüber, warum das dezentrale Netzwerk mehr als nur eine Alternative ist und was wir als Zivilgesellschaft tun müssen, um dessen Idee zu stärken.

netzpolitik.org/2025/dezentr...
Dezentrale Netzwerke: „Es braucht dauerhaft zivilgesellschaftliche Power“
Mastodon galt vielen als Alternative zu Twitter, nachdem Elon Musk die kommerzielle Plattform übernommen hatte. Marco Wähner sprach auf dem 39. Chaos Communication Congress darüber, warum das dezentra...
netzpolitik.org
December 30, 2025 at 6:44 AM
Reposted by Helge Maus | pixeltrain3d
Is there any Godot developer out there who made an iOS game and who successfully implemented Storekit 2 for in-app purchases? #indiedev #solodev #godot #sos
December 19, 2025 at 2:22 PM
Reposted by Helge Maus | pixeltrain3d
Inverse Kinematics returns to Godot 4.6! 🕺

After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
Inverse Kinematics Returns to Godot 4.6 – Godot Engine
Now Godot has Inverse Kinematics in 3D.
godotengine.org
December 16, 2025 at 9:49 AM
Reposted by Helge Maus | pixeltrain3d
Hey #TeaseYaGame, here's O.B.O.L 👀

You’re stuck in a claustrophobic rusty cabin under the ocean, playing a cursed coin game to decide your fate.

It’s my first lovecraftian psychological horror game and I’m making it with Woland🤗

Steam page out very soon!
December 16, 2025 at 1:46 PM
Reposted by Helge Maus | pixeltrain3d
Here's how to support human artists! 🎨
December 16, 2025 at 10:09 AM
Reposted by Helge Maus | pixeltrain3d
We are happy to announce the launch of the website and the Call for Participation for the next Libre Graphics Meeting in Nuremberg.

📅 Event: April 22 – April 25, 2026 ⏳ CfP Deadline: January 31, 2026

Full CfP: https://libregraphicsmeeting.org/2026/call-for-participation/

Special focus – RE […]
Original post on post.lurk.org
post.lurk.org
December 10, 2025 at 8:15 PM
Reposted by Helge Maus | pixeltrain3d
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️

No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 beta 1 – Godot Engine
Godot 4.6 enters beta!
godotengine.org
December 10, 2025 at 11:57 PM
Reposted by Helge Maus | pixeltrain3d
Two development snapshots in one week? Such speed! 🚀

#GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 6 – Godot Engine
Feature freeze is here; time for one last round-up!
godotengine.org
December 5, 2025 at 11:45 PM
My last Blender Modeling course 2025 (2 days, German) at VAK will take place online December 18th+19th.

👉 visualisierungs-akademie.ch/de/kurs/blen...

If you'd like to learn #Blender or #Godot in English, check out pixeltrain Academy:

👉 www.pixeltrain.net/pixeltrains-...

Have an amazing weekend ☕
December 5, 2025 at 4:23 PM
Reposted by Helge Maus | pixeltrain3d
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM