Richard Moss
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mossrc.bsky.social
Richard Moss
@mossrc.bsky.social
Writer/Director: *TerrorBytes: The Evolution of Horror Gaming*

Author: *A Tale of Two Halves*, *Shareware Heroes*, *The Secret History of Mac Gaming*, a book on Age of Empires 1 dev (TBA)

Co-Writer/producer: FPSDOC

Australian

rich@mossrc.me
Pinned
The feature-length first episode of @terrorbytesdoc.bsky.social is now free to watch on YouTube. Dozens of interviews digging into the history and evolution of horror in games, written and directed by me. And if you like it, you can buy the whole series from terrorbytesdoc.com. youtu.be/TA2aZVn9FvE
TerrorBytes Ep. 1 – Enter the Survival Horror | Full Documentary Episode (FREE)
YouTube video by CREATORVC LIVE
youtu.be
Reposted by Richard Moss
And giving one of the games a spin with my four year old.
January 4, 2026 at 11:57 PM
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Just got my hands on a box set of three classic Humongous SCUMM adventures.
January 4, 2026 at 11:50 PM
The US, China, and Russia keep running their military and foreign policy like I do in a game of Civilization when I'm going for a domination victory but nobody's declaring war on me.
January 3, 2026 at 10:24 PM
Whenever I worry I might have too many active projects (currently one documentary and five books at various stages of completion), I think about David, the most prolific writer I know by miles.
It's time for the annual Chronicles of Craddock! Around this time every year, I look back on the previous year's #writing projects and give updates on new ones. You can read Chronicles of Craddock 2025 here: davidlcraddock.substack.com/p/chronicles...
Chronicles of Craddock: 2025
Looking back on 2025 and ahead to 2026's projects.
davidlcraddock.substack.com
January 2, 2026 at 10:22 AM
I like the metaphor here of prompt engineering for LLM chatbots being akin to guessing the right commands for a desired outcome in an old parser-based adventure game — but for the pesky issue that those were games and this is supposed to be a productivity tool. www.theregister.com/2025/12/26/a...
'PromptQuest' is the worst game of 2025. You play it with AI
Opinion: Everything you hated about text adventure games is now being sold as a productivity tool
www.theregister.com
January 1, 2026 at 11:01 AM
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I am begging games writers in 2026 to stop talking about point and click like it's a dead/dormant genre currently being resurrected by whatever thing you've just noticed
December 30, 2025 at 8:25 AM
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Hey new followers!

I host Post Games, a weekly NPR-style interview show.

A fresh topic each episode, like:
The rise of NSFW games
Why great games sometimes flop
How video game movies got good

With guests, like:
@vgdunkey.bsky.social
@jacobgeller.com
@patrickhwillems.bsky.social

post.games
Post Games | Chris Plante | Substack
A weekly podcast about how and why we love video games. Click to read Post Games, by Chris Plante, a Substack publication with thousands of subscribers.
post.games
December 29, 2025 at 8:06 PM
Reposted by Richard Moss
reflecting on 5 years since my first VGC map, ~1000 now 🎂 made a collage of my works since the last one. indulged myself w/ more drawn maps vs. model work this yr, which has been fun. low engagement for 'em which is a bummer 🤷 more to come anyway - gotta use YT better this yr to get the word out! ✌️🗺️
December 27, 2025 at 1:19 AM
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I’m a sucker for a football game, and PES a key part of my career. As such, this was a brilliant present from Mrs M.

But all credit goes to @bitmapbooks.com. The design (laces for a bookmark. Genius) and effort that goes into their books never fails to impress. Best in class those guys…
December 27, 2025 at 11:28 AM
@gilespink.bsky.social always told me Bermuda was essentially Riven, turns out he was CORRECT
December 24, 2025 at 10:48 PM
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Christmas is a great time for family and food and presents, but also for travelling back in time to meet a snarky horse.
December 24, 2025 at 12:16 PM
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Oh this is just awful. Rest in peace, mate. Thanks for everything.

gameinformer.com/2025/12/22/v...
Vince Zampella, Respawn Co-Founder And Head Of Battlefield Series, Dead At 55
He was killed in a car crash Sunday afternoon.
gameinformer.com
December 22, 2025 at 9:03 PM
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News from Mojo: SCUMM documentary in the works, with your help
SCUMM documentary in the works, with your help
Both pointing and clicking are referred to, so it's safe to say they know their stuff.
mixnmojo.com
December 21, 2025 at 3:32 PM
Reposted by Richard Moss
Ok guys this is something to get excited about! I spoke to Richard the writer/director last month about this and gave my two cents. And now it looks like it’s happening!
Please add yourself to the waitlist to be updated!
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more.

The journey begins early 2026.
Join the waitlist at scummdoc.com
December 21, 2025 at 8:25 PM
Reposted by Richard Moss
Introducing my next documentary project. This is my concept, and my synopsis has had really upbeat feedback from the LucasArts and adventure community people I've shown it to. We'll have more to share in January, but for now please follow @scummdoc.bsky.social and sign up to the waitlist.
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more.

The journey begins early 2026.
Join the waitlist at scummdoc.com
December 20, 2025 at 12:04 AM
Introducing my next documentary project. This is my concept, and my synopsis has had really upbeat feedback from the LucasArts and adventure community people I've shown it to. We'll have more to share in January, but for now please follow @scummdoc.bsky.social and sign up to the waitlist.
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more.

The journey begins early 2026.
Join the waitlist at scummdoc.com
December 20, 2025 at 12:04 AM
This is such a delightful way to describe a sport that's filled with dancers and elaborate musical performances, but also men in tight shorts and shoulder pads running into each other with an egg-shaped ball.
A gay friend of my dad's came back from holiday, having seen NFL and excitedly declared, "I've discovered 'Rugby: The Musical'"
December 17, 2025 at 12:07 PM
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Our first big Christmas update is with an amazing recovery of the final build of Resident Evil on Gameboy Color. Hotgen's impressive conversion that got canned. This is much closer to completion, and seems completable too. Lots to discover!
www.gamesthatwerent.com/2025/12/resi...
December 17, 2025 at 9:04 AM
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And look, here's the thing, AI *can be* amazing. But the hype over generative large language models obscures the really profound, meaningful breakthroughs, as @mmitchell.bsky.social breaks down for us here: www.technologyreview.com/2025/12/15/1...
Generative AI hype distracts us from AI’s more important breakthroughs
It's a seductive distraction from the advances in AI that are most likely to improve or even save your life
www.technologyreview.com
December 16, 2025 at 5:41 PM
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What originally prompted me to spend months researching how Sega consoles and games were sold in Italy in the 80s/90s was the fact that I kept seeing people adopting "US memories", remembering things that never happened (like Sega vs. Nintendo ads).
That's (also) why preservation is important.
The marketing of Sega in Italy (1984 - 2001) - The Genesis Temple
The marketing of Sega in Italy: from arcades to homes, 90s Italy just loved SEGA. And Giochi Preziosi loved them back with many weird ideas.
genesistemple.com
December 16, 2025 at 10:19 AM
Reposted by Richard Moss
⚽️ Special offer ⚽️

We are offering £5.00 off the Collector’s Edition of our book - A Tale of Two Halves: The History Of Football Video Games (Captain’s Edition): www.bitmapbooks.com/collections/...

#bitmapbooks #books #retrogaming #gaming #football #soccer #booksky @mossrc.bsky.social
A Tale of Two Halves: The History Of Football Video Games (Captain's Edition)
For the collector's out there, we have created a special ‘Captain's Edition’ collector’s version, which comes in a heavy duty foil blocked slipcase.
www.bitmapbooks.com
December 15, 2025 at 2:56 PM
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It's Commander Keen 1-3's 35th ANNIVERSARY!

It was wonderful making them with John Romero, John Carmack, and Adrian Carmack. And heartwarming to hear fans loved them.

Homages: paranoidcactus.itch.io/captain-neat...
paloblancogames.itch.io/sally-neptune

Wikipedia: en.wikipedia.org/wiki/Command...
December 14, 2025 at 10:03 PM
Reposted by Richard Moss
So if you're going to be doomscrolling today, at least make it a journey through decades of community creativity that helped shaped gaming as we know it.

Maybe something you made is in here?

doomscroll.cx
DoomScroll — Browse, Preview, and Play Thousands of User-Made Doom WADs
Endlessly scroll through decades of user-made Doom maps. Preview and play WADs instantly in your browser.
doomscroll.cx
December 11, 2025 at 12:07 AM
Reposted by Richard Moss
Introducing DoomScroll - an endless feed of thousands of user-made Doom WADs from the last 32 years, all playable right in your browser.

Our goal was to make decades of work from one of the most creative communities in gaming history more accessible and visible to everyone.
December 11, 2025 at 12:03 AM
Reposted by Richard Moss
Surprise! HELL BENEATH🔥, my ebook about the making of @johnromero.bsky.social's SIGIL II mod for #DOOM👹, is available FOR FREE💰. Get the epub from digital outlets here: draft2digital.com/book/3904414

More platforms, including Apple Books and Nook, will be added over the next 12-24 hours.
December 10, 2025 at 1:10 AM