And that's a huge compliment.
And that's a huge compliment.
www.youtube.com/watch?v=9bfU...
www.youtube.com/watch?v=9bfU...
Knew literally nothing about it. I’m convinced that made the experience so much better.
Ever since then I’ve avoided trailers like a plague.
For me, it was the day where my brother and I went to a theater, and what we wanted to see was sold out, so we just randomly picked the next movie available on a Friday movie, something we'd never heard of called The Usual Suspects.
Knew literally nothing about it. I’m convinced that made the experience so much better.
Ever since then I’ve avoided trailers like a plague.
Putting my old APP2 back in my ears feels like a treat, which is not a good sign for the APP3 product.
Putting my old APP2 back in my ears feels like a treat, which is not a good sign for the APP3 product.
Sonos, do better.
Sonos, do better.
Thermals are clearly a priority. Vapor chamber. Glad to see aluminum is back. Apple's foray into titanium never made a lot of sense.
Cramming compute into the bump exposes it to air even in a case. Love this.
Thermals are clearly a priority. Vapor chamber. Glad to see aluminum is back. Apple's foray into titanium never made a lot of sense.
Cramming compute into the bump exposes it to air even in a case. Love this.
Easily the coolest thing I've ever done. Need to go back.
Easily the coolest thing I've ever done. Need to go back.
And the speed… it’s bananas.
And the speed… it’s bananas.
Tip for my fellow sim racers: you'll likely need HidHide. github.com/nefarius/Hid...
BF6, like most recent BF games, just grabs on to every HID axis it can find and ORs them all together... which results in your soldier spinning around uncontrollably unless you hide all of your gear.
Tip for my fellow sim racers: you'll likely need HidHide. github.com/nefarius/Hid...
BF6, like most recent BF games, just grabs on to every HID axis it can find and ORs them all together... which results in your soldier spinning around uncontrollably unless you hide all of your gear.
The back-end distribution infrastructure they've built to make this all work in multiplayer is impressive.
The back-end distribution infrastructure they've built to make this all work in multiplayer is impressive.
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
Got a chance this weekend to really dig into it, and I'm absolutely loving it.
Got a chance this weekend to really dig into it, and I'm absolutely loving it.