Matthew Gatland
mgatland.com
Matthew Gatland
@mgatland.com
Senior System Designer on Minecraft • personal account • he/him

📍Sweden 🔗 https://matthewgatland.com
Reposted by Matthew Gatland
friday soapbox: as a designer, if you want something to be a skillful action for players, and you want growth in this skill to be very deep/meaningful, then you need to also let players be bad at it. sometimes horrendously bad. players hate this pain, and designers often want to mitigate it away.
November 14, 2025 at 8:42 PM
I want to get a good price on a Lego set that’s retiring at the end of this year. I’m watching the price in maybe eight different stores, seeing it get discounted (but not enough for me) and then sell out in more and more of them. Will anyone have stock left for the big Black Friday sales?
October 22, 2025 at 10:47 AM
This might be the one I use the most:
"is this fun for the player or fun for the designer?"
October 21, 2025 at 5:41 PM
Reposted by Matthew Gatland
developer: put it down. we don't need another one

concept artist: (clutching tighter) no. this is my emotional support sky whale
October 10, 2025 at 7:58 PM
I can’t believe I didn’t know this. The feature was added in 1993!
Today I showed the designers that you can name cells in spreadsheets and use the names in formulas (i.e. "=PLAYER_LEVEL" instead of "=C12"). You can then use the Name Manager to track or rename them. I thought this was common knowledge, but I guess not, so sharing that tidbit here.
October 9, 2025 at 10:42 AM
Reposted by Matthew Gatland
Rebecca Sugar (Steven Universe) to direct a "Moomins" animated feature film.
variety.com/2025/film/ne...
October 6, 2025 at 4:37 PM
Reposted by Matthew Gatland
September 28, 2025 at 8:03 PM
Reposted by Matthew Gatland
it's frustrating when, for example, in a platformer, there's a really hard jump right at the end of the level. so you can come up with game design rules like don't put hard jumps at the end of the level, put something that looks scary but is actually easy to make the player feel good, etc.
September 18, 2025 at 8:18 PM
My son pointing when a train goes past
In Super Mario Odyssey, kicking things is Mario's highest priority, overriding all other actions. If a kickable object, such as a football, is thrown at Mario while he is asleep, he will momentarily wake up just to kick it before instantly going back to sleep.
September 15, 2025 at 9:08 AM
Reposted by Matthew Gatland
Really nice marketing analysis on pixelart games. Writer knows his datapoint. I was very impressed.
opgamemarketing.substack.com/p/so-youre-m...
So You’re Making a Pixel Art Game?
The brutal 5% success rate and how to beat it
opgamemarketing.substack.com
September 7, 2025 at 7:12 AM
Reposted by Matthew Gatland
Ryoichi Hasegawa on the localisation process for the Japanese version of Ecco the Dolphin (released in June 1993 in Japan):
xcancel.com/rio_hasegawa...
August 22, 2025 at 9:54 AM
Reposted by Matthew Gatland
game narrative people like to talk about how worldbuilding isn’t storytelling. i agree; in fact i think worldbuilding is actually its own emerging creative practice, with its own virtuosos & masterpieces; it overlaps with storytelling but often feels to me more like architecture, hypertext, collage
November 18, 2024 at 7:28 PM
Reposted by Matthew Gatland
The background on this waterfall, from the game's director Takatsuna Senba

(the whole interview is pretty great stuff:
web.archive.org/web/20191230...)
August 23, 2025 at 8:11 PM
Reposted by Matthew Gatland
3yo in her play kitchen: mommy make food with me!

me, half asleep bc it's 6am: mommy's tired but i will provide thoughts on your cooking strategy

3yo: why isn't mommy making food

me: i am involved in the work, just at a different layer

3yo, stamping foot: mommy you aren't DOING anything though
August 14, 2025 at 5:45 PM
Reposted by Matthew Gatland
Wow we’re having “games are art” discourse again! Just gonna leave this here.

From my dissertation:
August 4, 2025 at 12:17 AM
Reposted by Matthew Gatland
Sometimes in focus tests you get a phenomenon where instead of articulating a real feeling they had, the test audiences start to self-consciously look for stuff to critique and so give a bunch of weird notes that don't match any real audience sentiment.

variety.com/2025/film/ne...
‘Superman’ Test Screenings Asked ‘Why the F— Is He Saving a Squirrel?’ and James Gunn Originally Cut It Out: ‘I Put the Squirrel Back Despite Protestations’
James Gunn says "Superman" test screenings revealed audiences hated when Superman saves a squirrel. He refused to cut the moment.
variety.com
July 30, 2025 at 1:16 AM
Reposted by Matthew Gatland
I didn't even think it was possible to *have* a favourite page of a freezer manual…
November 20, 2024 at 12:39 AM
Reposted by Matthew Gatland
I don’t know what it is about videogames that make people into some sort of soldier role but it sure is something that surely cannot backfire on anyone at any time
July 28, 2025 at 4:09 PM
Reposted by Matthew Gatland
This is an insane thing to write about game development. www.nytimes.com/2025/07/28/a...
July 29, 2025 at 2:10 AM
I’m getting back into Lego after a 20 year break. There are so many new bits! But when I see one I recognise from before it feels like meeting an old friend.
July 8, 2025 at 7:32 PM
I lost my library card months ago. It finally showed up in the strangest place: a box labeled ‘USEFUL cards, earplugs, USB, wifi code’ 🤷
June 16, 2025 at 11:13 AM
Reposted by Matthew Gatland
husband: i’m green goblin and i’m gonna burn down the city!!
3yo: no you’re not!
husband: have you ever heard of the “yes and” improv rule? ok, i shoot my traps at you
3yo: (running away) ha ha. no you don’t!! you don’t shoot any traps!!!!
me: you are gonna get kicked out of your RP server for that
June 12, 2025 at 1:45 AM
I’m gonna post all my dad content now
February 24, 2025 at 4:03 PM
Reposted by Matthew Gatland
Finally got around to blogging about the new collection, with a little bit about the why of it all: distractionware.com/blog/2025/02...
February 18, 2025 at 5:43 PM