Metkis
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Metkis
@metkis.com
Designer of Many Things • Human Middleware
“There is the steady lapping of the pond at the shore’s edge, which I belong to with my imagination.”
www.metkis.com
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Metkis @metkis.com · Sep 8
Steam Cube. Want.
Steam Frame, Steam Controller, Steam Machine announcement is expected soon, here's a first look!
November 13, 2025 at 2:58 AM
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Got turns and some basic actions working.

#pico8 #gamedev #indiedev
November 11, 2025 at 2:22 PM
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YEAH, THAT'S RIGHT! I HAVE WRITTEN A NEW ARTICLE!

this one's a bit weird; rather than doing my usual "trying to organize my thoughts and building a winding case that builds on itself," I decided to show you what my EARLY article creation process looks like:

docseuss.medium.com/some-loosely...
some loosely organized thoughts about dialogue sysin games
think of this as me trying to find out what parts of dialogue choices are load bearing game design and what else can be done with dialogue.
docseuss.medium.com
November 10, 2025 at 3:04 AM
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something nice:

everyone involved in this project is so fucking lovely and i'm so lucky to be friends with some of them and if you haven't you should check it out :3

www.kickstarter.com/projects/bun...
November 11, 2025 at 1:30 AM
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oh hey look it's 39 free cc0 chiptunes for your projects

not-jam.itch.io/not-jam-musi...
not-jam.itch.io/not-jam-musi...
November 8, 2025 at 10:13 PM
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Some ruins

#pixelart
November 3, 2025 at 2:57 AM
Saying Dick Cheney died implies he was ever a living creature in the first place.
November 5, 2025 at 3:13 AM
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if democrats are serious about winning they need to learn from tonight and convert to islam
November 5, 2025 at 2:48 AM
Amazing, even if Coumo had all of Sliwa’s votes, Mamdani would still win by an appreciable margin.
Savor this moment, friends.

They couldn’t buy their way to a win. They couldn’t racist their way to a win. There are more of us than them, and we fucking beat them. And we can keep beating them.
November 5, 2025 at 3:06 AM
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November 5, 2025 at 2:41 AM
They don’t tell you that getting older turns coffee into panic attack juice.
November 4, 2025 at 10:49 PM
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8 colors, pixelart
November 2, 2025 at 3:49 AM
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Hi-fi 🔈
October 31, 2025 at 8:13 AM
Affinity adopted a freemium model and God is dead.
October 31, 2025 at 6:47 AM
The new-old Halo looks really pretty, but I get how it could feel like Halo: Crysis Evolved. Glad folks get to nerd out about it.
October 25, 2025 at 3:50 AM
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the omen #MerMay
May 23, 2025 at 1:31 PM
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block game's first crafting gameplay loop is in! \o/ break leaves to get sticks, combine with flamereed to get torches, place torches to light up the darkness

starting a new dev thread to mark the occasion, previous posts found here: bsky.app/profile/enik...

#EniBlockGame #GameDev #PixelArt 🎮
October 24, 2025 at 3:09 PM
Sometimes I think about restarting Morning Star development, but it’s a lot emotionally. I feel like I owe it to myself to make it a reality, even if it’s not in the form that I initially imagined. Other part of me wants to put it behind me and find something simple to occupy my mind.
October 24, 2025 at 6:08 PM
This is a great article about the development and release of the game, Baby Steps, via @maxiboch.bsky.social.
Baby Steps isn't done with Maxi Boch
"It's not to say that Baby Steps is not done. It's done. But whether I'm done with Baby Steps, this is a different story."
www.engadget.com
October 24, 2025 at 6:53 AM
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at long last... girlfriend vacation has enabled me to put a bunch more work into finishing my RNG tool for unity... implementation is done, visualizations are now done, and unit tests are half done... public release is IMMINENT >:)
October 23, 2025 at 2:31 AM
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Clouds have been on my list for while. Nothing fancy, but they go a long way for making the world feel less static.
October 21, 2025 at 8:59 PM
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Repostin' The Autumnal. Manifesting my seasonal mood.
October 17, 2025 at 6:10 PM
I wanna make a game where you're a space custodian cleaning up alien gunk with some upgradeable Super Mario Sunshine cleaning mechanics and an art style inspired by the work of Guillaume Singelin. I'm manifesting it with this skeet.
October 17, 2025 at 3:41 AM
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Ahoy! I'm Crabby Sam, and I'm workin' on #Moonshell_Island!

Grow a crab's clubhouse into a thriving community hub and uproot the island's monster veggie problem in this cozy action adventure comin' to PC and console... eventually!
#PitchYaGame #gamedev #pixelart

Wishlist the game: s.team/a/1629660
November 1, 2024 at 4:32 PM
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It's raining, it's pouring...
With @thewaddle.bsky.social !

#memamorkin #gamedev #indiegame
October 12, 2025 at 6:50 PM