Compete in a head to head to head to head battle of expressivity. Will they understand you're in love or will they think you just ate a weird egg?
gamecenter.nyu.edu/events/no-qu...
Compete in a head to head to head to head battle of expressivity. Will they understand you're in love or will they think you just ate a weird egg?
gamecenter.nyu.edu/events/no-qu...
#indiegame #gamedev #godot #game
#indiegame #gamedev #godot #game
#pixelart #indiedev #darkfantasy
#pixelart #indiedev #darkfantasy
Check out the free web build:
jonwarnerstudios.com
#indiedev #solodev #godot #halloween
Check out the free web build:
jonwarnerstudios.com
#indiedev #solodev #godot #halloween
Chipping away at the environment some more. The valley snow is now procedural. It builds up on the ground over time, during snowing events.
#godotengine #godot #gamedev #indiegame
Chipping away at the environment some more. The valley snow is now procedural. It builds up on the ground over time, during snowing events.
#godotengine #godot #gamedev #indiegame
#godot #indiedev #gamedev #indiegames #blender #b3d #geometrynodes #solodev #HEREWAY
#godot #indiedev #gamedev #indiegames #blender #b3d #geometrynodes #solodev #HEREWAY
Introducing TaleKeep, a peasant-hopping castle simulation RPG set in a storybook medieval world.
Introducing TaleKeep, a peasant-hopping castle simulation RPG set in a storybook medieval world.
#gamedev #indiedev #indiegame #programming
#gamedev #indiedev #indiegame #programming
#FPS #IndieGame #GameDev #RetroGaming #OldSchoolGaming #DoomLikeGames #Exploration
#FPS #IndieGame #GameDev #RetroGaming #OldSchoolGaming #DoomLikeGames #Exploration
This was harder to do than I first expected.
#DarkFantasy #indiegame #horror #creepy #IndieGameDev #indie #GodotEngine #screenshotsaturday #basement
This was harder to do than I first expected.
#DarkFantasy #indiegame #horror #creepy #IndieGameDev #indie #GodotEngine #screenshotsaturday #basement
Rendering lots of point lights (180 in the scene)
The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance.
#godot #indiegamedev #gamedev #lights #godotengine
Rendering lots of point lights (180 in the scene)
The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance.
#godot #indiegamedev #gamedev #lights #godotengine
#indiedev #gamedev #godot #darkfantasy #psx #nostalgic
#indiedev #gamedev #godot #darkfantasy #psx #nostalgic