Kelvin van Hoorn
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kelvinvanhoorn.com
Kelvin van Hoorn
@kelvinvanhoorn.com
Experienced Technical Artist 🧙
MSc. of Applied Physics 🧲
Working on something 👀
Loves stylized rendering 🖌️

Portfolio/Website: http://kelvinvanhoorn.com
#GameDev #Godot #Shader #Unity #VFX
#TechArt #TechArtist
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Hey, I'm Kelvin a Technical Artist from the Netherlands 🇳🇱, currently based in the UK 🇬🇧

I make shaders from time to time, you can check some of my previous work, including some tutorials, on my website: kelvinvanhoorn.com

You can also find links to my other socials there.
Reposted by Kelvin van Hoorn
MAJOR ANNOUNCE :

fuck AI assets, who needs that!
When ShipShaper fully releases it will come with fbx export and a license to use it in your #indiegame , mods, or 3D prints. No limits.

Try out the DEMO today tho and Wishlist #shipShaper

store.steampowered.com/app/4339280/...
February 12, 2026 at 2:31 PM
Reposted by Kelvin van Hoorn
Did a little draw over, trying out more vibrant colours, more detailed hair, separate colour for the nose, a pattern for the top and a tie around the waste.

#Drawing #GameArt #Art
February 12, 2026 at 3:58 PM
Did a little draw over, trying out more vibrant colours, more detailed hair, separate colour for the nose, a pattern for the top and a tie around the waste.

#Drawing #GameArt #Art
February 12, 2026 at 3:58 PM
Reposted by Kelvin van Hoorn
They can't punch each other yet, but they can certainly move around.

#godotengine #gamedev
February 8, 2026 at 11:21 AM
Reposted by Kelvin van Hoorn
Updated the gym, by organising the different obstacles, adding labels everywhere and colour coding where appropriate.

It has already been useful in level design, as reference for how far away platforms should be 📏

#ScreenshotSaturday #GodotEngine #GameDev
February 7, 2026 at 9:27 AM
Reposted by Kelvin van Hoorn
Enjoying the mysterious blank space◻️

#GodotEngine #GameDev
February 6, 2026 at 9:39 AM
Updated the gym, by organising the different obstacles, adding labels everywhere and colour coding where appropriate.

It has already been useful in level design, as reference for how far away platforms should be 📏

#ScreenshotSaturday #GodotEngine #GameDev
February 7, 2026 at 9:27 AM
Enjoying the mysterious blank space◻️

#GodotEngine #GameDev
February 6, 2026 at 9:39 AM
Reposted by Kelvin van Hoorn
Added some small animations and sound effects to the UI

Sound effects are from @kenney.nl's interface sounds pack (kenney.nl/assets/inter...)

#GodotEngine #GameDev #Sound #UI
February 3, 2026 at 11:17 AM
Added some small animations and sound effects to the UI

Sound effects are from @kenney.nl's interface sounds pack (kenney.nl/assets/inter...)

#GodotEngine #GameDev #Sound #UI
February 3, 2026 at 11:17 AM
How is it possible they only have ~60 followers, look at that game! 👀

Treat yourself and give them a follow 📝
February 3, 2026 at 9:54 AM
Reposted by Kelvin van Hoorn
I just generated all images for Kenney Game Asset All-in-1's Steam release... using Kenney Game Assets All-in-1! Just press "generate" and drag the files onto Steam, it'll auto select which goes where!

kenney.itch.io/kenney-game-...
February 1, 2026 at 7:39 AM
Reposted by Kelvin van Hoorn
Handcrafted by a team of three, OKU takes you on a poetic journey through the Japanese countryside 🌸

Pack your bags and wishlist on Steam: store.steampowered.com/app/3590650/...
January 31, 2026 at 12:05 PM
Reposted by Kelvin van Hoorn
A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev
January 31, 2026 at 12:24 PM
Made the mistake of posting all the cool clips early in the week, so now you get the bloopers on Saturday. Look at this weird grass 😵‍💫

#ScreenshotSaturday #GodotEngine #GameDev #Shader
January 31, 2026 at 9:25 AM
Reposted by Kelvin van Hoorn
I present to you my Magical collection of Godot VFX with customizations galore (dithering effect included). Ignore the light mode

Grab them here: binbun3d.itch.io/magic-area-vfx

#godot #3d #vfx #gameart #indidev #shaders
January 26, 2026 at 5:42 PM
Reposted by Kelvin van Hoorn
I created a tiny Godot tool for instancing and animating MultiMeshinstances along a Path3D.

Megan and I really love playing Abzu and Sword of the Sea, so I wanted to take a stab at creating something that could mimic the look of all those fishies swimming around!
January 28, 2026 at 7:00 PM
Reposted by Kelvin van Hoorn
My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo...

And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!
Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools
Gyms, Zoos, and Museums: Your documentation should be in-game
rystorm.com
January 27, 2026 at 6:11 PM
I've used a similar setup now to push away the grass around the character, though I'm not sure how happy I am with it 🤔

#GodotEngine #GameDev #Shader
January 27, 2026 at 8:25 AM
Does anyone know why using the up and down keys change the focus continuously, while using a controller joy-stick or d-pad only moves it once per press (even if you hold it).

Both are the ui_down and ui_up action, so I would expect them to behave the same 🤔

#GodotEngine
January 26, 2026 at 3:55 PM
Reposted by Kelvin van Hoorn
Don't mind me, just doing some shader magic 🔮

#GodotEngine #Shader #GameDev
January 26, 2026 at 10:25 AM
Don't mind me, just doing some shader magic 🔮

#GodotEngine #Shader #GameDev
January 26, 2026 at 10:25 AM
Reposted by Kelvin van Hoorn
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!

It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
January 24, 2026 at 9:12 PM
Reposted by Kelvin van Hoorn
Been working some more on settings and UI, which are now accessible from the pause menu ⏸️

What are your must have settings for a game?

#ScreenShotSaturday #GodotEngine #GameDev
January 24, 2026 at 4:42 PM
Been working some more on settings and UI, which are now accessible from the pause menu ⏸️

What are your must have settings for a game?

#ScreenShotSaturday #GodotEngine #GameDev
January 24, 2026 at 4:42 PM