oh yeah, my intro post. so a lot has changed in the past year. i still work as a critic and features writer. i'm now a part-time editor too. still do narrative design and consultation, but do market analysis to help identify trends and create marketing strategies. 👍 i'm also always open for work
hello! my name is kazuma hashimoto and i'm a critic and features writer. my work can be found on polygon, ign, and siliconera, usually entailing some kind of deep dive into japanese media. i also work as a narrative design consultant and a narrative designer on cool stuff i can't talk about yet.
oh yeah, my intro post. so a lot has changed in the past year. i still work as a critic and features writer. i'm now a part-time editor too. still do narrative design and consultation, but do market analysis to help identify trends and create marketing strategies. 👍 i'm also always open for work
when i tell you that this is perhaps one of the best final fantasy in over a decade i mean it. i can't describe how good it is, you simply have to experience it.
it’s still so funny nomura dropped a nuke on the ff vocal song debate a few years ago
February 13, 2026 at 4:03 AM
when i tell you that this is perhaps one of the best final fantasy in over a decade i mean it. i can't describe how good it is, you simply have to experience it.
i was talking to @ohmymithrandir.bsky.social and a few others about what the success of wukong meant for east asian devs, and i've heard it directly from other games being developed in china, for example, that those two games opened doors for experimentation and not being locked to mobile or MMOs.
February 12, 2026 at 10:37 PM
i was talking to @ohmymithrandir.bsky.social and a few others about what the success of wukong meant for east asian devs, and i've heard it directly from other games being developed in china, for example, that those two games opened doors for experimentation and not being locked to mobile or MMOs.
games like project windless are an example of stellar blade and wukong succeeding in an international market. things that are based off of east asian fantasy or myth being given to teams in regions that were otherwise locked to making genres in their respective markets with the same aesthetic.
February 12, 2026 at 10:36 PM
games like project windless are an example of stellar blade and wukong succeeding in an international market. things that are based off of east asian fantasy or myth being given to teams in regions that were otherwise locked to making genres in their respective markets with the same aesthetic.