Illustrator, comic artist, colorist and background artist for the NYT bestselling Amulet series.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
"Mr. Miyamoto studied industrial design at an art university, and he views games as ‘products,’ not ‘works of art.’ I think this perspective is what leads to game development that’s more aligned with the user.”
automaton-media.com/en/news/shig...
As a manager, insisting on deadlines that you and your ICs straight up don't believe are possible almost GUARANTEES that a) their work will be thrown out or completely redone and b) you will put them in danger of burning out.
As a manager, insisting on deadlines that you and your ICs straight up don't believe are possible almost GUARANTEES that a) their work will be thrown out or completely redone and b) you will put them in danger of burning out.
But the real fight is going to be rewriting copyright law and redefining personal ownership. It’s happening right now and it’s a fight where corporations are emphatically NOT on our side.
But the real fight is going to be rewriting copyright law and redefining personal ownership. It’s happening right now and it’s a fight where corporations are emphatically NOT on our side.
No it was not 'one guy', look at the dang in-game credits
It feels kinda fucked up. Not just because they're often misrepresntating the real size of these teams, but because I think it's playing directly into a new(ish) flavour of dev hate.
No it was not 'one guy', look at the dang in-game credits
お嬢さん、、お父さんのバットは長すぎない?
好きこそ物の上手なれ。
頑張れ、、、、!!
#animation
#walkcycle
#runcycle
#sakuga
#callipeg
お嬢さん、、お父さんのバットは長すぎない?
好きこそ物の上手なれ。
頑張れ、、、、!!
#animation
#walkcycle
#runcycle
#sakuga
#callipeg
Go play the demo and chip in if you’re able!
🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward!
✨Free demo out NOW
🎮Coming to Nintendo Switch 1 & 2 in Q4 2025
💰Our publisher dropped us, so we're KICKSTARTING
(links below)
Go play the demo and chip in if you’re able!
$22.74 US eShop buff.ly/P2dwizm
$22.74 XBL buff.ly/NhQnrBy
$22.74 Steam buff.ly/nsR77oa
also on Game Pass Standard
www.kickstarter.com/projects/dia...
Ohmygod I'm so sorry, at least it's just 4 little zines! No harm no foul right? Maybe you'd like to sign up to be notified when it launches? 🫶
www.kickstarter.com/projects/dia...
Ohmygod I'm so sorry, at least it's just 4 little zines! No harm no foul right? Maybe you'd like to sign up to be notified when it launches? 🫶
"We’re currently working hard on Kingdom Hearts IV and will continue pouring ourselves into the game’s development. We’re dedicated to making this an experience that lives up to your expectations!"