👀 I’m interested in technologies:
- Game development: Unreal Engine, Godot
- Programming languages: C#, C++
- ASP.NET, Blazor, .NET, .NET MAUI
I had only a little time to see the city, but I can’t wait for next year!
I had only a little time to see the city, but I can’t wait for next year!
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
Could this be a small metroidvania type of map?
#gamedev #IndieGame #IndieDev #PixelArt #RetroGaming #GODOT #Horror #spooky
Could this be a small metroidvania type of map?
#gamedev #IndieGame #IndieDev #PixelArt #RetroGaming #GODOT #Horror #spooky
Grab the code here: https://gist.github.com/bitbrain/103fb35b1fa171c1dd4420a970bc3f37
#godotengine #gamedev
Grab the code here: https://gist.github.com/bitbrain/103fb35b1fa171c1dd4420a970bc3f37
#godotengine #gamedev
#godot #gamedev #conference
#godot #gamedev #conference
#gamedev #science #work #employment #programming #code #chocolate #games
#gamedev #science #work #employment #programming #code #chocolate #games
It didn’t turn out perfect, but we learned a lot about Godot addons and GDExtension.
We wrote a short post about our fail and a little win:
tech.flying-rat.studio/post/godot-i...
#godot #gamedev
It didn’t turn out perfect, but we learned a lot about Godot addons and GDExtension.
We wrote a short post about our fail and a little win:
tech.flying-rat.studio/post/godot-i...
#godot #gamedev
Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
We reworked the core: switched from our own state machine to LimboAI for the player, and added behavior trees for enemies.
Still needs polish, but it’s starting to look really good!
#screenshotsaturday #gamedev #indiegame #godot
We reworked the core: switched from our own state machine to LimboAI for the player, and added behavior trees for enemies.
Still needs polish, but it’s starting to look really good!
#screenshotsaturday #gamedev #indiegame #godot
#gamedev #godot #unity #inidedev #inide #youtube
youtu.be/oV0vYSq_WD8?...
tech.flying-rat.studio/post/godot4-...
#Godot #GameDev #blog
tech.flying-rat.studio/post/godot4-...
#Godot #GameDev #blog
www.neverjust.net
www.neverjust.net
• Shader Baker: pre-compiled shaders, zero stutter
• Script Backtraces: runtime call-stack logging
• Unified in-editor live debugger across OSs
• Faster SSE4.2-baseline builds
Have you updated? Let us know!
• Shader Baker: pre-compiled shaders, zero stutter
• Script Backtraces: runtime call-stack logging
• Unified in-editor live debugger across OSs
• Faster SSE4.2-baseline builds
Have you updated? Let us know!
Grab your tickets now and enjoy the early supporter discount! ➡️ godotengine.org/article/godo...
#gamedev #GodotEngine #GodotCon #DevConference #CallForSpeakers
I hope it makes people smile!
melancholerik.itch.io/lucky-cat-co...
I hope it makes people smile!
melancholerik.itch.io/lucky-cat-co...