She will only appear briefly in the game, despite the game being named after her.
She will only appear briefly in the game, despite the game being named after her.
You might have noticed markings below the eyes of 3 of the characters on the right (Lenja, Winfrey and Elydia). Those are part of the 'Awakened' who inherited a lot of power from the Neyroo (Kliina, Heela, Gaaia, Luuva and Noola).
Vampires within the Krelliaverse have visible horns when they are close to their home soil.
Like all mutations induced by shards of Kliina's soul, vampires belong to the Children of the Beast - just like werewolves and nixies.
You might have noticed markings below the eyes of 3 of the characters on the right (Lenja, Winfrey and Elydia). Those are part of the 'Awakened' who inherited a lot of power from the Neyroo (Kliina, Heela, Gaaia, Luuva and Noola).
Vampires within the Krelliaverse have visible horns when they are close to their home soil.
Like all mutations induced by shards of Kliina's soul, vampires belong to the Children of the Beast - just like werewolves and nixies.
Vampires within the Krelliaverse have visible horns when they are close to their home soil.
Like all mutations induced by shards of Kliina's soul, vampires belong to the Children of the Beast - just like werewolves and nixies.
Foveated rendering, AI upscaling and tiny displays translate to a reduction in computing cost and thus electricity consumption. You no longer need a screen for your laptop, your TV and PC- which also translates to less waste.
Foveated rendering, AI upscaling and tiny displays translate to a reduction in computing cost and thus electricity consumption. You no longer need a screen for your laptop, your TV and PC- which also translates to less waste.
While rewriting it for multiplayer support, I worked on some improvements behind the scenes. The old furniture system was too generalized and I had to dumb it down, which actually made it smarter.
#gamedev #godotengine
While rewriting it for multiplayer support, I worked on some improvements behind the scenes. The old furniture system was too generalized and I had to dumb it down, which actually made it smarter.
#gamedev #godotengine
Has been on my wishlist for a while and plays like an old school roguelike - but with village building and management.
Probably not for everyone, feels like a better dwarf fortress adventure mode to me 👀
Has been on my wishlist for a while and plays like an old school roguelike - but with village building and management.
Probably not for everyone, feels like a better dwarf fortress adventure mode to me 👀
- added Device Code Flow
- implemented TokenCache to reuse tokens more easily
- use the TwitchCLI eventsub server to test firing events with the new DummyEventSubConnection
- minor imporvements
github.com/issork/gift
- added Device Code Flow
- implemented TokenCache to reuse tokens more easily
- use the TwitchCLI eventsub server to test firing events with the new DummyEventSubConnection
- minor imporvements
github.com/issork/gift