We learn how player agency (or lack thereof) in game phases impacts player experience: www.skeletoncodemachine.com/p/magical-at...
#boardgames #ttrpg #gamedesign 🎲✂️
We learn how player agency (or lack thereof) in game phases impacts player experience: www.skeletoncodemachine.com/p/magical-at...
#boardgames #ttrpg #gamedesign 🎲✂️
neocities.org/browse
neocities.org/browse
She warned that tech libertarians wanted an anti-human world that worked more like a computer. From "Cyberselfish," a book based on her 90s writing:
She warned that tech libertarians wanted an anti-human world that worked more like a computer. From "Cyberselfish," a book based on her 90s writing:
www.youtube.com/watch?v=ewvR...
www.youtube.com/watch?v=ewvR...
www.pcgamer.com/games/roguel...
www.pcgamer.com/games/roguel...
⚔️ Start your side quest: blog.archive.org/2025/07/15/s...
@internetarchiveca.bsky.social
⚔️ Start your side quest: blog.archive.org/2025/07/15/s...
@internetarchiveca.bsky.social
At a time when fantasy RPG releases are competing for attention like crabs in a bucket, Mythic Bastionland by @bastionland.bsky.social upends that bucket and sets us all free. It's simple, it's genius, it's like nothing you've ever played.
www.youtube.com/watch?v=P4-u...