Alè Segovia
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graphicsguyale.bsky.social
Alè Segovia
@graphicsguyale.bsky.social
Metal Games Ecosystem at Apple. Opinions are my own.
Reposted by Alè Segovia
everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet!
messenger.abeto.co
September 28, 2025 at 12:35 AM
Reposted by Alè Segovia
🎉Did you hear the news?! Our demo is OUT NOW!

Sol Mates is a roguelike, chaotic co-op game where you can:

🎮 Team up locally or online with up to 4 players
👽 Fight off aliens during action-packed missions
🚀 Manage & upgrade your ship
🔥 Vote on decisions big and small
September 16, 2025 at 8:29 PM
Reposted by Alè Segovia
Suit up, Agents. HITMAN World of Assassination has arrived on iOS—download now and take the contract on the go.

Experience more than 100 hours of content on your iOS device for the very first time.

apps.apple.com/app/id674278...

#HITMAN #Agent47
August 27, 2025 at 1:04 PM
Reposted by Alè Segovia
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).

Stay Tuned for the program and the speakers - the line up is very strong this year!
June 12, 2025 at 4:08 AM
The second beta release of metal-cpp for macOS and iOS 26 is out!

This release updates the C++ bindings to incorporate changes to the Metal and MetalFX APIs, bringing them up to date with the latest SDKs.

Get it from developer.apple.com/metal/cpp/
Getting started with Metal-cpp - Metal - Apple Developer
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
developer.apple.com
July 25, 2025 at 8:28 PM
Reposted by Alè Segovia
Buckle up, Mac chooms, 'cause we’ve got news you’ve been waiting for! 🤯

You'll be chippin' into the dark future 52 years early, when the Mac version of Cyberpunk 2077: Ultimate Edition drops July 17th, 2025! 🔥
July 15, 2025 at 1:00 PM
Reposted by Alè Segovia
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
July 9, 2025 at 10:21 PM
Reposted by Alè Segovia
After 18 months of gestation, Godot and SwiftUI had a baby!

Xogot is out now on the AppStore:

blog.la-terminal.net/xogot-godot-...

AppStore: apps.apple.com/us/app/xogot...
Xogot: Godot for iPad - Available on the App Store
We’re thrilled to announce that Xogot, our native port of the Godot game engine for iPad, is now available on the Apple App Store! Xogot brings the full power of Godot 4.4 to a touch-first, iPad-nati...
blog.la-terminal.net
May 6, 2025 at 4:00 PM
Reposted by Alè Segovia
New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Reposts appreciated!

zeux.io/2025/05/03/l...
Load-store conflicts
meshoptimizer implements several geometry compression algorithms that are designed to take advantage of redundancies common in mesh data and decompress quickly - targeting many gigabytes per second in...
zeux.io
May 4, 2025 at 2:37 PM
Quickly hacked in some mirror spheres
March 23, 2025 at 5:52 PM
Adding a bit of color!
March 17, 2025 at 4:07 AM
Some more work on the home Metal path tracer, this time editing the playground on iPad.
March 10, 2025 at 6:10 AM
Toying around with a home Metal compute path tracer. Not physically correct or anything but still impressed by the natural soft shadows and AO.
February 16, 2025 at 8:31 PM
Master Levels for Doom II was rough. Too many key areas/items/switches needed for level progression hidden behind secrets IMO. "Black tower" and "Mephisto's Mausoleum" do stand out however as excellent maps.
February 10, 2025 at 5:48 AM
Exciting to see Unreal Engine leveraging metal-cpp and Metal Shader Converter to deliver feature parity between Windows and Mac rendering! www.unrealengine.com/en-US/tech-b...
Can UE on macOS achieve feature parity with Windows? Find out!
Here’s a comprehensive update on the state of Unreal Engine running on Apple platforms. Our goal is to achieve feature parity with Windows, providing a cohesive experience for all users.
www.unrealengine.com
February 1, 2025 at 3:34 AM
Reposted by Alè Segovia
The White House report on memory-safe languages from last year is now offline; this link no longer works:
www.whitehouse.gov/wp-content/u...

C++ is so back baby.
www.whitehouse.gov
January 25, 2025 at 5:01 AM
Reposted by Alè Segovia
In case you're looking for the perfect university for 2025/2026:
Consider the game program of Breda University. :) Teaching team straight out of gamedev, C++, strong focus on graphics, and dedicated tracks for programming, art and design.
Tuition fee this year is 2530 for EU citizens.
games.buas.nl
January 25, 2025 at 1:26 PM
Reposted by Alè Segovia
When using arrays of resources/bindless, it's worth paying attention to index divergence. Even if using thread divergent indices, the compiler will use the index from the first active thread to access a resource, for all threads in the wave, which can cause hard to find bugs 1/3
December 30, 2024 at 3:52 PM
metal-cpp for macOS Sequoia 15.2/iOS 18.2 is out! This version includes improvements and fixes based on your feedback 📬. Get the latest package from our website at developer.apple.com/metal/cpp -
Getting started with Metal-cpp - Metal - Apple Developer
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
developer.apple.com
December 20, 2024 at 1:46 AM