I will be back at some point and finally release a demo for IOA, this is too fun to abandon.
(Also spent the day making textures for the pyramid there)
(Also spent the day making textures for the pyramid there)
I will be back at some point and finally release a demo for IOA, this is too fun to abandon.
I will be back at some point and finally release a demo for IOA, this is too fun to abandon.
It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
#lowpoly #blender #godot #indiegame #gamedev #techart
#lowpoly #blender #godot #indiegame #gamedev #techart
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
Gotta learn to be okay with good enough.
Gotta learn to be okay with good enough.
Godot 4.4 is absolutely goated for this.
Still working on collision, but it's so fun to just wiggle about and surprisingly easy to implement.
Godot 4.4 is absolutely goated for this.
Still working on collision, but it's so fun to just wiggle about and surprisingly easy to implement.