GnastyGames (Isle Of Avalon)
gnastygames.bsky.social
GnastyGames (Isle Of Avalon)
@gnastygames.bsky.social
Dad in the streets, dev in the sheets.
Developer of the game Isle Of Avalon.
Godot hoe.
Pinned
Ocean water shader
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
Reposted by GnastyGames (Isle Of Avalon)
#dkgame #gamedev 🎮: Spent some time converting one of @minionsart.bsky.social awesome shaders from Unity to Godot! Find original here: www.patreon.com/posts/quick-...

It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
June 23, 2025 at 6:09 PM
Reposted by GnastyGames (Isle Of Avalon)
June 21, 2025 at 3:19 AM
Just wanted to say that everyone should be playing Metro Gravity (just came out yesterday). It's a gravity bending metroidvania where the combat is a rhythm game. It's awesome! store.steampowered.com/app/2986450/...
Metro Gravity on Steam
Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.
store.steampowered.com
June 21, 2025 at 2:37 AM
Reposted by GnastyGames (Isle Of Avalon)
Here's a thread breaking down the shader effects for the player model (Flo) in @andromedaflow.bsky.social! 🧵

#lowpoly #blender #godot #indiegame #gamedev #techart
December 2, 2024 at 9:26 PM
One of my youtube videos tripled its views in 24 hours from 1k to 3k, but not a single comment, this normal? I don't upload to youtube that much (nor do I get that many views lol)
May 8, 2025 at 5:32 AM
Reposted by GnastyGames (Isle Of Avalon)
pondering my orb
May 3, 2025 at 8:16 AM
Ocean water shader
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
March 31, 2025 at 3:05 AM
Vibin' out to my new ocean water shader 🏖️
March 29, 2025 at 2:14 PM
Made a new water shader based on the water from Super Mario Sunshine/Galaxy. It's still crazy to me that this is all just based on a couple of noise textures, no lighting or anything.
March 26, 2025 at 4:06 AM
Always thinking that my game will never look as good as those that I take inspiration from. Did they think the same thing when developing their game? Will people think the same about my game when it's released?

Gotta learn to be okay with good enough.
March 19, 2025 at 3:02 AM
Trying to not go a week without posting progress so here is my tutorial level with some flowing water and a tree. Most of my work this week has been on sound effects but I can't be bothered to make a video right now so here's a screenshot.
March 6, 2025 at 11:39 AM
My game needed a safe, low stress environment to teach the basic mechanics, so I created a little tutorial island
February 27, 2025 at 9:27 PM
Testing how youtube shorts work when embedded in a bluesky post
youtube.com/shorts/AMU87...
Retro art style in Godot using 2 sets of vertex colours #3dgamedevelopment #godot
YouTube video by Gnasty Games
youtube.com
February 27, 2025 at 8:37 PM
Finally added some particles and sound effects. Even just minimal stuff such as this makes astronomical returns in gameplay feel.
February 23, 2025 at 11:51 PM
I added the ability to jump out of a roll (in a 0.2 sec time frame) for extra height. Not sure if there will be much of a use case considering Chakram jumping gives far more height, but at least you don't have to put the Chakram down first, maybe this is something speedrunners can use to min max
February 7, 2025 at 5:50 AM
Cooking up some animations for my boi. I'm not a pro but I'm pretty happy so far
January 31, 2025 at 6:32 AM
Dynamic tail test
Godot 4.4 is absolutely goated for this.

Still working on collision, but it's so fun to just wiggle about and surprisingly easy to implement.
January 23, 2025 at 4:35 AM
This guy walks into the club and slaps your girls ass, what do you do?
January 14, 2025 at 9:23 AM
Reposted by GnastyGames (Isle Of Avalon)
Are you a fan of Banjo-Kazooie, Jak & Daxter and other 3D platfomers?

PaperKlay is a 3D platformer collect-a-thon where you open, unfold and rotate your way through a world made out of cardboard, paper, clay and other handcrafted materials.

Wishlist here:
store.steampowered.com/app/1350720/...
November 21, 2024 at 7:43 AM
Reposted by GnastyGames (Isle Of Avalon)
November 13, 2024 at 3:37 AM
Reposted by GnastyGames (Isle Of Avalon)
is Chao Garden but you can give them a gun #gamedev

store.steampowered.com/app/1889810/...
November 2, 2024 at 2:41 PM
Reposted by GnastyGames (Isle Of Avalon)
Unity-style in-editor game view is coming to Gidot 🥳
This got merged 👀
github.com/godotengine/...

Never used Unity's live mode, so I'm excited to give this feature a go!
November 2, 2024 at 10:46 AM
Reposted by GnastyGames (Isle Of Avalon)
Remember to carefully analyze the environment 💀
#theTowerOfTears
November 1, 2024 at 5:51 PM
Kinda funny how collectable in games are usually ginormous, this bamboo is bigger than my character.
November 2, 2024 at 4:44 AM
What if I told you there is a way to get 2 sets of vertex colours in Godot?

I use one set of colors to blend textures together, and one to provide shading.

It took me far too long to work out how to do this, godot only provides one set normally.
October 31, 2024 at 4:20 AM