Developer of the game Isle Of Avalon.
Godot hoe.
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
#lowpoly #blender #godot #indiegame #gamedev #techart
#lowpoly #blender #godot #indiegame #gamedev #techart
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
+ Added caustics to the ocean floor and used the second uv channel to add a mask for where the waves meet the shore to make them brighter. 🌊
I think it's finished now
#godot #3d #platformer #water #shader
Gotta learn to be okay with good enough.
Gotta learn to be okay with good enough.
youtube.com/shorts/AMU87...
youtube.com/shorts/AMU87...
Godot 4.4 is absolutely goated for this.
Still working on collision, but it's so fun to just wiggle about and surprisingly easy to implement.
Godot 4.4 is absolutely goated for this.
Still working on collision, but it's so fun to just wiggle about and surprisingly easy to implement.
PaperKlay is a 3D platformer collect-a-thon where you open, unfold and rotate your way through a world made out of cardboard, paper, clay and other handcrafted materials.
Wishlist here:
store.steampowered.com/app/1350720/...
PaperKlay is a 3D platformer collect-a-thon where you open, unfold and rotate your way through a world made out of cardboard, paper, clay and other handcrafted materials.
Wishlist here:
store.steampowered.com/app/1350720/...
github.com/godotengine/...
Never used Unity's live mode, so I'm excited to give this feature a go!
#theTowerOfTears
#theTowerOfTears
I use one set of colors to blend textures together, and one to provide shading.
It took me far too long to work out how to do this, godot only provides one set normally.
I use one set of colors to blend textures together, and one to provide shading.
It took me far too long to work out how to do this, godot only provides one set normally.