I'm learning to speak Japanese, Mandarin and German! Help me practice!
ragingram2.itch.io/wild-to-wired
We didn't quite get the alpha finished in time for the gamejam deadline, but there's something there, at least 😅
I thoroughly enjoyed working in our little team this past week. And, for the first time in years, actually making a game!
Now that I'm in my final year of Uni, It's time to really put myself out there!
Now that I'm in my final year of Uni, It's time to really put myself out there!
...I just want more Zelda! 😆
...I just want more Zelda! 😆
Why does Soken have to make the Arcadion BGM so catchy
(...Round and round and round, we all fall down..)
youtu.be/QMvQM583LGM?...
#ffxiv
Why does Soken have to make the Arcadion BGM so catchy
(...Round and round and round, we all fall down..)
youtu.be/QMvQM583LGM?...
#ffxiv
#Sheffield #gamedev #yorkshire
#Sheffield #gamedev #yorkshire
I had an absolute blast last year; If you're going, say hi!
graphicsprogrammingconference.com
I had an absolute blast last year; If you're going, say hi!
graphicsprogrammingconference.com
I've done a bit of greyboxing (yes, that's a gamedev term - I'm not a web dev!) in draw.io - a lovely little tool, if you haven't encountered it already.
And now it's time for me to remember why I hate React JS so much... 😅
I've done a bit of greyboxing (yes, that's a gamedev term - I'm not a web dev!) in draw.io - a lovely little tool, if you haven't encountered it already.
And now it's time for me to remember why I hate React JS so much... 😅
To start, here's my first little scene :D
#raymarching #shaders #glsl
To start, here's my first little scene :D
#raymarching #shaders #glsl
...She "definitely doesn't have daddy issues" 🙊🙊🙊
...She "definitely doesn't have daddy issues" 🙊🙊🙊
I'm starting to have more fun with this now!
I'm starting to have more fun with this now!
Setting up SBT bindings aside, it's honestly quite painless to trace rays through Vulkan! I'm enjoying it quite a bit!
I guess i'll do Indirect lighting next...!
Setting up SBT bindings aside, it's honestly quite painless to trace rays through Vulkan! I'm enjoying it quite a bit!
I guess i'll do Indirect lighting next...!
lukehibbertportfolio.wixsite.com/gamedev
If you know of anything, or just want to chat, don't hesitate to message me.
lukehibbertportfolio.wixsite.com/gamedev
If you know of anything, or just want to chat, don't hesitate to message me.
After several months of hard work, my dissertation is finally complete. This application is capable of running ~4 million grass blades at ~77 FPS.
You can read my work here:
drive.google.com/file/d/1cERh...
After several months of hard work, my dissertation is finally complete. This application is capable of running ~4 million grass blades at ~77 FPS.
You can read my work here:
drive.google.com/file/d/1cERh...
Video: Work by Jack Tollenaar. Bullet Physics, skeletal animation, navmeshes, reflection probes and lots more. Amazing work.
Video: Work by Jack Tollenaar. Bullet Physics, skeletal animation, navmeshes, reflection probes and lots more. Amazing work.
It'd be nice to talk to even more people 😁
It'd be nice to talk to even more people 😁
I just wanna run my Vulkan app on android 🥲🥲🥲
I'm gonna write a utility for this soon 'coz it's unnecessarily complicated...
I just wanna run my Vulkan app on android 🥲🥲🥲
I'm gonna write a utility for this soon 'coz it's unnecessarily complicated...
www.youtube.com/watch?v=-opB...
www.youtube.com/watch?v=-opB...
Stuff I've watched / played / whatever this year
Stuff I've watched / played / whatever this year