Luke Hibbert
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lukehibbert.bsky.social
Luke Hibbert
@lukehibbert.bsky.social
22. Master's graduate in Computer Science for Games.

LinkedIn: https://www.linkedin.com/in/luke-hibbert-7b7a37175/

Portfolio: https://lukehibbertportfolio.wixsite.com/gamedev
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The game I’ve been working on since January has officially been announced! Wishlist Racecar Crashers PS5 today!
store.playstation.com/en-gb/concep...
The game I’ve been working on since January has officially been announced! Wishlist Racecar Crashers PS5 today!
store.playstation.com/en-gb/concep...
July 4, 2025 at 1:08 PM
I attended my first @gamayo.bsky.social event yesterday and it was incredible. So many lovely people and so much invaluable feedback from everyone, it was so good to see everyone enjoying Racecar Crashers 😄

A huge thank you to @gamerepublic.bsky.social for making this possible.

#GaMaYo
May 23, 2025 at 2:07 PM
LET'S GOOOOOOOO RACECAR CRASHERS!!!!
Zoom into summer with this racing demo by Trajectile Interactive! 🚗

'Racecar Crashers' is a high-octane, couch multiplayer, and competitive racing experience! ✨

Read about it here ➡️ gamayo.co.uk/2025/05/08/g...

#IndieDev #GameDemo #IndieGame #GameRepublic #GamesIndustry #RacingGame
May 13, 2025 at 2:33 PM
Reposted by Luke Hibbert
'Raccoon Saloon' by Theo Clarke will be showcasing at GaMaYo 24! 🤠

You can read about this cute-but-chaotic co-op cooking-style game here ➡️ gamayo.co.uk/2025/05/01/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry #GamingDemo
May 1, 2025 at 11:02 AM
Reposted by Luke Hibbert
'Graviton' by @lunabootstudios.bsky.social is going to be demoing at GaMaYo 24! 🚀

And thank you to @plusaccounting.bsky.social for sponsoring our event ✨

Read about Graviton here ➡️ gamayo.co.uk/2025/04/29/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry
April 29, 2025 at 11:03 AM
In addition to my previous post, you can find the announcement trailer for our game, Racecar Crashers here!

youtu.be/JrAhLTd2ne4?...
youtu.be
April 29, 2025 at 6:02 PM
I’m very excited to announce that I will be attending GaMaYo at Project House Leeds on the 22nd May 2025 to showcase Racecar Crashers (PS5) as part of my new and small studio, Trajectile Interactive.

If you’re going and would like to chat, feel free to message me!

@gamerepublic.bsky.social
April 29, 2025 at 6:01 PM
Reposted by Luke Hibbert
If you are seeing this - please share. If you are a #gamedev based in the North of England - you can join the Great Northern Games Discord discord.gg/kYJWaJZFyh
Join the Great Northern Games Discord Discord Server!
A friendly community of gamedevs in Yorkshire, the North East and the North West | 544 members
discord.gg
November 24, 2024 at 8:51 AM
Expanding on my project through following Pete Shirley's paper on C++ Ray Tracing in One Week but using Rust, I've been working with materials, multisampling, diffuse reflections, and a lot of trait refactoring later, this is the current state.

raytracing.github.io/books/RayTra...
April 4, 2025 at 1:52 PM
I'm excited to finally share that I am in the process of having a published game for the PlayStation5! This is 9 months of C++ progress to date so please - if you'd like to support myself and my team or keep up to date with our progress, you can follow on the links in the comments.
April 4, 2025 at 10:15 AM
I've been following Pete Shirley's paper on C++ Ray Tracing in One Week but I've been using Rust. Rust is a weirdly interesting language, I have many yes' and many no's about this but it's been a fun learning experience so far.

raytracing.github.io/books/RayTra...
March 21, 2025 at 3:10 PM
I've finally made progress with my C++ DirectX 12 water reflections! I render the scene separately to a reflection and refraction render target, where these can be transitioned to a shader resource and then projective texture mapping can combine the images to the water's surface. Next is distortion!
March 15, 2025 at 3:58 PM
Been working on some game over/end screen designs for my C++ PS5 game prototype and maybe I was an artist in another life. I spent around 30 minutes in MS Paint for all of these. The top right one is my favourite, but for convenience, we're implementing the bottom one.
February 28, 2025 at 1:04 PM
I’ve had this bad habit of making blind assumptions or skim reading throughout university, but actually sitting down and digesting c++ and graphics concepts is genuinely so helpful. I read aloud to myself and make metaphors/comparisons to help it sink it and it’s been incredibly beneficial so far.
February 22, 2025 at 11:29 PM
Reposted by Luke Hibbert
A red-green-blue light tower produces a really nice color pattern on the floor
February 18, 2025 at 3:53 PM
I've finally faced my fear of implementing lighting and jumped head first into the Blinn-Phong model in C++ whilst learning DirectX 12 at the same time. I always preferred Vulkan, and I think I still do, but I can see DirectX 12 tries to be clean. Thank you to Frank Luna for his tutorials on DX12.
February 18, 2025 at 2:44 PM
Reposted by Luke Hibbert
If some people could help me to repost this, i need someone that is good in Pixel art for some block textures and UI visuals for the game we are developing!
(Codenamed OurCraft)
#gamedev #game #ourcraft #minecraft #C++ #Gamemusic #music #art #gameart #pixelart
February 16, 2025 at 8:59 PM
Reposted by Luke Hibbert
I always been curious about how you can have a good user inteface from scratch. During the christmass I implemented a user interface library written completly in c++. I use litehtml to parse the html css files and then render it using vulkan. You can find it here:
github.com/MohammadFakh...
February 12, 2025 at 6:36 AM
Reposted by Luke Hibbert
c++ really has me typing “std variant” into google smh
February 11, 2025 at 12:53 AM
Reposted by Luke Hibbert
wow C++ is 45 years old!!! Wow! Just wow
February 10, 2025 at 6:10 PM
Reposted by Luke Hibbert
5k followers, thank y'all! Let me make a...reintroduction mini-thread, I guess 😅

I'm a C++ developer specializing in real-time graphics, but my interests include varied stuff from math & GPU computing to quantum chemistry. I love working on various simulations, rendering demos, and stuff like that.
February 10, 2025 at 8:56 AM
Reposted by Luke Hibbert
Hello Bluesky! I'm developing a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. I posted this elsewhere last May, but figured I'd upload the clip on here as well.

#voxels #gamedev #rendering
January 10, 2025 at 10:49 PM
Reposted by Luke Hibbert
Abductix — a game about placing the right box at the right spot.
Play now! On ayyfte.itch.io/abductix

** The game only has 12 levels as of now, out of which level 12 is buggy. Feel free to criticise or appreciate my efforts 🙂

#Game #Raylib #C++ #Gamedev
February 9, 2025 at 12:15 PM
Reposted by Luke Hibbert
So i created a concept site so check how i could show more about myself and share my stuff more efficiently, i would appreciate if u guys could go check it out <3 (If u also repost Ur officially cool 😎)
h2-ail-music.my.canva.site/about
#gamedev #game #ourcraft #minecraft #C++ #Gamemusic #music
H2_AIL
h2-ail-music.my.canva.site
February 9, 2025 at 1:25 PM