I'm learning to speak Japanese, Mandarin and German! Help me practice!
The SDF demo canvas thingy is now being updated properly, too!.. But for now, it's just a lovely sphere.
Previewed on a Z-Fold 5 because.. well, that's my phone!
Only the Contact and Gallery sections left to go! (and translation... ヤバイ)
The SDF demo canvas thingy is now being updated properly, too!.. But for now, it's just a lovely sphere.
Previewed on a Z-Fold 5 because.. well, that's my phone!
Only the Contact and Gallery sections left to go! (and translation... ヤバイ)
To get this working, I had to trace for t_max. Which took me longer to figure out than I'd like to admit ^^;
But now objects can be transparent, and refract light!
To get this working, I had to trace for t_max. Which took me longer to figure out than I'd like to admit ^^;
But now objects can be transparent, and refract light!
This bit was quite easy, but the next part...
This bit was quite easy, but the next part...
To start, here's my first little scene :D
#raymarching #shaders #glsl
To start, here's my first little scene :D
#raymarching #shaders #glsl
It's starting to look like a game!
It's starting to look like a game!
We now have Skills! (well, *a* skill, but still!)
Unity's ScriptableObjects are pretty neat; In this little system, each skill can have unique behaviour, while being easily editable!
It's nice to use an engine for once, not just make one :D
We now have Skills! (well, *a* skill, but still!)
Unity's ScriptableObjects are pretty neat; In this little system, each skill can have unique behaviour, while being easily editable!
It's nice to use an engine for once, not just make one :D